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Made in us
Dakka Veteran





Bay Area, CA

 buddha wrote:
I really think these guys are tournament winners and meta-breaking. 12" move and ridiculously survivable with the super-heavy walker rules. Fairly priced being about as much as tooled up demon prince. Ion shield is incredible as you choose it during your opponents phase making even drop melta list hard to use. Best, of all, NOT a lord of war so no need to shoehorn in all of escalation which people have not responded well to.

Str.D close combat means bye bye screamer/seerstar (so take that LVO whiners).

The wraithknight matches up well with str.10 shooting and fast movement. I think this is more where we are heading.

Every competitive player is going to want one or more of these, I'm calling it now.


And what will we do with it? How can this win an event like the LVO when no tournament is going to allow D weapons?
   
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The Eternity Gate

 Co'tor Shas wrote:
 buddha wrote:
I really think these guys are tournament winners and meta-breaking. 12" move and ridiculously survivable with the super-heavy walker rules. Fairly priced being about as much as tooled up demon prince. Ion shield is incredible as you choose it during your opponents phase making even drop melta list hard to use.

Str.D close combat means bye bye screamer/seerstar (so take that LVO whiners).

The wraithknight matches up well with str.10 shooting and fast movement. I think this is more where we are heading.

Every competitive player is going to want one or more of these, I'm calling it now.

You have obviously never faced eldar phantom titans. Although I have to say, these things are WAY to cheap.


But that's exactly the point, escalation is almost never used in competitive tournies due to the phantom titan (almost singlehandidly) and other ranged Str.D. This is its own codex like the Inquisition dex and I believe much more likely to be used since Lord of War rules (and really escalation) are not needed.

Mark these posts, you can go back to them when everyone's wishing for the good old days of screamer/seerstar for how overpowered the Imperial Knights codex has ruined the game.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
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Most Glorious Grey Seer





Everett, WA

 tomjoad wrote:
And what will we do with it?
Maybe play a few games for the fun of it? o.O


 
   
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 d-usa wrote:
 Co'tor Shas wrote:
 mjl7atlas wrote:
So do these knights have any ability to deal with airborne threats?

I doubt it. Other than the phantom titan who gets AA missiles no titans have AA capabilities. This actually makes tau really strong in Apoc because all of our big things are super-heavy flyers.


I thought the Vulcan Mega-Bolter has AA capabilities?

I guess through the pure amount of dakka it puts out. But a lot of titan weapons are blast, large blast, apoc blast, ect, and nothing has skyfire.
Th vulcan is 60" S6 AP3 Heavy15

The phantom titan has a 48" S7 AP3 Heavy4 Skyfire, interceptor weapon.

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 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Dakka Veteran





Bay Area, CA

 Breotan wrote:
 tomjoad wrote:
And what will we do with it?
Maybe play a few games for the fun of it? o.O



That's a great addition to the conversation. I was replying to a comment specifically about tournament play, but thank you for trying. My point, since you missed it, what that this is ONLY good for non-competitive games.

Also, tournaments are fun. Quit trying to project your idea of a good time onto strangers.
   
Made in id
Veteran Inquisitor with Xenos Alliances






These are very nice models. So I guess its regular GW fashion that the rules are like this.

Some of it I don't hold against GW. Simply put to make these work as something to wail on titans in a similar fashion to their epic selves, being super heavies is an expedient way. I also suspect they're super heavies to support the bigger weapon load out some of the other variants in epic have. Pointswise this seems priced like its rules were written by FW. I'd cluster this with the HH era rules for the Malcador, which is similar in price when upgraded... That is to say its disadvantage is simply that bigger and better things are more cost effective, but in the same breath it's an economy superheavy for those who don't want to spend the greater number points.
   
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dude! those Knights are awesome!! Epic Warhammer 40K in the large scale!!

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Made in jp
Battleship Captain






The Land of the Rising Sun

For those complaining about the Ion Shield being overpowered let me give you an innovative solution. It's called tactics! :p I know it's unheard with the rules as they are but at that price Im sure we can fit some meltas in two squads to flank that brute.

M.

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Fixture of Dakka





Ottawa Ontario Canada

Pretty cool model, rules... not so much.


Why would it have the smash usr if it's close combat weapon is D? Why would it need relentless if it's a super heavy walker? Is this like them giving bel'akor move through cover all over again?

















Remember when 40k and apoc were different games? Those were the days....

