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Voss wrote: Traditionally, it tried too little. With a couple of exceptions (the Black Widow), the female characters were exclusively tokens or love interests, never main characters. And when they were the latter, they fell 'in lurve' at the drop of a hat, even when it was really creepy- like the not-quite 18 Steiner heiress and the 40-something Davion prince.
To be clear I meant the current video game for the happy middle ground. The lore has some issues as you say, but I tend to fall on the side of that being on third rate writers more than intent for the creepy part.
This message was edited 1 time. Last update was at 2018/07/07 23:40:35
Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP)
Voss wrote: Traditionally, it tried too little. With a couple of exceptions (the Black Widow), the female characters were exclusively tokens or love interests, never main characters. And when they were the latter, they fell 'in lurve' at the drop of a hat, even when it was really creepy- like the not-quite 18 Steiner heiress and the 40-something Davion prince.
To be clear I meant the current video game for the happy middle ground. The lore has some issues as you say, but I tend to fall on the side of that being on third rate writers more than intent for the creepy part.
That is admittedly weird but it is a different time that feels more based around monarchies and i guess they did that in the olden days. It is weird in a common day setting though with love at first sight. Honestly the only vibes i get from those relationships are pervy old dude and gold-digging young pretty girl. If it's love supposedly then it's kinda creepy and almost feels manipulative in a relationship with such an age gap. It could go either way. An old guy with a deteriorating mental state and lots of money or a powerful dude with a naive young and pretty girl.
This message was edited 1 time. Last update was at 2018/07/08 01:32:40
Voss wrote: Traditionally, it tried too little. With a couple of exceptions (the Black Widow), the female characters were exclusively tokens or love interests, never main characters. And when they were the latter, they fell 'in lurve' at the drop of a hat, even when it was really creepy- like the not-quite 18 Steiner heiress and the 40-something Davion prince.
To be clear I meant the current video game for the happy middle ground. The lore has some issues as you say, but I tend to fall on the side of that being on third rate writers more than intent for the creepy part.
That is admittedly weird but it is a different time that feels more based around monarchies and i guess they did that in the olden days. It is weird in a common day setting though with love at first sight. Honestly the only vibes i get from those relationships are pervy old dude and gold-digging young pretty girl. If it's love supposedly then it's kinda creepy and almost feels manipulative in a relationship with such an age gap. It could go either way. An old guy with a deteriorating mental state and lots of money or a powerful dude with a naive young and pretty girl.
Shall we talk about rich old guys and young women in the news? Are they are in "love"? Some will be, some will be happy but not in love and some will not and last a short time. People are complicated. I know couoples with ages gaps bigger than Hanse and Melissa and they have been together for decades, I know plenty who are the same age and fell in love and broke up months later or even shorter.
Arranged marriages are still about -certain cultures still promote them, they was even debate over here abut whether Harry should be "allowed" to marry Negan and the Queen had to give permission.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
H.B.M.C. wrote: I had to do that movie star one. I'm always wary about taking contracts from the Cappies.
Still, they like me, and don't mind that I'm 100% allied with the Davions, so I guess it's ok.
Just remember that if the Davions send you a wedding invite get the hell out of Liao space.
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
H.B.M.C. wrote: I had to do that movie star one. I'm always wary about taking contracts from the Cappies.
Still, they like me, and don't mind that I'm 100% allied with the Davions, so I guess it's ok.
Just remember that if the Davions send you a wedding invite get the hell out of Liao space.
Well - you might get some serious bonuses if you can hold your ground either there or in Kurita space.
Did anyone fail a story mission - what happens if you do? I am ssuming there is not a tree structure?
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Automatically Appended Next Post: But not much in it:
Spoiler:
Release 1.1.2 Notes, 7/26/2018
Fixed a race condition that could cause a softlock after flamer attacks made with the Firestarter 'Mech.
Fixed an issue where the Capture the Argo mission on Axylus would fail to progress after loading a save game created right after securing the Argo crash site, but prior to new enemy units appearing.
