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![[Post New]](/s/i/i.gif) 2013/07/17 19:38:29
Subject: In search of Nid beard
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Scuttling Genestealer
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I know most competitive Nid lists are very similar and mines not dissimilar but I can't figure out how to grow a bigger beard but stay well rounded to take on any foe.
I've used a load of different lists to date and have surmised that 2 Dakka Flyrants, 2 Tervigons and The Doom are staple and I'm just trying to feel out what works best with them.
The Doom is not always going to preform but he has done wonders for me in the past and he usually forces my opponent deal with him.
Here is what I was thinking of taking to my next tournament.
HQ's - 545
Tyrant - Wings, 2xTW Devs
Tyrant - Wings, 2xTW Devs, Hive commander.
Elites - 140
The Doom - Pod w stinger salvo.
Troops - 545
Tervigon - Ad glands, Toxin sacs, Catalyst, Stinger salvo
Tervigon - Ad glands, Toxin sacs, Catalyst, Stinger salvo
Termagants x 16
Termagants x 15
Heavy - 620
Trygon - Toxin sacs
Mawloc
Carnifex - 2xTW Devs,Pod w stinger salvo.
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![[Post New]](/s/i/i.gif) 2013/07/17 19:50:26
Subject: In search of Nid beard
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Ultramarine Chaplain with Hate to Spare
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My suggestions:
Drop the Podfex he's just an overcosted Trygon wanna be.
Drop the Termagants down to 10. You'll spawn all the little beasties you need.
Then get Crushing claws on your Tervigons. With Smash they are CC beasts now particularly if you get warp speed for potentially 9 S10 attacks.
Spend the rest of the points on Hiveguard as your Flyrants are the only can openers you have now.
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![[Post New]](/s/i/i.gif) 2013/07/17 19:54:10
Subject: Re:In search of Nid beard
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Raging Ravener
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I typically spend your allocation of heavy support points on zoanthropes and biovores. Zoanthropes are incredibly adaptable force multipliers with table rolls; biovores are easy to overlook, but the weight of pie plates is surprisingly efficient. Occasionally, I'll invest in devilgaunts.
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![[Post New]](/s/i/i.gif) 2013/07/17 19:55:59
Subject: In search of Nid beard
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Scuttling Genestealer
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Erm I don't really agree.
Dakkafex is good against flyers.
Tervigons cost enough already and I find they do just fine as is.
Hiveguard haven't impressed me enough in 6th and are you mad? I have 7 MC's that can pop tanks lol Automatically Appended Next Post: Yeah and no Hubb really Zoans and Biovores are alright but at the tournaments I've used them at they have really not done enough to warrant the slots
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This message was edited 1 time. Last update was at 2013/07/17 19:58:20
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![[Post New]](/s/i/i.gif) 2013/07/17 20:15:34
Subject: In search of Nid beard
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Ultramarine Chaplain with Hate to Spare
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Yeah MCs can kill vehicles in assault I just don't like that as the go to tactic for dealing with much. Particularly with the speed Eldar have these days. It depends on play style I like to use Tervigons aggressively as they are too many points to just use defensively. This makes crushing claws completely worth it.
I really like HG in 6th where the AP4 is no downside as you just Hull Point vehicles to death. Automatically Appended Next Post: Yeah I get the Dakkafex but for me you need more hits if you're only S6 as most flyers are AV11-12.
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This message was edited 1 time. Last update was at 2013/07/17 20:17:26
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![[Post New]](/s/i/i.gif) 2013/07/17 21:23:46
Subject: In search of Nid beard
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I think maybe you should drop one of your heavy supports for ymargle (sp?) genestealers, the ones who pop outa no where and assault. They get the job done as well as your others for being grinders but i'd make the swap anyway, if only because if someone rolls big guns never tire you could be in trouble VP wise if they go down. As carnifexs tend to do.
Haven't got codex on me at the moment, well I do, but its somewhere under all my junk, so forgive me if im wrong. But does the tyrant come with Psy powers? If not you may want to buy some, everyone fears the iron arm tyrant. But if its a choice, i'd agree to put the powers on the tervigons. Also think about swapping cataclysm out for Psy shriek one in a while, it can really pull a number on some armies making them take 2 tests on 3d6.
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![[Post New]](/s/i/i.gif) 2013/07/17 21:26:02
Subject: In search of Nid beard
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The Hive Mind
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The Tyrant gets 2 rolls for free.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/07/17 21:30:26
Subject: In search of Nid beard
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Battlewagon Driver with Charged Engine
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Mawloc's aren't bad with the proliferation of aegis these days but I still prefer a pair of Trygons instead. With Hive Commander they're in on a 2+ so they come in together usually and stay together, increasing survivability.
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Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2013/07/17 23:32:04
Subject: In search of Nid beard
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Scuttling Genestealer
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Haha no alex Biomancy is a must for Nids 100% of the time in my book.
Yeah Shrike Aegis are everywhere and hit and run and going back in to reserves seems like to much beard to pass up no?
I know Dakkafex is expensive but he has been working.
I think in my next game I might try HG some more maybe....
HQ's - 545
Tyrant - Wings, 2xTW Devs
Tyrant - Wings, 2xTW Devs, Hive commander.