This message was edited 1 time. Last update was at 2014/02/15 04:44:29


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Made in us
Lone Wolf Sentinel Pilot






Seeing the WD pics they look kinda meh in my opinion. I may be cynical, but TBH super-heavy status and a D weapon makes this a non-release in some circles, especially mine. I am personally anti-escalation as are most of the local meta, especially since it involves a strength D weapon.

Yawn.
   
Made in jp
Fixture of Dakka





Japan

Looks damn cool but depending on the price i will buy one or not, on the other hand if the box allows you to built the 3 different variants it means a lot of parts! temptation!

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Made in au
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Ipswich, Australia

I wonder why the designers went away from the powerfist on the original (Epic) Errant, and went for the "Reaper Chainsword" on both variants seen here? If you go back far enough, even the Paladin had the option for a powerfist...

Sprue design? Box size limitations?

Just a wild guess here, but maybe the "Codex" will have options for further upgrades on the Knights? (as opposed to the WD material we see here...)


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The Golden Throne

 ultimentra wrote:
Seeing the WD pics they look kinda meh in my opinion. I may be cynical, but TBH super-heavy status and a D weapon makes this a non-release in some circles, especially mine. I am personally anti-escalation as are most of the local meta, especially since it involves a strength D weapon.

Yawn.




Your Meta...

This message was edited 1 time. Last update was at 2014/02/15 04:19:24


 
   
Made in us
Storm Trooper with Maglight





Raleigh NC USA

Do we have a definite in what white dwarf issue these rules will be in?

There is a word for a wargamer with an empty paint bench.

Dead.

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 azreal13 wrote:
 buddha wrote:
I really think these guys are tournament winners and meta-breaking. 12" move and ridiculously survivable with the super-heavy walker rules. Fairly priced being about as much as tooled up demon prince. Ion shield is incredible as you choose it during your opponents phase making even drop melta list hard to use. Best, of all, NOT a lord of war so no need to shoehorn in all of escalation which people have not responded well to.

Str.D close combat means bye bye screamer/seerstar (so take that LVO whiners).

The wraithknight matches up well with str.10 shooting and fast movement. I think this is more where we are heading.

Every competitive player is going to want one or more of these, I'm calling it now.


As it stands right now, no competitive player will want one, because most tourneys are not allowing Escalation/super heavy vehicles.

Of course, once all the dust has settled on the rules, you might be right, but it will still need the TO community to decide to allow it.

Meh... why not? It's not invincible... Just about every codex has a unit that can bring it down.

Ie, a full 15x Loota squad can strip away enough hull points. (I've done that before against a Stompa).

Now, I will add that seeing NINE of these buggers at the same time? *shudder*

This message was edited 1 time. Last update was at 2014/02/15 05:14:50


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Made in fi
Jervis Johnson






 buddha wrote:
I really think these guys are tournament winners and meta-breaking. 12" move and ridiculously survivable with the super-heavy walker rules. Fairly priced being about as much as tooled up demon prince. Ion shield is incredible as you choose it during your opponents phase making even drop melta list hard to use. Best, of all, NOT a lord of war so no need to shoehorn in all of escalation which people have not responded well to.

Str.D close combat means bye bye screamer/seerstar (so take that LVO whiners).

The wraithknight matches up well with str.10 shooting and fast movement. I think this is more where we are heading.

Every competitive player is going to want one or more of these, I'm calling it now.


I agree the whine about the rules is giving me flashbacks to the very intelligent 'Riptide isn't that good' and 'Wraithknight sucks' discussion a while back.

To me the only problem is that it's a Lord of War slot based on current information. It'll struggle heavily against the larger super-heavies, and you since you only get one slot you can't really just take multiple and compare the price performance. It's absolute dead weight against Revenants and Warhounds.

Against standard armies from the current "look at my death star" meta though it'll do well.

This message was edited 2 times. Last update was at 2014/02/15 05:59:43


 
   
Made in us
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 whembly wrote:
Now, I will add that seeing NINE of these buggers at the same time? *shudder*


I'm not worried at all about that. Nine of them is well over 3000 points, which means we're playing Apocalypse and I'll have enough D-weapons to kill all nine of them in my first shooting phase.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
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Jervis Johnson






 Peregrine wrote:
 whembly wrote:
Now, I will add that seeing NINE of these buggers at the same time? *shudder*


I'm not worried at all about that. Nine of them is well over 3000 points, which means we're playing Apocalypse and I'll have enough D-weapons to kill all nine of them in my first shooting phase.

How do you manage that? I have a hard time figuring out a 3000p army that can split fire atleast one pretty much guaranteed D hit into 9 different targets in one turn. Four Warhounds are 2.88K and can only blow up 8.

