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![[Post New]](/s/i/i.gif) 2013/07/18 15:29:46
Subject: Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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NOTE: This list includes forgeworld models
I'm playing a tourney this Saturday at my local game shop and I wanted to bring a pain list. Lots of dakka, much killy. Here's what I have:
HQ:
Big Mek w/eavy armor, cybork, SAG (110)
Warboss w/ attack squig, cybork, warbike, kombi skorcha, PK (155)
Troops:
Da' Boss' Nobz (525 total)
1 w/WAAAGH banner, PK, Kombi skorcha (95)
1 w/ PK, Kombi skorcha (80)
2 w/ BC, Kombi skorcha (65 ea)
3 w/slugga/choppa (50 ea)
1 Painboy (80)
All cybork on bikes
Grots (40)
10 +1 runtherd (bullet shields for the SAG)
Fast:
2 Dakka Jets w/extra supa shoota (120 ea)
Heavy:
2 BW w/'ard case, Deff Rolla, 2 rokkits, supa kannon (215 ea)
Total: 1500 solid.
I'm looking for input. Do you guys thing I should trade the jets for lootas? Should I ditch the SAG for something more trustworthy? Like I said, I wanted to bring the pain. I'm not really concerned with winning; I just want to kill a bunch of stuff. I have no idea what army I'm going to play, either. Typically there are IG, Necrons, DA, Eldar, and Tau, so there is a wide variety of stuff to krump  . Let me know what you think!
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/18 15:35:12
Subject: Ork 1500 tourney
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Erh im not sure about this supa kannon on the BW's in a normal codex orks list?
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/07/18 15:53:53
Subject: Ork 1500 tourney
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Growlin' Guntrukk Driver with Killacannon
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Will your TO allow this list ?
Ie does your meta allow the forge world add ins?
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/07/18 17:14:15
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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I've already consulted the tourney director and the forgeworld pieces are just fine. The environment is pretty relaxed; we only play for fun and to involve anyone that wants to play.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/18 17:26:50
Subject: Ork 1500 tourney
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Norn Queen
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Fun list. Lacking troops however, if you're meat shielding the Grots they arent capturing objs and that leaves the deathstar Nobz, who are tough but not unkillable.
I'd drop Cybork on the Nobs and 1 nob and try and squeeze in some more Grots for backfield objs x2.
Can you fit in a Loota squad somehow? Your BWs are 215 each? Very expensive imo, sure they're good but thats approaching LR cost and they arent that good.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/07/18 17:54:04
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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Ratius:
I'm not concerned with objectives. That's not the point of this list. I built this to get in and kill everything in sight. The wagons ARE really pricy, but they're ultra killy, too. The supa kannon is a S9 AP3 60" large blast. Not much is going to survive that (provided I can hit it  ). With the SAG at AP2 to augment, I have a lot of pie plates getting thrown about. My theory is that if I kill everyone on the other side, they can't win.
As far as the lootas go, I could take one of the wagons out and throw in a squad of lootas. In my experience, though, one is none. That's why I always try to bring at least two, especially with heavy vehicles like those.
My ultimate plan is to send plates and bikers down field and kill everything. I bring in the jets and kill more stuff, then keep killing things.
Now you've got me thinking about the lootas... The one thing I'm really worried about is deep strike/outflank. If something gets in the back, I'm screwed. Hmm... What does Dakka think? Pros/cons of dropping a wagon and taking lootas? Ready, DISCUSS!
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/18 20:13:15
Subject: Ork 1500 tourney
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Flashy Flashgitz
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You have the right mind set! My two cents about the battle wagons would be to drop the deff Rollas and if you want the supa kannon slim down the wagons upgrades cause with That gun it wouldn't be moving too much. Maybe even add a third?
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![[Post New]](/s/i/i.gif) 2013/07/18 20:49:12
Subject: Ork 1500 tourney
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Norn Queen
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You could potentially strip down a BW and grab a unit of Lootas and put them in it.
Use it as one big Firebase.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/07/18 23:49:31
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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Interesting theories. If I strip everything but the supa kannon, they come down to 160 a pop. That leaves me 110 points to play with. That's enough for 7 lootas. If I drop one of the kannons, I can fill the back with 14 lootas and fire away from there. OR I can can ex both wagons altogether. I can drop one of the biker nobs, drop both big choppas and give them sluggas, then duplicate that squad to have two identical death stars (though one without the warboss). I would then fill the gap with extra grots. Oh the possibilities!
