SmackTalk wrote:"The warp talons will stay in play along with the raptors"
But these are the glaring issues with this list. Warp talons. c'mon dude. Did you read the unit entry before you purchased the models?
Yes, I am fully capable of reading a unit entry and I own the codex.
The models look great and they fit my theme of a Khorne based Night Lords army. Therefore, they are going in the army alongside my raptors.
Why are the warp talons so horrible?
I get that they are overpriced and don't have grenades. The skull cannon should mitigate the grenades thing and although the cost is steep, I'm also getting dual lightning claws jump infantry with a 5++ to go with their power armour. Oh, and jump infantry look good in blue and gold with lightning on the sides.
@ Filch
They have to stay as
CSM, so no switching to Daemons.
I've tried the infantry storm, but they're getting picked off by the shooting of the other armies. The rhinos are actually slowing down my advance, since they give my opponent the possibility of stunning them or even blowing them up and making my now footslogging marines wander through difficult terrain. For that strategy to work, I need to have a lot more armour saturation and at 1000 points, that's not going to happen.
Thanks for the input though.