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![[Post New]](/s/i/i.gif) 2013/07/15 07:53:33
Subject: 1750 nurgle and slaneesh csm
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Regular Dakkanaut
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In the past I have run both all Nurgle and all slaneesh army and had great success. I'd now like to try and combine them to see if it works. Before anyone says yes one heldrake isn't that competative but I like having the two lords with there spawn so if you could try and work around that with your C&C.
HQ
Chaos lord - 170pts
Bike, PF, LC, SoC, MoN, melta bombs
(Runs with nurgle spawn tying up and taking out weakend units)
Chaos lord - 165pts
Bike, PF, LC, SoC, MoS
(Runs with slaneesh spawn tying up and taking out weakend units)
TROOPS
10 Noise Marines - 291pts
2 blastmasters, 7 sonic blasters, Icon
(On top of bastion taking out anything MeQ or anything that it can barely see)
5 Noise marines - 125pts
Blastmaster
(Inside bastion added fire support from a position they can't be shot)
7 plague marines - 213pts
2 melta, rhino
(Takes midfield objectives tries to handle armour 14)
7 plague marines -213pts
2 melta, rhino
(Takes midfield objectives tries to handle armour 14)
FAST ATTACK
Heldrake - xxxpts
Baleflamer
4 spawn -144pts
MoN
(With Nurgle lord)
4 spawn - 132pts
MoS
(With slaneesh lord)
Fortification
Bastion - 125pts
Quad gun
Comes out at 1748pts
Let me clear a couple of things up before the C&C comes. I take a bastion for the NM so they can see a lot more from the elevated position so they can see the tips of a unit and still kill then with no cover. I know there's no heavy support I'd want to put in a few obligation but I want to keep the theme. I use the nurgle lord as the warlord as he is more survivable.
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![[Post New]](/s/i/i.gif) 2013/07/15 09:57:37
Subject: 1750 nurgle and slaneesh csm
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Painlord Titan Princeps of Slaanesh
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Looks really gud.
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![[Post New]](/s/i/i.gif) 2013/07/15 10:47:04
Subject: 1750 nurgle and slaneesh csm
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Regular Dakkanaut
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Cheers I'm gonna test it out for weaknesses over the next couple of weeks against a couple of tourney players. If anyone has any criticism e.g why are you wasting points on slaneesh for the spawn, please tell me I'd like too see how you guys think it can be improved.
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![[Post New]](/s/i/i.gif) 2013/07/15 11:46:57
Subject: 1750 nurgle and slaneesh csm
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Regular Dakkanaut
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One problem I can see is that, if you want to use the Quad Gun to shoot down a flyer, then you are wasting 2 blastmasters and 7 sonic blasters (with lower AV flyers you're snap firing the blastmasters, but almost hopeless). This means that either you do not shot to flyers or you are not firing with 81pts in special weapons. You could buy a whole squad of CSM for that many... too much of a waste.
I'd suggest you to switch the 5men squad atop of the bastion and the 10 men squad inside it. If you want to shoot with the heavy bolter just drop 1 sonic blaster. It is very unlikely that you will be able to shot with more than 2 heavy bolter per turn (1 the champ, 1 the only marine without sonic blaster). At least they are all weapons meant for anti-infantry. And in the off chance you are using the blast master for armor... well, you are wasting only 18 points, at least.
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This message was edited 1 time. Last update was at 2013/07/15 12:47:28
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![[Post New]](/s/i/i.gif) 2013/07/15 13:29:31
Subject: Re:1750 nurgle and slaneesh csm
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Member of a Lodge? I Can't Say
WI
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I have to say, I think the MoS Spawn are kinda a waste and don't give the Lord the same protection as a real bike Squad. For 133pts, you could have 4 bikers, MoS, and IoE for FNP and this would arguably make your Slaneesh lord the more survivable. Drop the 4 extra PMs and you can load out a couple of champs with MB+ LCs, get combi-meltas on the Rhinos and make your list better over-all.
Here is how I think it could look...
Lord - 175pts
Bike, LC, PF, SoC, MoN, VotLW, MB
Lord - 175pts
Bike, LC, PF, SoC, MoS, VotLW, MB
10x Noise Marines - 311pts
2x Blastmasters, IoE, 7x sonic blasters, LC, MB
5x Noise Marines - 125pts
Blastmaster
5x Plague Marines - 185pts
2x Melta guns, Rhino with Combi-Melta
5x Plague Marines - 185pts
2x Melta guns, Rhino with Combi-Melta
Helldrake - 170pts
Baleflamer
4x Spawn - 144pts
MoN
4x Bikers - 153pts
MoS, IoE, MB, LC
Bastion - 125pts
1748pts Automatically Appended Next Post: Diablix wrote:One problem I can see is that, if you want to use the Quad Gun to shoot down a flyer, then you are wasting 2 blastmasters and 7 sonic blasters (with lower AV flyers you're snap firing the blastmasters, but almost hopeless). This means that either you do not shot to flyers or you are not firing with 81pts in special weapons. You could buy a whole squad of CSM for that many... too much of a waste.