I would really like to keep the tanks, though. They're so much fun! So drop the extra stuff on the wagons, take the kannons, throw seven lootas in and call it a background. Send the bikers up with lots of fire support and kill everything. Does that sound about right?
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/19 04:36:05
Subject: Ork 1500 tourney
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Disguised Speculo
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The Supa-Kannon wagons are real iffy. They're just a random entry in IA-8, with no actual specified means of use in either a dreadmob or standard codex.
That said it seems logical to me for any battlewagon to be able to take it. If your TO has approved them this (ie, not just "ok'd all forgeworld)" then all good man go for it. Otherwise its kind of not fair to your opponents and you should make sure the TO knows all the details before they "ok" it.
I've used Supa-Kannons against mid-heavy mech (lots of Predators) and they really sucked because of no bonus to pen rolls, so just keep in mind that they aren't the total annihilators that they first seem.
Does your meta have lots of IG? Especially Basilisk/Manticore type stuff? Also Space Marines in general. If you go up against any of this the Grot Bomm Launcha is just fantastically amazing. They hard counter Imperial Arty with a very high chance of a kill or stun and force MEQ to spread out and take cover rather than just roam across the board. You only need a few, so take one or two (35-70pts, can fit in one FA slot) and they will hit well above their weight. Note that they have been updated in IAA:2E to be 35 pts, have an attached Shoota, and to be officially "Fast Attack, 1-3 in squadron, Codex: Orks"
Edit: You want to cut Deff Rolla and Rokkits from the Wagon, then add a big shoota. Keep the Ard case - against AP3+ it doubles your survivability (6+ BOOM is half as likely as the 5+ from Open Topped) and still has a strong effect against stuff like Lascannons. I can't remember how weapon destroyed works - if *you* pick then one BS is fine, if its random you want 2-3.
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This message was edited 3 times. Last update was at 2013/07/19 04:39:05
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![[Post New]](/s/i/i.gif) 2013/07/19 15:45:06
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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Here is the edited list.
HQs:
Big mek w/ eavy armor, cybork SAG, ammo runt (113)
Warboss (SAME) (155)
Elite:
8 Lootas (120)
Troops:
Boss' Nobz (505)
2 w/kombi skorcha, PK, 1 WAAAGH! banner
4 slugga choppa
1 painboy
All cybork on bikes
12 grots w/runtherd (46)
FA:
2 dakka jets w/extra supa shoota (120 ea)
Heavy
2 BW with supa kannon, 'ard case, 2X big shoota (185 ea)
1499 total
I slimmed the nobz down a little, added lootas for extra fire support, took the rollas off the wagons, and traded rockets for big shootas. I know of one guy that will play IG and one that might, one that might show that plays Wolves, and one more that plays SM (he can't decide which faction. DA, Fists, Vanilla, you get the point. They're all the same to me). Two play necrons (I'm afraid of both of them), one Tau, and I already know that Eldar will not be showing (friend of mine is busy). I tried to make a list that will be dangerous against any army because there is such a variety to kill. We always roll off to see who plays whom, so it's totally random. Again, I'm not concerned with objectives at all. I'm probably screwed if we roll "The Scouring" and the other guy brings 6 scoring units, but other than that, I should have a fair chance of tabling him or at least denying his scores. Is there anything else you suggest for the list? How about actually playing? I have an idea of how I want it to go, but good advice is always welcome!
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/19 23:55:27
Subject: Ork 1500 tourney
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Flashy Flashgitz
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Ok Nob Bikers (Speed Freaks) my favorite.
Dakkagun isfine , no need to upgrade their Shooty weapons, it's a waste of points. you have the points (which I never do) upgrade their CC weapons (PK and Big Choppas)
155 HQ Warboss (Bike, Cybork, PK, Attack Squig, Bosspole)
550 Troop 10 Nob Bikers (Painboy, 10 Cybork, Orderly, Waaagh! Banner)
I swear by these 2 units, if ever I'm faced with a competitive force (this being the Tournie you are entering) it would be a shame not to have them.
This leaves you with 795 points, enough to bring the Big Mek SAG, Def Dread Troop, ADL and 3 Big Gunz.
or
Thraka, Meganob Troop, in a Battlewagon with a Def Rolla - the battlewagon probably will never touch an enemy unit, But if they aren't shooting at your Bikers, you will bring the pain.
or
Zogwort, Kommando, Dakkajets. There's nothing better than making Waaagh useful.
