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A hefty chunk of mutations are horrible, horrible crippling things that gimp some characters forever due to an unfortunate roll on the table. And all of them, even the good ones carry hefty social stigma. If you're a mutant that isn't a navigator, you will have a tough time interacting with a lot of people and give inquisitors and such convenient excuses to declare your whole crew heretical if they feel like it. Besides, most every rogue trader character is overpowered, and they don't need mutations to do it. The PCs are supposed to be head-and-shoulders above most enemies, which is why the challenges tend to come from other sources besides "tough encounter with mooks" unless they are fighting daemons or super-Xenos.
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