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Toughest Girls of the Galaxy: A Kickstarter Post Mortem  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Aspirant Tech-Adept





 Redbeard wrote:
 Guildsman wrote:
What really turned me off of the campaign, and what I believe directly and indirectly caused a lot of the ill will amongst the community was the obvious manipulation of stretch goal amounts. Now, I understand that every campaign decides what is an acceptable amount to ask for the next stretch goal based on a variety of factors, including what they feel they can get away with. However, seeing it play out in full view in front of me just seemed dishonest. Shifting the stretch amount between $10k, $20k, and $30k so many times made us question the value of the figures, leading to a lot of the "pledge value" foolishness, which RH made worse by their awful communication.

This is exactly my issue with the campaign too. It seemed to me like they had planned to unlock minis at a level comparable to what other mini KS's did, where a new sculpt would be unlocked every $5-10k. And then they blew the roof off the goal before they had put that down, in such a way that all subsequent unlocking just seemed haphazard.
- snip -
Now, it strikes me as really odd that a company that was so small that they were asking a customer to fix their mistake would then just drop that request. It just screams really bad organizational skills.
 BobtheInquisitor wrote:
I see a potential trap: the problem of proportions. When the models finally arrive, they will be either A) truescale or b) heroic.
- snip -
In either case, you are likely going to see a lot of negativity and gnashing of teeth when the models hit the streets. Throw in a delay or two, and you have a Sedition Wars situation, where all most potential customers hear about your product is that it was disappointing in some way.

Guildsman, Redbeard, Bob, and Cincy (in his post) all raise good points. I can particularly relate to all of them as well since they're the main concerns which, along with anticipation of the Not-Sororitas KS, made me decide not to invest in this TGG campaign.

I'm curious not so much about Raging Heroes first Kickstarter campaign - that's over and done with and the analysis in this thread (thank you Buzzsaw) feels like a good breakdown of that endeavor - but more curious with their subsequent campaigns. They still have two more, I believe, in the works: The Dark Elf Invasion and The Sisters of Eternal Mercy.

With what's been discussed here and, hopefully, Raging Heroes own analysis will we see significant and notable changes to either of those future Kickstarters?

It's been stated the large success of the initial pledging towards TGG was in no small part due to the long buildup before officially launching. Keep in mind, then, that Dark Elves and Sisters of Eternal Mercy will have even more lead time. The potential for a big launch like TGG is just as good if not better. This applies especially to the Sisters which have, I feel, and enormous opportunity to capitalize on the opening left by Games Workshop and their SoB neglect. However, the (mis)managing of a campaign can squander such opportunities by failing to maximize interest or actively promoting disinterest. In other words, if it's not managed right then not all of the potential will be realized and while still achieving success - like a man selling dirty water in the desert - it may leave a bitter taste afterwards.

With that in mind, I fully expect Raging Heroes to get their act together by the time the Dark Elf KS rolls around and have:

- Well thought out stretch goals.
- Clear pledge tiers.
- Clear pledge rewards.
- Finalized concept work. They're never making the mistake of showing w.i.p. concepts, again, right?


Apologies if this is all terribly off-topic, I'll remove the post if it is, but it felt relevant enough.
 
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