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/07/20 03:52:23
Subject: Re:Ork 1500 tourney
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Smokin' Skorcha Driver
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Looks like a pretty fun list to play. I have a list that's similar in nature, but I use three looted wagons with boomguns instead of the BW's, and two big meks with SAG's for ultimate pie plate goodness!
Yours is probably more practical overall though, so best of luck ol chum!
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2013/07/20 19:49:49
Subject: Ork 1500 tourney
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Flashy Flashgitz
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Flaming Tadpole - Looted Wagons are one of those units, I thought would be interesting to create. For example, a Looted Landraider, expensive, giving the Orks 14 armor all around, maybe open topped losing the weapons and of course "don't press dat!". Instead it's front 11, side 11, back 10. instead of 4 hull points it's 3. basically a little stronger than a Trukk but not a Dedicated Transport. all shooty weapons are still BS 2, making them no worth having (yes, you can have 2 Big Shootas and a Skorcha) but why would you loot a landraider, when you can loot your own trukks for the same deal?
Taking 2 Shokk Attack Guns, means that you aren't looking to be competitive in a tournie, you are just there to have fun - for free tournies (which I don't know of any) or friendly games, I would say go Crazy Big and 2 SAG's is certainly that. But always with any SAG I would say add a unit that can take a total of 4 ammo runts (Nobs or Big Gunz) this will give you the re-roll on your scatters which I can't tell you how much you are going to need.
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/07/23 03:53:13
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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Well, guys and gals, it turns out that the list I brought was terrible. It may have simply been because I was playing necrons, but I was down to two tanks, grots, and a SAG by the end of turn 3. He'd lost three models. I killed his warlord, but he got back up. He took out both jets on turn two with tesla (two 6s means 6 hits).  It was not pretty.
After I got slaughtered, however, I changed my army for a fun battle with a friend. I brought instead: three squads of Spanna boys (same as slugga choppa boys), 15 boys each, no nob (or Mek, as they are in the IA 8 Codex), 8 warbikers with a Nob/ PK, two identical squads of Nob bikers w/2PK, painboy, cybork, and two /skorchas each, and topped it off with Zhadsnark. For those of you that don't know, Zhadsnark is Wazdakka, but better. He also costs less.
So I brought all this to bear down upon my new(ish) IG partner. We played kill points on a regular terrain board, 5+ covers all over and one mysterious, and he stole the initiative. He shot and shot and shot but couldn't break the exhaust cloud. I slammed into his line turn two, and by the end of turn four I was up 13-1. I kind of felt bad for smashing him like that, but I learned that two or three squads of bikes running around is nothing short of mean. As long as there are no heavy (or bigger) flamers about, those guys are really hard to kill.
So anywho, I hope my list making has been informative for the rest of you. I know it was for me. To lose so badly, only to turn around and beat the snot out of the next opponent, was a major lesson for me. Thanks to all of you that offered input prior to my game. Sorry I got squashed despite the effort
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/23 04:09:21
Subject: Ork 1500 tourney
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Flashy Flashgitz
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Again, you basically just bleed points that you will never use. You should rely on the Dakkagun as the Bikers only shooting weapon. You should rely on your warboss biker (with an attack squig) as your only PK, in the unit. Big Choppas, are helpful but not really needed. 400 points of PKs. Like Gutsmek, Zhadsnark can only turn Warbikers into Troop units, he does not transform Nob Bikkers into troop units. Only a Warboss or Thraka can turn 1 unit of Nobs into troops. This option is NOT offered with IA 8 Dread Mob list.
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/07/23 12:14:23
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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Sleg- I use the skorchas just about every game. They're awesome for thinning the herd before an assault, especially against Sv 4+ models. I've learned that the BCs are not as great as they come off, so I've stopped taking them. Two PKs will remain with my nobs because I love the damaging potential they bring. I took out two tanks in the same assault with them. And yes, I know that Zhadsnark can only bring regular bikers as troops; that's why I had a squad of bikers. Biker nobs are also offered as a selection, with their options being the exact same as the original codex. I took two squads of nobs, one squad of biker boys, and three squads of spanna boys. Never did I say that the nobz were troops. Normally I take a warboss on a bike, so yes, that would turn the nobs into troops, but I wanted to try "Da Rippa" this time. I don't really understand why you said that. I'm not angry, mind, just a little confused.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/24 03:38:20
Subject: Ork 1500 tourney
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Flashy Flashgitz
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Sorry I got confused, I thought you were putting Zhagsnark in a scoring unit. And I agree with you , I like him much more than Gutsmek. But I still think the Warboss is better, in melee he gets 6 str 10 ap 2 attacks on the charge, 5 normally. He shoots the Dakkagun, with Zhadsnark it's a twin-linked Big Shoota so it has better range. I've only used him 2 times (until they banned Forgeworld list from our games, unless its a Forgeworld only game - which we never play).
