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![[Post New]](/s/i/i.gif) 2013/07/19 16:55:30
Subject: IA12 Tomb Citadel
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Norn Queen
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Has anyone considered the IA12 Tomb Citadel as a fortification in games?
Its 40k legal from what I recall with the following rules:
Tomb Citadel
improves the shooting of a unit docked to the main building
gives a save to any unit on the citadel
can take a pair of gun turrets.
3+ invulnerable
re-rolls to 1s on resurrection rolls
I think its about 300 points which is hefty but in a say 1850 or 2k list you might get away with it.
Take a boatload of warriors, some long range firepower and castle up, using some Cronair to go after objs.
Any thoughts?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/07/19 16:59:37
Subject: IA12 Tomb Citadel
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Badass "Sister Sin"
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Isn't it the size of a RoB board? edit: It is a RoB board segment. I can't imagine that working in normal 40k events. It just takes up too much room.
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This message was edited 1 time. Last update was at 2013/07/19 17:00:55
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![[Post New]](/s/i/i.gif) 2013/07/19 17:04:24
Subject: IA12 Tomb Citadel
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Norn Queen
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Yes its a FW RoBG section.
Hefty price tag but was thinking about it in a competitive scenario.
Would be tough to counter, especially if you bought a bunker and placed it right infront of the generator (blocking LoS) so the generator cant be targetted (hence keeping your 3++ save safe and working).
Edit: if you destroy the genertaor (AV14 3++ save iirc) you lose the benefits of the above.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/07/19 18:11:18
Subject: IA12 Tomb Citadel
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Dakka Veteran
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It's a monster of a fortification. Both in terms of size and what it does. Crons are an iron-hard codex as it is.
If Crons can hover (I think they can, but I very, very rarely play against Crons and don't have my codex to hand) and if fliers benefit from the invulnerable save ability (again, don't have the book to hand) then it would be a nasty, nasty combination. Even then, if you're hovering you're a lot easier for ground based weapons to hit. Is giving up making most units snapfire against you worth the 3++ invulnerable save? I dunno. It sounds very situational to me.
And if your fliers can't hover within/benefit from the shelter of the invulnerable save, then you would have even less synergy going on. 300pts is a huge chunk of your list and your fliers will be another huge chunk. If your fliers aren't getting miuch benefit from it, then it's a waste of points.
Personally, I think the tomb complex is pretty much for sticking infantry in, to make your damn tough units even tougher. Like any fortification, it's probably more use to your infantry and ground vehicles than your fliers.
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This message was edited 4 times. Last update was at 2013/07/19 18:19:57
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![[Post New]](/s/i/i.gif) 2013/07/19 19:03:15
Subject: IA12 Tomb Citadel
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Bounding Assault Marine
Nocturne
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I'm sure it'd be ok in a friendly game, but there's no way you could use that in any tourney format, since terrain is pre-arranged, there isn't go to be an empty 2'x2' square for you to drop that monstrosity in!
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This message was edited 1 time. Last update was at 2013/07/19 19:03:29
Sun Tzu "All warfare is based on deception"
Into the Fires of Battle! Unto The Anvil of War!
2500 pts
1500 pts
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![[Post New]](/s/i/i.gif) 2013/07/19 19:04:55
Subject: IA12 Tomb Citadel
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Fixture of Dakka
Temple Prime
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alienvalentine wrote:I'm sure it'd be ok in a friendly game, but there's no way you could use that in any tourney format, since terrain is pre-arranged, there isn't go to be an empty 2'x2' square for you to drop that monstrosity in!
Unless the TO used it as terrain.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/19 19:11:30
Subject: IA12 Tomb Citadel
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Veteran Inquisitorial Tyranid Xenokiller
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I had to look the thing up. The RoB 4 section table would SUCK to play against.
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![[Post New]](/s/i/i.gif) 2013/07/19 19:39:12
Subject: Re:IA12 Tomb Citadel
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Pile of Necron Spare Parts
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I have the Tomb Citadel, and this things a beast. A couple points though:
In normal 40k, it can only legally fit in your deployment zone in a Hammer and Anvil Setup(unless you and your opponent agree on a custom scenario) and is placed before terrain.
For Games under 2k, it's pricey and could cost you the game.
Even Being 2X2, it can clump your units making blasts against you having more bang for their buck.
If used, it truely is hard to bring down. Most games it gets ignored in favor of trying to kill the units by large amounts of small arms, though warriors on this thing get a 3++ and reroll RP rolls of 1.
In Apoc Games it's a must! Throwing Sentry pylons on it give you artillery that have 120" inch range with a 3++, just as an example.
Personally, I bring it to big games if I can. They really are a pain to your opponent.
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6000pts
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![[Post New]](/s/i/i.gif) 2013/07/19 20:35:51
Subject: Re:IA12 Tomb Citadel
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Douglas Bader
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GrimScorpio wrote:In normal 40k, it can only legally fit in your deployment zone in a Hammer and Anvil Setup(unless you and your opponent agree on a custom scenario)
It does fit (it's only 2'x2', and your deployment zone is 2' deep), but it doesn't matter. Fortifications can be placed in your half of the table, not just in your deployment zone, so if the edge of it extends a bit beyond your deployment zone it doesn't matter. Automatically Appended Next Post: GrimScorpio wrote:In Apoc Games it's a must! Throwing Sentry pylons on it give you artillery that have 120" inch range with a 3++, just as an example.
Well, until your extremely important power generator thing gets hit by a D-weapon and destroyed in one shot.
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This message was edited 1 time. Last update was at 2013/07/19 20:36:24
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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