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![[Post New]](/s/i/i.gif) 2013/07/20 03:54:53
Subject: How best to Counter a Space Wolf's Runepriest?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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So I play CSM, IG, and Chaos daemons. Of these armies, my IG specialize in mech combat whilst my CSM will (on 1000 plus games) have a psyker in their midst and my chaos daemon army is a combination of Khorne and Tzeentch.
For the longest while, we've had only a single loyalist SM in our group that deployed a Dark Angel librarian. I never managed to play against this list with my daemon army as he began to focus on IG and building his own army though. This all changed when a friend decided he wanted to play space wolves. He had been taunting me for approximately a month (he was out of town) before he played his army for the true first time (his 5th time playing them total) after finally understanding them. Still a relative beginner, he messed up leaving his runepriest in the open (hiding him behind a rhino to make up for that. We had told him we wouldn't mind him placing him with his scouts but he was adamant and he refused). I played against him knowing about the nonsense that is the shadows of the warp on the entire battlefield that the runepriest has. I accepted it, along with playing a lot of new units, making my dp a ml3 for a 75 point pseudo waste on my side to give him a point advantage whilst not blatantly showing I was nerfing myself for him. Also, I admit I was tired of him blabbing about the runepriest and how he couldn't wate to curb stomp my army with the one model and how cool it was.
Anyways, we began the game and I steadily advanced a spawn and a dp along his flanks. Casting iron arm, I got lucky rolling a 2, 2, and a 3. I had passed my test! And then my former DA friend (whom was helping the SW player out to focus on priority targets) promptly tells me that if you are within 24" of the space wolf Librarian (I don't care it is a librarian xD) can deny any cast that passes on a 4+ even blessing and the sorts not aimed at him. Grumbling at the nonsense, I managed to make it into charge and he promptly laughs at me revealing his guy can wound my DP on a 2+ because..... SW Librarians can? Either way, I smashed him to death and then retreated but.... it brings forth a question I've been struggling with for some time.
I'm heavily reliant on psykers in my daemon army. I use them for fun as he is my favourite and I am limited in the models I can access. Yet fighting a guy that has table-wide 3d6, 24" 4+ Deny everything, and then still has deny the witch, and then still has a psyker hood. How can I possibly counter an army that will have 5+ to 4+ deny the witches within 12", forces me to roll 3d6 and also has an extra 4+ deny on top of the 3d6. I still want to bring these to the field yet hearing all this, I just shrugged sighing as I pushed my models forth winning but not really interested in the game.
Along with that, a good friend of mine is a Tyranid player which, at least from the games I have played tend to rely on psyker powers. NOt only that, but the jaws of the world wolf will absolutely devestate the nid mc tervigon if it gets close enough.
Did they read any of the rules wrong? If not.... how can I hope to counter this model for Tyranids, Daemons, and the occasional other psyker?
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This message was edited 1 time. Last update was at 2013/07/20 03:57:39
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![[Post New]](/s/i/i.gif) 2013/07/20 04:02:06
Subject: How best to Counter a Space Wolf's Runepriest?
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Ragin' Ork Dreadnought
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You never need to roll 3d6 unless he ALSO has a Librarian. Rune priests have no psychic hoods.
Also, make him read the FAQ. You only get one psychic defense no matter how many ways you can get it. He has to choose between his 4+, 5+, and DTW.
Lastly, he's only got 2 wounds. S8 easily kills him. It's annoying, but just focus your ffirepower and he will die easily.
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![[Post New]](/s/i/i.gif) 2013/07/20 04:04:42
Subject: How best to Counter a Space Wolf's Runepriest?
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Martial Arts Fiday
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Kill. Him.
As above, he's only got 2 wounds. Plug him!
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This message was edited 1 time. Last update was at 2013/07/20 04:05:54
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![[Post New]](/s/i/i.gif) 2013/07/20 04:05:00
Subject: How best to Counter a Space Wolf's Runepriest?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Waaaghpower wrote:You never need to roll 3d6 unless he ALSO has a Librarian. Rune priests have no psychic hoods.
Also, make him read the FAQ. You only get one psychic defense no matter how many ways you can get it. He has to choose between his 4+, 5+, and DTW.
Lastly, he's only got 2 wounds. S8 easily kills him. It's annoying, but just focus your ffirepower and he will die easily.
Ah alright then! Hmmmm.... I must ask what you mean by 3d6 only if he also has a librarian though. Ah thank you for the other corrections. My apologies, thanks for informing it isn't as bad as I worried. Still... 4+ on everything (which is the best you can get from dtw so it is a maxed dtw at 24" making it better than a librarian's xD) and 2+ to wound in cc. Either way though, this is quite relieving to hear and I thank you for the new information!