Fixed an issue where players could use the navigation starmap to accept travel contracts they did not meet the reputation requirements for.
Fixed an issue where the "Ultra" quality setting could revert to "High" after relaunching the title.
Fixed an issue where the "Lock Cursor" game setting did not get applied until the user alt-tabbed or relaunched the title.
Fixed an issue where a 'Mech work order could still be created after some items equipped to the 'Mech were sold while the work order was pending.
Fixed an issue where the "Fresh Off the Lot" achievement could not be completed.
Updated the credits
This message was edited 1 time. Last update was at 2018/07/27 14:52:44
Automatically Appended Next Post: But not much in it:
Spoiler:
Release 1.1.2 Notes, 7/26/2018
Fixed a race condition that could cause a softlock after flamer attacks made with the Firestarter 'Mech.
Fixed an issue where the Capture the Argo mission on Axylus would fail to progress after loading a save game created right after securing the Argo crash site, but prior to new enemy units appearing.
Fixed an issue where players could use the navigation starmap to accept travel contracts they did not meet the reputation requirements for.
Fixed an issue where the "Ultra" quality setting could revert to "High" after relaunching the title.
Fixed an issue where the "Lock Cursor" game setting did not get applied until the user alt-tabbed or relaunched the title.
Fixed an issue where a 'Mech work order could still be created after some items equipped to the 'Mech were sold while the work order was pending.
Fixed an issue where the "Fresh Off the Lot" achievement could not be completed.
Updated the credits
Damn. The last patch still isn't on humble store.
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
n'oublie jamais - It appears I now have to highlight this again.
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.
Orlanth wrote: Are the Marauder and Warhammer in it yet?
Nope - it was a nothing patch really. Sadly.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I've been off this game for a while because I just got bored going around the lower periphery fighting same-y missions.
Plus I've only ever seen one Assault 'Mech, and have a stable of salvaged 'Mechs so large and dangerous that it would cause the Fox himself to raise an eyebrow of concern.
I sold so many light and medium mechs....Shadowhawk price range is still firm being I haver sold a LOT to fully upgrade the Argoswhateversupersizemedropship
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H.B.M.C. wrote: HBS really need to start adding to this game.
Yes. I haven't uninstalled it yet, but I sure haven't played it either, not since about mid-June. I guess there was no real reason for me to think this wasn't a one-and-done but I did hope they would keep adding to the game after release.
Perhaps there will be some DLC in a few months.
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H.B.M.C. wrote: HBS really need to start adding to this game.
Yes. I haven't uninstalled it yet, but I sure haven't played it either, not since about mid-June. I guess there was no real reason for me to think this wasn't a one-and-done but I did hope they would keep adding to the game after release.
Perhaps there will be some DLC in a few months.
Agreed - enjoyed the campaign but there's not much after - was hoping we would at least get some of the stuff that the modders are doing....and the stuff that was listed in the KS like the celeb pilots etc
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
High Stakes Short Stories The first-ever BATTLETECH expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome, along with its featured namesake, Flashpoints.
Flashpoints are high-stakes branching short stories, comprised of procedural mercenary missions linked together with new crew conversations, special events, critical choices, and valuable rewards.
To ramp up the intensity, some Flashpoint stories will feature “Consecutive Deployments” in which players won’t be able to repair their ‘Mechs between missions. MAIN FEATURES Flashpoints - Test your command skills in a series of action-packed short stories, completing extended contracts to earn big bonuses.
New Biome - Navigate a lush tropical beach environment, with sunny shores and just a pinch of alien flare, for good measure. Sunscreen optional.
New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
New Encounter - In “Target Acquisition”, you’ll put your light and medium ‘Mechs to good use by taking control of three territories on the map to prevail!
This message was edited 1 time. Last update was at 2018/08/21 13:49:31
New BattleMechs - Get your ‘Mech on with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
Get your ‘Mech on with the armor-chopping power of the Hatchetman
vonjankmon wrote: Awesome, glad to see that they're releasing some new content. I wonder what the other two new mechs will be?