Nevermind, I realised you were talking about over 3000 points Well yeah, all close-combat superheavies are pretty bad against D gunlines. 5 Warhounds vs 9.6 Knights is going to be a short battle. It's almost guaranteed to be over in one shooting phase.

This message was edited 2 times. Last update was at 2014/02/15 06:12:56


 
   
Made in us
Hurr! Ogryn Bone 'Ead!






 SickSix wrote:
This picture already shows scale. Why not just use it?

And looking at it again, they really aren't that tall...



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So It's shorter than a Wraithknight, taller than a Riptide, and a bit bulkier than both.

I wish they hadn't made it a superheavy walker. I'd be much more inclined to buy one if I could actually use it in standard games.
   
Made in us
Dakka Veteran





all i can think of when i compare the knights with the Ironcore Leviathans is

Spoiler:
   
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Ultramarine Master with Gauntlets of Macragge





Boston, MA

Model looks excellent, rules don't look terrible exactly. You're already rolling them out in a less than competitive environment pretty much by default, so I don't see any problem with them being less than astounding. They don't seem atrocious or anything to me though.

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Made in ca
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 Miguelsan wrote:
For those complaining about the Ion Shield being overpowered let me give you an innovative solution. It's called tactics! :p I know it's unheard with the rules as they are but at that price Im sure we can fit some meltas in two squads to flank that brute.

M.


Agreed the trick'll be flanking it. should be manageable. IF YOU'RE SMART.

Opinions are not facts please don't confuse the two 
   
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BrianDavion wrote:
 Miguelsan wrote:
For those complaining about the Ion Shield being overpowered let me give you an innovative solution. It's called tactics! :p I know it's unheard with the rules as they are but at that price Im sure we can fit some meltas in two squads to flank that brute.

M.


Agreed the trick'll be flanking it. should be manageable. IF YOU'RE SMART.

Not to accuse you both of jumping the gun, but, uh, has anyone actually complained about the Ion Shield?

This message was edited 1 time. Last update was at 2014/02/15 07:59:55


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Joyboozer wrote:
Can it be! Zero skulls on a miniature!


Almost

There is the AdMech symbol
   
Made in ca
Commander of the Mysterious 2nd Legion





 Luke_Prowler wrote:
BrianDavion wrote:
 Miguelsan wrote:
For those complaining about the Ion Shield being overpowered let me give you an innovative solution. It's called tactics! :p I know it's unheard with the rules as they are but at that price Im sure we can fit some meltas in two squads to flank that brute.

M.


Agreed the trick'll be flanking it. should be manageable. IF YOU'RE SMART.

Not to accuse you both of jumping the gun, but, uh, has anyone actually complained about the Ion Shield?


not that I know of. I'm just already planning on how I'd kill the sucker with my space Marines.

It's worth noting the Ion shield also doesn't apply to melee, granted I'm not sure I'd want to melee with that thing, but if you could swarm it with a swarm of units capable of cracking it's armor, that'd be one way of getting around the Ion sheild.

truthfully I like the ion sheild. it addresses one of the big issues walkers have vs MCs

Opinions are not facts please don't confuse the two 
   
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Joyboozer wrote:
Can it be! Zero skulls on a miniature!
Look at the base though.



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AllSeeingSkink wrote:
So It's shorter than a Wraithknight, taller than a Riptide, and a bit bulkier than both.

I wish they hadn't made it a superheavy walker. I'd be much more inclined to buy one if I could actually use it in standard games.


Well, the current information from 40K Radio is that WD will have (or atleast announce for digital purchase) a supplement codex for the Knights.

Imperial Knight Titan Codex: Three armies in this book.
1st Army: Imperial Knights Army
2nd Army: Mechanicum Army
3rd Army: Freeblades Army (Mercs that can ally)

That would mean if someone is telling you that your Knight is illegal he's essentially banning a supplemental codex. It's the same as banning Farsight Enclaves or Iyanden, and I haven't seen anyone step that far yet.

Since this is the first supplemental codex that has strength D in it, and that the current rumour is that next summer's 40K revision is indeed called 7th edition (and will most likely integrate rules for D weapons and superheavies), I'd say the days are numbered for those who try to ban large stompy things.

On another note, this is also a return of the armoured company, as according to 40K radio, the Imperial Knights list is a primary detachment of 3 to 6 Knights.

TL;DR Knights are not Lords of War.

This message was edited 7 times. Last update was at 2014/02/15 09:08:28


 
   
 
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