The First time, I stopped so he could shoot, instead of turbo boosting. 3 rerollable shots out of the potential 33 rerollable shots, wasn't worth stopping for. Like Gutsmek Dakka Cannon - it's an awesome weapon, but normally I just rely on the Dakkaguns. Also with the extra movement he gets, when is he going to use it? He still needs to stay with the Nobbiker unit. Once I no longer stopped to shoot or tried to make him run circles around the nob unit, He's basically just a 20 point more expensive Warboss, with 1 fewer attacks in melee.
Tank shock is fun, but not very useful
What make Gutsmek better is even if he runs flat out, he can still shoot, but this usually doesn't amount to anything, but if you can shot might as well. But compared to a Warboss Biker the cost doesn't justify the end result.
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![[Post New]](/s/i/i.gif) 2013/07/24 14:13:18
Subject: Re:Ork 1500 tourney speed freaks mob
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Ork Boy Hangin' off a Trukk
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I typically don't rely on Ork shooting to do anything effective at all, save for the lootas. 33 t/l shots are dangerous, especially at S5, but I try to smash my opponents in melee, which Zhadsnark is really good in. I think that -1 attack is a fair trade for attacking at the same time as marines. Here's what I'm planning for my next speed freaks mob, given the success of the last game:
Speed Freaks Mob 1999+1
HQ:
Mek with armor, cybork, KFF (100)
Warboss on bike with PK, cybork, squig, kombi skorcha (155)
Elites:
7 Nob bikers with 2PK, 1 WAAAGH banner, 2 kombi skorcha, 1 painboy, cybork (455)
Troops:
7 Nob bikers with 2PK, 1 WAAAGH banner, 2 kombi skorcha, 1 painboy, cybork (455)
11 boys w/ nob/PK/BP in a trukk (147)
11 boys w/ nob/PK/BP in a trukk (147)
10 boys w/ nob/PK/BP in a trukk (141)
Allies: From IA8 "Codex Orks"
HQ: Zhadsnark "Da Rippa" (150)
Troops:
7 warbikers with nob/PK/BP
What do you think?
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/24 15:09:00
Subject: Re:Ork 1500 tourney
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Fresh-Faced New User
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I have had Huge Success with the following list at this point value against all army types. this plays a very shooty army, the goal being to go 2nd if the enemy has fliers. In this build you put you aegis on the board to give you Lootas the largest possible firing angle (you want them to be able to see and shoot the board). I take them in squads of 10 so they are not fearless and can go to ground for their 2 up cover behind the aegis. I then buffer them with 2 squads on 30 Shoota Boys in front of them (I sometimes leave one squad on Boys in reserve depending on terrain, board and mission type, to do late game objective grabs, and in 6th I've learn never to take Nobs with Boys unless you plan on assaulting them in groups of 20 or less, other wise they just die to challenges, or you have to decline them and never get to hit back).
The 2 keys to this builds success is a very dangerous Alpha strike with Nob Bikers and Warboss with a 4+, 5+, and worst case 5+,5+ plus (effective giving them a 2/3 chance of shaking off wounds all the time), and a turn 2 double Dakka jet shooting on ground troops or to kill enemy fliers. I use the Warboss with the Nobs to draw fire and kill the most assualty units, while backing them up with Lootas to weaken any unit them might hit. the second key is the Dakka jets, they are used to dislodge enemy troops from objectives and hunt the usually hiding warlords unit.
The Boys sit and protect the Lootas (can't assault the Lootas if their surrounded by Boys...60 shots of over-watch is nasty, and going over the aegis so 3 D-6 assault distance taking the 2 lowest and possibly hitting at I-1). Turn 3-4 they run out and grab objectives late game. I never assault with them unless I know for sure I can either tie up a unit for the whole game (like terminators), wipe them out completely, or to prevent a multi-assault from 2 separate units.
The aegis and the comms-relay ensure (well most of the time) that the jets come in turn 2, and the defense line gives the squishy Lootas and Boys the cover that they need in 6th.