Reading above post:
The speed and versatility of the Crab, and the multi-range firepower of the Cyclops.
Great to see some new content
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
I'm happy. The Hatchetman doesn't exist in MWO so it wasn't a direct model port but rather an actual investment. We know there are about 6 models that will be released once the Harmony Gold drama is over. I'm much more interested in the new narrative mission chains and the amount of investment that shows.
Wonder if we'll get the Axeman to match the Hatchetman. Always love more axes.
Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
New Prologue Skip Option. Added the ability to skip the opening missions and cinematics of the campaign and skip to your first mission as a mercenary commander, helping a group of miners.
Combat Morale replaced with Resolve. Players now gain a consistent amount of Resolve every round of combat, and can use it to activate Precision Strike and Vigilance. The amount of Resolve gained each round is determined by the Morale on board your ship.
New Memorial Wall added in the Argo. Players can now access a list of fallen MechWarriors and view a variety of statistics they logged during their mercenary careers. You can only find the Memorial Wall on the Argo ship in the Barracks.
New Events. A number of new mercenary events have been added to the game.
Improvements to save game management
- Added ability to create custom names for manual saves- Permanent saves are marked with gold triangle icons and tooltips- Added percent progress to save game refresh
- Added the ability for users to disable warning when deleting saves
- Deleting a save game no longer scrolls back to the top of the list each time
Quality-of-Life Improvement
- Added the ability to restart in any combat mission without loading a save game (excludes iron man)
- Added initiative status icon overlays for MechWarrior portraits in combat
- Added more sorting options for inventory items
- Components are now sorted logically in the Store and MechBay
- Added more color swatches for mercenary outfit color schemes
- Added new floating text for Precision Strikes
- Added popup message when ‘Mech with invalid configuration is detected- Added new popup for selling multiple items in the store
- Added ultrawide version of main menu cinematic for 21:9 aspect ratios
- ‘Mech selection weight class filters changed from individual toggles to exclusive subsets, including new "All" button added to show all weight classes.
plus looking at new skills for Mwarriors for patch 1.3
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Ouze wrote: Oh boy. I don't think I ever did uninstall this, so might be time to hop back in.
Also excited about the Hatchetman, which is the most absolutely ridiculous mech, but in the best way.
I wonder if it will pack some small weapon slots?
Not that hacking another mech with a few tons of axe is not nasty enough.
Interested to see how the new content and the latest patch mix things up.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
Been playing this recently and I've been reminded about just how grimdark the BTech future is.
As for the overall game? It's fun. Salvaging is frustrating, but I think that's most Mechwarrior games in general for me. Combat is a blast but I'm disappointed I can't field more than a lance - company level play would be better but given that OpFor is at max what...8 mechs? It'd require a complete rework.
Excited for the expansion too, the 1.3 patch is suppose to offer a free-roam esque style campaign option where you just run around doing what you want without the story missions appearing - something I'm surprised wasn't included initially.
Shadowkeepers (4000 points)
3rd Company (3000 points)
My Battletech knowledge not what it used to be, I wonder if the Cyclops variants will include the lauded missile-boat version that can run an obscene amount of SRMs. I've found that there isn't really a mech in vanilla Battletech that can do that well, aside from the HGN and Stalker, but even then that's only four launchers.
The Crab I could care less about, despite it being an apparent fan favorite.
Shadowkeepers (4000 points)
3rd Company (3000 points)
The Crab's big issue is that it brings nothing to the table.
Another 5/8 medium is... yawn-worthy at this point. That the chassis should default to energy only hard points is bad, and you can build that weapon loadout in several other medium mechs. (you can strip down a Trebuchet and rebuild it with double LL & ML, for example, with room for the same armor and heat sinks).
Effectively, it can be duplicated with a different chassis but it can't produce much variation itself. And any of the 4/6 50 tonners can produce more firepower with fewer heat issues.
As much as I prefer the earlier eras to the later stuff, way too many 3025 mechs blend together in a portrait of similarity and mediocrity.
This message was edited 1 time. Last update was at 2018/09/29 15:58:40