Jimsolo wrote:Related question: The rules for Gets Hot stipulate that if you have a re-roll to hit, then you only suffer the Gets Hot wound if the re-roll is also a 1. The book specifies the 'also' which is where my confusion comes in. That seems to imply that both the first AND second roll had to be 1's in order to provoke a Gets Hot wound. So if my Space Marine fires a plasma pistol, rolls a 2, and then re-rolls it (because of Prescience or whatever) and the re-roll comes up 1, the pistol would NOT Get Hot. Which doesn't seem right, but it does seem to be what the book
says.

Thoughts?
Interesting thought, but I would think that this rule would only apply to a 'gets hot' re-roll, not miss re-rolls in general and the second roll of a

would be a 'gets hot' result.
So if you get a 'gets hot' result on the first roll the rule comes into play immediately, but it could be ignored by a re-roll unless you roll another

, but if you do not roll a

on the first it doesn't come into play at all unless you then roll a

on the re-roll and then it's as if it were just a regular gets hot result. So the rule doesn't come into play until you get a 'gets hot' result.
That's how I'd play it anyway, doesn't make much sense to me to ignore it just cause it's a re-roll.
stormoffires wrote:i feel like you wouldnt get to reroll a gets hot, and if you did reroll and it was a 1 on the second regardless of the first (say it was a 2 first and 1 second) then you would take the armour save next. If anything if this came up in a game here id say its upto you to reroll the 1 but you still had your weapon get hot so you have 1 armour save and you could reroll for the second shot with the possibility of having your weapon get hot again. I imagin that "rerolls" is just a second shot where the first one went wising off and missed the barn side.
You can indeed re-roll 'gets hot' results, and the rule states that if you roll a 1 and you have a re-roll a wound is only suffered if you roll another 1.