Like I said i have had huge success with this tactic and build in 6th against all armies types and build types, so i hope it helps out.
-JD
1500
HQ (155pts)
Warboss (155pts)
Attack squig (15pts)
Bosspole (5pts)
Cybork body (10pts)
Power klaw (25pts)
Slugga,
Stikkbombs
Warbike (40pts)
Elites (300pts)
10x Loota (150pts)
10x Loota (150pts)
Troops (735pts)
Da Boss' Nobz (375pts)
Nob (55pts)
Big choppa (5pts), Cybork body (5pts) (Cybork Body), Slugga
Warbike (25pts)
Nob (55pts)
Big choppa (5pts), Cybork body (5pts) (Cybork Body), Slugga
Warbike (25pts)
Nob (55pts)
Big choppa (5pts), Cybork body (5pts) (Cybork Body), Slugga
Warbike (25pts)
Nob (75pts)
Cybork body (5pts) (Cybork Body), Power klaw (25pts), Slugga
Warbike (25pts)
Nob (55pts)
Big choppa (5pts), Cybork body (5pts) (Cybork Body), Slugga
Warbike (25pts)
Painboy (80pts)
'Urty syringe, Cybork body (5pts) (Cybork Body), Dok's tools (Dok's Tools)
Warbike (25pts)
Ork Boyz (180pts)
30x Boy (180pts)
30x Shoota
Ork Boyz (180pts)
30x Boy (180pts)
30x Shoota
Fast Attack (240pts)
Dakkajet (120pts)
2 Twin-linked supa shootas, Additional twin-linked supa shoota (10pts)
Dakkajet (120pts)
2 Twin-linked supa shootas, Additional twin-linked supa shoota (10pts)
Fortification (70pts)
Aegis Defense Line (70pts)
Comms relay (20pts)
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![[Post New]](/s/i/i.gif) 2013/07/24 15:28:04
Subject: Ork 1500 tourney
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Regular Dakkanaut
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I really like a couple of kombi-skorchas on the nob bikers / warboss biker just so they can have the option of wiping out a squad in a driveby
also the nobs imo should have atleast 2 powerclaws in the squad. in CC they win combats for you with no problem and also gives you another can-oppener for those pesky av14
other than that i am a big fan of the way you are heading
I myself am building twoards a similar list, comprising of a nob an boss squad, 3 trukks of boyz and a couple of squads of 10x lootas and to top it off a dakkajet
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![[Post New]](/s/i/i.gif) 2013/07/24 15:32:30
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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That is one awesome list! I've brought some similar to that, but never with the relay. Honestly, I've never really thought about it. I will definitely be looking into that in the future. Thanks for your input!
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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![[Post New]](/s/i/i.gif) 2013/07/27 01:23:24
Subject: Ork 1500 tourney
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Flashy Flashgitz
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With Dakkajets, I always add Fighta Ace. If you can squeeze him in and Weirdboy Warphead is the Dakkajets best friend.
I find that even with a one shot skorcha, I almost never use it and the few times I have, it worked. The Dakkagun just seems to be able to do the job just as well and not spend the 5 point per Kombi. Just like Big Choppas, they are nice, but I would rather use the point someplace else. Nobs can do a lot of things, but if your opponent targets them, even as tough as they are they will get removed. Streamlining the Nobs always seems t be enough to do the job right and nothing seems to be wasted.
The Warboss will hit harder with the bosspole and could take the wound better than a regular Nob. I always give 1 nob, both the waaagh! banner and the bosspole and he becomes the 3rd on the list to remove. But I have allocated wounds to the Warboss before the painboy just to keep him up longer.
As for the Slugga option - I have to admit I never thought of that. Does this actually give the Warboss another attack, making it 7 on the charge and 6 normally? Otherwise it's just a weapon that will never be used.
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/07/28 21:29:19
Subject: Re:Ork 1500 tourney
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Ork Boy Hangin' off a Trukk
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Just like the nobz, the only way a warboss would get an extra attack from a slugga is with a choppa in the other hand. 7 attacks on the charge, yes, but at S6 AP-. Not worth it in my opinion. Big choppas are two handed, therefore no pistol may be wielded, and the PK is specialist, which translates to no pistol attacks. Now if a warboss could take two PKs? THAT would be awesome.
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We waz made ta fight an' win
"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon
WAAAGH! Nazfang 10000+ and growing!
Iron Hands 2000
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