Switch Theme:

CSM deceptively shooty army 1750  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Painlord Titan Princeps of Slaanesh





I have got only 1 drake and I will only be rubbing 1 till I can get a new job. Unless I figure out how to use the mold kit to make 2 more custom drakes. The real question is, When I take away all drakes, is this list strong? By taking away the best unit, and focusing on how to optimize the list before I even toss a drake or 2 in is the critical criticism I need. Adding a few drakes to a bad list is like adding exquisite spice to a turd sandwich. No matter how much pepper you add, it will still taste like flaming crap.

Abaddon@265

Termi+1, HF, pf not on champ, 2 pow maul, 1 pow sword on champ-158 (I do not like pow axe, convince me to take it. It has the flaws of a power fist but much less power.)
dedicated transport LR, dirge caster-235

Chosen, AutoCannon, Rhino, HavocMissleLauncher-147
Chosen, AC, Rhino, HML-147
Chosen, AC, Rhino, HML-147
Chosen, AC, Rhino, HML-147
(The chosen start disembarked with the rhino nearby blocking LoS, They will all mostly remain stationary until turn 3, then they move out to objectives in a mad dash to disembark turn 5 if they still have rhinos. If night fighting occurs 1st turn, then I will just move 12" and even pop smoke. Does cover save stack that way?)

Heldrake-BF-170 (imagine it not being there)

Havocs, 4 AC@115
Havocs, 4 AC@115

Vindicator, extra combi bolter-125
Or should I swap out havocs for pred, side lc-115? 8 ac shots vs 2 ac and lc shots.

Total 1751

This list attempts to be a gun line but when infiltrators or deep strikes appear 18" away, I will just counter assault with so many groups of Chosen that get base 2+1 for grit+1 for charge. The vindicator also is a fire magnet and infiltrator deterrent so if they do go for my vindicator then I will have chosen nearby to assault.I was thinking of spending points on 3 flamers for each squad so I can instead move 6" in a rhino, disembark 6" from the rhino, shoot all 3 flamers and snapfire the ac and 1 champ bolt pistol into the enemy squad that chose to infiltrate so close to my line. The key to this is flexibility between close combat and shooting but trying to output more attacks and shoot farther than plague marines & plasma guns or common tactical squads. Just 5 Chosen can output 15 attacks vs a squad of 10 marines with ccw that output 21, but the 5 chosen only cost 50pts less than 10 marines or 150 less than plague marines. With the AC, the chosen gets a range of 48" to annoy an enemy light tank or mc and most flyers while 4 marines idle compared to a squad of 10 marines but it is the same when they combat squad and split the heavy weapon. If AV12 and flyers were not a concern, I would spam heavy bolters, but is that 1 more shot worth losing 2 strenght and 12"? Abaddon with 4 termi is my deathstar that will try not to engage other termi.

Please tell me if the entire strategy and tactics are just horrible, because I am trying really hard to make Chosen shine.
   
Made in gb
Rogue Grot Kannon Gunna





I think you need to swap some havocs for the pred as you suggest, at the moment all of your decent ranged (24"+) shootying is S7 which is only good up to a point. (The point when loads of AV13 and 14 sits facing you!). Also gives more AV13 for your opponents guns to ping off.

Would you hold the landraider back and shoot while you figure out where to drop Abaddon off Or would you go for broke and run it across the board to hit where you want.

Either way I quite like the overall set up of the force.

You could possibly consider dropping a rhino from one of the chosen units and kitting them out with plasmaguns and an autocannon. They would then be able to help the vindicator protect your lines against shock troops deep striking.

 
   
Made in us
Hellacious Havoc



United States

I don't have be rule book on me, but depending on what the smokescreen rules are it may. Nightfighting adds stealth or shrouded depending on the distances, and those stack depending with one another and normal cover saves. I would check the equipment entry for vehicle wargear.

Chaos. Good News 
   
Made in au
Sword-Wielding Bloodletter of Khorne




Id drop a hml or 2 to get a decent mark on the termies. I5, rage or t5 take your pick- all will bring a lot to the squad.

Chosen are so expensive you have a low body count- everytime the opponent does a pa wound your gonna feel it.

I have always liked vindicator +assaultLR synergy. 2 targets, high av, similar speed, one is very scary next turn the other is scary now...
   
 
Forum Index » 40K Army Lists
Go to: