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1850 CSM - played a game, starting to think about branching out  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Malicious Mutant Scum






I'm really digging Plan C, Huron with huge infiltrating choppy squads looks extremely tasty. I'm convinced that CSM can be very competitive if they can assault turn 2, otherwise they get shot up to bits in today's meta.

Wondering if you would try out a couple of Maulerfiends instead of the Raptors? And I think you would have points left over to put the Khorne Lord on a Juggernaut to boost his staying power.
Made in us
Malicious Mutant Scum






Anyways, talking on the battle report linked to at the top, I've got a bit of a problem. In order to infiltrate an IC with something in this army, I've got to waste one of my D3's giving infiltration to just the IC.


Pardon my confusion here. So if an IC is attached to a unit you still have to use an extra one of your D3's to infiltrate the unit plus the attached IC? I did not know this. Bummer.
Made in us
Malicious Mutant Scum






 Ailaros wrote:
So I just realised that if I set the core list up like this...
... I'd have 500 points to spend on something else. There's a lot of else I could get for this. The question, though, still, is what. What's the thesis?


I thought the thesis was how to hit 'em fast and hit 'em hard?

Lets see, you don't want drakes, spawn or maulerfiends .... so that leaves bikes! You could even embed a biker lord or a juggy lord. Those are my favorite lords - tough as nails and hard to insta kill.

I hate you dropped the berzerkers, I like to think that paying the extra 4 points per model for fearless and WS 5 is well worth it. Personally I'd go juggy lord w/ bikers just to get berzerkers back.

Also, any thoughts about adding in some cheapo cultists just for objective grabs?

This message was edited 1 time. Last update was at 2013/07/15 03:29:32


 
 
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