I'd suggest you to switch the 5men squad atop of the bastion and the 10 men squad inside it. If you want to shoot with the heavy bolter just drop 1 sonic blaster. It is very unlikely that you will be able to shot with more than 2 heavy bolter per turn (1 the champ, 1 the only marine without sonic blaster). At least they are all weapons meant for anti-infantry. And in the off chance you are using the blast master for armor... well, you are wasting only 18 points, at least.
I get the feeling your doing the Intercept rule wrong.
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This message was edited 1 time. Last update was at 2013/07/15 14:32:23
Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/07/15 16:42:24
Subject: Re:1750 nurgle and slaneesh csm
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Regular Dakkanaut
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get the feeling your doing the Intercept rule wrong.
As long as I understood the Interceptor rule works only on the turn a unit arrives from reserves..
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This message was edited 1 time. Last update was at 2013/07/15 16:42:40
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![[Post New]](/s/i/i.gif) 2013/07/15 18:01:01
Subject: 1750 nurgle and slaneesh csm
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Regular Dakkanaut
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I think adding the bike squad is a good idea but it will make my PM squads a bit more vulnerable I think I'll do some test games with the list how it is and then maybe take bikes if the slaneesh lord is always getting smashed.
Automatically Appended Next Post:
I wanted to go a little more competative after looking at some of my opponents list and comparing them.
HQ
Lord - 170pts
Bike, LC, PF, SoC, MoN, MB
Lord - 80pts
MoS
(Fires quadgun)
TROOPS
10 Noise Marines - 291pts
2 blastmasters, 7 sonic blasters, icon
5 Noise Marines - 125pts
Blastmaster
7 Plague Marines - 218pts
2 melta, rhino - dirge caster
7 Plague Marines - 218pts
2 melta, Rhino - dirge caster
FAST ATTACK
5 Spawn - 180pts
MoN
Heldrake - xxxpts
Heldrake - xxxpts
Fortification
Bastion - 125pts
Quadgun
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This message was edited 3 times. Last update was at 2013/07/15 20:06:08
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![[Post New]](/s/i/i.gif) 2013/07/16 03:35:49
Subject: Re:1750 nurgle and slaneesh csm
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Member of a Lodge? I Can't Say
WI
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Diablix wrote: get the feeling your doing the Intercept rule wrong.
As long as I understood the Interceptor rule works only on the turn a unit arrives from reserves..
Correct, and only for that weapon. Flyer comes in, he can only fire the quad gun on it. Because of that, on his normal shooting phase on his Turn, he can not fire the quad gun, but is allowed to shoot any other weapons. He can shoot at any target and use the entire squad. He is not wasting any weapons firing on flyers unless he fires on them in his normal shooting phase. Then that is his tactical choice to shoot at a flyer.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/07/16 12:00:39
Subject: Re:1750 nurgle and slaneesh csm
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Regular Dakkanaut
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BlkTom wrote:Diablix wrote: get the feeling your doing the Intercept rule wrong.
As long as I understood the Interceptor rule works only on the turn a unit arrives from reserves..
Correct, and only for that weapon. Flyer comes in, he can only fire the quad gun on it. Because of that, on his normal shooting phase on his Turn, he can not fire the quad gun, but is allowed to shoot any other weapons. He can shoot at any target and use the entire squad. He is not wasting any weapons firing on flyers unless he fires on them in his normal shooting phase. Then that is his tactical choice to shoot at a flyer.
Yes, but the question is what do you do if you do not manage to shoot down the flyer in the turn it arrives from reserves?
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![[Post New]](/s/i/i.gif) 2013/07/16 14:56:36
Subject: 1750 nurgle and slaneesh csm
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Regular Dakkanaut
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Vector strike with 2 heldrakes??
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![[Post New]](/s/i/i.gif) 2013/07/17 07:17:35
Subject: 1750 nurgle and slaneesh csm
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Member of a Lodge? I Can't Say
WI
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Same as everyone else. At that point, the Flyer is getting 2 turns of shooting before you get to use the quad gun on it again. It is a reason why I prefer the Icarus, because if the Flyer is Zooming, I wreck it on a 4+ and I am penning AV 12 on a 4+.
I think the Quad is the better weapon in most cases because of the 4 shots, but after that you need a 5+ to glance and a 5+ to wreck (a zooming) flyer. You toss in Jink and invuln saves, and it gets dicey for both weapons.
The tactical choice to make is this... do you use the Intercept or not? It all depends on how much you fear the shooting of that Flyer. If your not worried about it or willing to risk it, don't waste the Intercept. You just can't look back at that point and say 'Woulda, coulda, shoulda'.
Bob... I like your first list a whole lot better. If you give your opponent 2 mini-death stars to shoot at and worry about, they should leave your Plague Marines alone. But with your second list you only have 3 attacking forces to worry about. As tough as Nurgle Marines are, I think you can totally survive with 5 and be fine. I still think the list I gave you is really the best way to go, but if you have to have two Helldrakes, you have to have two Helldrakes.
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Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG. |
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![[Post New]](/s/i/i.gif) 2013/07/17 07:40:54
Subject: 1750 nurgle and slaneesh csm
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Mutilatin' Mad Dok
Norway, Tønsberg
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I would give the the nurgle lord a burning brand and drop the LC.
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