Yeah I did! One hit kill. It's more of the concern that so many points are invalidated from the very start absolutely losing utility.
My concern was more upon him having a blob to protect him in the future etc etc how it would hard counter my pink horrors etc
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This message was edited 1 time. Last update was at 2013/07/20 04:14:28
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![[Post New]](/s/i/i.gif) 2013/07/20 04:50:25
Subject: How best to Counter a Space Wolf's Runepriest?
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Ragin' Ork Dreadnought
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The only way you need to roll 3D6 is if he has a psychic shroud. Only Librarians can take Psychic shrouds. Rune Priests cannot take Psychic Shrouds.
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![[Post New]](/s/i/i.gif) 2013/07/20 05:14:54
Subject: How best to Counter a Space Wolf's Runepriest?
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Ah! Thank you very much then! Curses. Wish he would have noticed that early but I avoided rolling besides once anyways so it didn't really affect the game in any way.
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![[Post New]](/s/i/i.gif) 2013/07/21 00:50:26
Subject: Re:How best to Counter a Space Wolf's Runepriest?
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Speedy Swiftclaw Biker
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As a space wolves player, I say - shoot that fool. He's a big wimp under that beard and all the juvenile anger and drunkness.
It's only two wounds at the end of the day - even if he's got term armour, it's just a matter of firepower.
Also, at the end of the day his powers aren't incredible - they're cheap for what the are yes, but living lighting and jaws actually aren't uber-powerful. They an IF he passes his leadership and you don't roll a 6 power. For LL you've then got to not roll 1/2 shots, and jaws isn't much use if a player is canny and spaces his lads out well. The others are only meh, murderous hurricane is usually my third choice.
At the moment I just sit one behind my long fangs with divination powers for the re-roll to hits, and then use a wolf priest as my other HQ choice.
Automatically Appended Next Post:
Waaaghpower wrote:You never need to roll 3d6 unless he ALSO has a Librarian. Rune priests have no psychic hoods.
Also, make him read the FAQ. You only get one psychic defense no matter how many ways you can get it. He has to choose between his 4+, 5+, and DTW.
Lastly, he's only got 2 wounds. S8 easily kills him. It's annoying, but just focus your ffirepower and he will die easily.
This. The runic weapon gives a 4+ deny the witch within 24", if they're outside of that range it's just the usual deny the witch/wolf tail talisman, and they're not stackable.
However, he would still get his 5+
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This message was edited 4 times. Last update was at 2013/07/21 01:06:30
Back in the day, we were epic Space Vikings with horns, and beer, and stupid mockney accents, and we didn't have any truck with this flying around like a pansy shizzle. We certainly didn't surround ourselves with mangy animals.
Now we're basically the Bestiality Chapter.
We also now ride chariots and employ daemonic dreadnoughts...also, we fly and teleport with abandon. With wolves. |
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![[Post New]](/s/i/i.gif) 2013/07/21 05:02:46
Subject: How best to Counter a Space Wolf's Runepriest?
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Sure Space Wolves Land Raider Pilot
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Its only 2+ to wound in CC against Daemons too, So if you use something without the Daemon rule he wounds against normal toughness, just watch out or the force weapon bit of it.
And the 4+ nullify in 24", from my experience playing it when you need it to count you roll a 2.
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~ Krieg 6k
~ Necrons 2.5k
~ Space Wolves 5K
~ :Khorne CSM 2k
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![[Post New]](/s/i/i.gif) 2013/07/21 06:07:00
Subject: How best to Counter a Space Wolf's Runepriest?
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Speedy Swiftclaw Biker
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No 3d6 for the RunePriest. Just the 4+ 24" bubble.
Living lighting is versatile, but isn't that awesome against infantry, as I typically use it against light vehicles and walkers. JotWW is VERY situational, as most enemies have a high enough initiative to not fall down, but against Tau, Necrons, and Orks, it's fairly useful. Murderous hurricane is great against blobs. I typically run my RunePriest on a bike with LL and Stormcaller riding up behind my rhinos which gives them a 5+ cover save after they flat out to the other side of the board. Took 3 Leman Russes and a couple other tanks in an Apoc match to wipe out one and a half squads after the rhinos took a beating. That was a turn where the rest of my army wasn't getting obliterated by heavy weapons! I'll be sad when 6th ed Space Wolves comes out, because I probably won't be able to use that combo because the powers will be on a table, but I reckon Stormcaller will give shrouded which means a 3+ cover save with Smoke launchers!
Overall, RP are not that powerful, as they typically augment the army instead of being a one man army. Shoot them and they die like every other marine.
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