Elites - 430
The Doom - Pod
Hiveguard x3
Hiveguard x3
Troops - 495
Tervigon - Ad glands, Toxin sacs, Catalyst, Stinger salvo
Tervigon - Ad glands, Toxin sacs, Catalyst, Stinger salvo
Termagants x 11
Termagants x 10
Heavy - 620
Trygon - Toxin sacs
Mawloc
1850
Although I am loving the "In your face" aspect as I used to run a 3 Tervigon list with swarmy stuff but hordes are long and not very fun to play with!!
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This message was edited 1 time. Last update was at 2013/07/17 23:34:34
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![[Post New]](/s/i/i.gif) 2013/07/17 23:44:21
Subject: Re:In search of Nid beard
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Tail-spinning Tomb Blade Pilot
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To me the "beardiest" bug list is the following. Barring lots of Jaws of the World Wolf, it has no natural predator that Ive seen.
Swarmy + Guard
Tervigon
10 x gaunts
10 x gaunts
10 x gaunts
Tervigon
Tervigon
Tervigon
Doom in Pod
6 x Hive Guard.
All Tervigons have 3 powers, and all the troop Terv. have crushing claws.
Not counting the Doom or H guard, it should average out to 114 gaunts per game along with the 5 monsters. Tough for anything to put down at 1850.
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![[Post New]](/s/i/i.gif) 2013/07/18 00:01:56
Subject: In search of Nid beard
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Dakka Veteran
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So I really don't know what you are asking for here, since you've said, "Umm...no" to every idea thrown your way.
I'd be interested to try out the Mawloc again, but in 100% of the games I've used him, he pops up and says "Boo!" right before dying.
I'm also not sure why people Deep Strike Trygons. Is it to save it from 1 turn of shooting? Because that's also 1 less turn moving towards the enemy, and then when he comes in, the opponent will DEFINITELY target it over other stuff. He also can't assault when he comes in, so it really doesn't get you there any quicker than just running him from the deployment zone. Plus, you add a chance (albeit, a small one), of the Trygons not being there right when you want them.
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![[Post New]](/s/i/i.gif) 2013/07/18 01:54:39
Subject: In search of Nid beard
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Scuttling Genestealer
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I have played a 3 Tervigon list already and its not fun to play with in 6 games over 2 days with 100+ models to move so a 4 Tervigon army must be a right ball ache.
What am I asking for? Something I haven't already pondered over or some other guiding light.
Deep Striking gives a tactical advantage over deploying first then having to footslogg 36" across the board over terrain and stuff.
If you have enough(Flyrants,Doom,Trygons/Mawlocs) in their face they can't kill it all and the 90pt Doom is usually first on peoples "Must Die Now!" list.
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![[Post New]](/s/i/i.gif) 2013/07/18 02:43:56
Subject: In search of Nid beard
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Been Around the Block
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"Nidbeard" is my new favorite word. What do you mean by beardy anyway?
Popping in for my 2 cents, I've found that Ymarglblarghl Genestealers tear things up. Deploy them wisely, a smart opponent will try to counter them. I haven't lost with them yet, though I haven't been playing for that long and my local scene might just be bad.
I tend to find mobile heavy bugs (Tervigons w/ Claws, Dakkafexes, Trygons) make great units more so than ranged immobile bugs (HG, Biovores) since they can play aggresive and strong arm the enemy into bad positions.
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![[Post New]](/s/i/i.gif) 2013/07/18 10:54:40
Subject: In search of Nid beard
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Scuttling Genestealer
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By beard I mean beard strokingly good =D
I don't mind Ymgarl but 50% of the tournament boards I play on don't have enough area terrain to accommodate them so 230pts for 10 stealers seems too much of a coin flip.
So with this list I'm left with 925 points how would you spend it?
HQ's - 545
Tyrant - Wings, 2xTW Devs
Tyrant - Wings, 2xTW Devs, Hive commander.
Elites - 130
The Doom - Pod
Troops - 490
Tervigon - Ad glands, Toxin sacs, Catalyst, Stinger salvo
Tervigon - Ad glands, Toxin sacs, Catalyst, Stinger salvo
Termagants x 10
Termagants x 10
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![[Post New]](/s/i/i.gif) 2013/07/18 11:20:33
Subject: In search of Nid beard
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Dakka Veteran
Reading - UK
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Put your troop Termagants up to 30 in each unit.
"but I'll spawn loads anyway". - You have surely seen how good fearless tarpitting is right?
Glands and Toxin to back them up, they can also kick out decent shooting.
Not much wants to come near 60 fearless Gants.
For heavy, I'd probably suggest 3 Trygons if you can fit it in your list. If you have the points upgrade one to a Prime.
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![[Post New]](/s/i/i.gif) 2013/07/18 11:56:36
Subject: In search of Nid beard
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Scuttling Genestealer
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Glands and Toxin on gaunts? Tervigons give it to them.
I like running my Trygon's out of synapse for rage as they don't suffer instinctive 1st turn they appear.
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![[Post New]](/s/i/i.gif) 2013/07/18 13:42:03
Subject: In search of Nid beard
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Dakka Veteran
Reading - UK
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"Glands and Toxin on gaunts? Tervigons give it to them."
That's what I meant. Mummy provides the goodness.
Like, omg, 30 Gants wounding a Wraithknight on 4's? wtfbqq?
I've seen a lot of competitive lists move to using these 30 man hordes of Gants because they can deal out the hurt in shooting and in combat, they are hard to remove and they can tarpit like crazy.
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