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"Raid on the Facility" New 40k Senario (1k-1.5k 3-4 players)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Horrific Howling Banshee




This Senario has been written for a club event, feel free to leave any comments about how to keep the senario fair and fun

This Facility housed technology in research that could destroy whole worlds but was lost to warp storms until now, and now its your final chance to gather any information about its deadly research before the planet is destroyed by the overloading geo-thermal power plant that was damaged when the planet was shifted in the warp.

The is a senario for 3-4 players at 1k-1.5k points, players must taylor there armys to the senario for more fun (more points will result ina lengthier game)

table is a 8x4ft with 2x4ft on either side making a plus symbol

Deployment zones are 12" from the central 4x4ft in the centre on either side leaving a 12" zone infront of either player that is not in use

Deploy terrain so on the 4x4ft in the centre is a circle of impassable terrain(6-12" thick) on the edge of the 4x4ft that surrounds the facilty, use large LoS blocking Boulders or similar nature to construct circle, deploy dence ruins in the centre of the battlefield to represent Research Facility.

Deploy 2 vengenge weapon batterys(punisher cannon) or similar building to represent the "Damaged prototype Defence system", place in balanced position.

1 primary objective in centre
1 secondary objective in each deployment zone

Senario Special rules
players roll off for first turn, least amount of points goes first each turn followed by a roll off
Standard Force org 0-1 Heavy support only
Fortification can only be deployed in owning players deployment zone
Elite and Fast attack infantry gain deepstrike if they do not already have it
Outflanking is not allowed in this senario
infiltrators cannot deploy within 12" of centre of battlefield, all other rules apply
Units landing in the facility for the first time will count as landing in dangerous terrain
Shooting into combats is allowed, resolve damage as if the comabt was a single unit, IC's and C's can LoS to any model friend or foe

Prototype Defence system special rules
each shooting phase roll a die and consult chart for each vengence weapon battery 1 - nothing happens
2-5 - roll scatter dice, fire at closest target with 45' or arrow, player chooses target on a hit
6 - Sentry gun fires at closest target at +1 BS and rending
Cascading Ending
BeginningTurn 4, at the start of each player turn the game end on a roll of a 6, next player turn a 5 etc until game ends
Game ends beginning turn 5

primary objective special rules
only Elite and fast attack infantry(advanced training to access the ficility's advanced tech required) are scoring units, player receives 1/2 point from each player turn(including the turn they got there) that they hold the primary and there own secondary objective.
Stayed too long
Starting on the beginning of Turn 4 all units with 6" of the primary objective with take D6+1 10 AP1 hits every player turn with the ignores cover special rule no exceptions, vehichles will take hits on the rear armour.

Secondary Objective
only troops are scoring
1 pt if held at the end of the game
Must be held for primary objective to be held

Tertiary Objeectives
Slay the warlord 1pt
Having the last laugh 1pt(last player to destroy or route an enemy unit)



Circle of death(impassible terrain) surrounding facility Special rules
Terrain Blocks LoS no exceptions. Counts as impassible terrain, any model finishing its movement on it will count as destoyed.
Deep strike mishap onto terrain counts as destroyed.
Skimmers that move over rocks will count as going flat out regardless of attual distance travelled
Flying MC's, Jump/jetpack infantry that move over will count as running regardless of attual distance travelled,
Fliers can not finish there move over circle of death for any reason including hover mode

This message was edited 3 times. Last update was at 2013/07/29 13:49:29


 
   
Made in gb
Longtime Dakkanaut






My ideas:
Shooting into enemy combats should be fine, not ones you’re involved in though. Also I’d restrict it as the pile-ins will make blasts really nasty – 1 pieplate could wipe out a massive unit when they’re forced to scrum-up.

I’d have the weapons uncontrolled, keep the randomiser to see if they shoot but leave them shooting the closest thing, it’s most likely what they’re tracking. It also adds a level of caution when charging for the centre objective.

How will you be scoring the central objective? If you do it ‘every turn’ you’ll need to decide if it’s player turn or full game turn – player turn would be much more advisable as it would remove the simple fact that whoever has the last turn will simply shoot off whoevers there and then take it, holds it for the game turn and then repeat. Every player turn would keep it fair.

If you’re using 2 vengeance weapon batteries, perhaps have them guarding 2 entrances to the ‘arena’, so the general armies can actually get in and do something.

I’d also have a steady creep of power for the ‘explosion’ near the end of the game, so that it’s getting more and more dangerous to hold the objective. Perhaps S = the turn number, range = 2x the turn number and AP = 7-the turn number, so (realistically) the guys in termy armour will be the ones to survive it the longest. You could also have a standard warlord trait of ‘the warlord and his unit have apparatus to fend off the radiation’ giving him and his unit a 3++ invuln against the blast. That way you end up with a massive fireball with the 3/4 warlord units fighting it out as everyone around is disintegrating.

I’d also allow flying MC’s to work like fliers, what with them both being fliers. Moving like jump infantry when not flying is self-explanatory.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Horrific Howling Banshee




great sugestions there, definently scoring the central objective every player turn, other wise yes timing going on top it would come into any decent players mind. Also you can win even if every thing you have has been destroyed depending on what the score is, and i'm sure having the last laugh will be on most players agenda. will definently need 4 players so 2 have to squeese past the sentry guns and fight each other at the same time, also you cant destroy the sentry guns.
   
Made in gb
Longtime Dakkanaut






perhaps, if we're keeping the sentry gun rolls, you can get a -1 modifier to the guns roll for each glance/pen caused. so indestructible, but if you focus attacks on it it'll be put down for a turn. obviously, there's other things to shoot at though...

I'm assuming any non-vehicle models can take the central objective? or just elites and fast?


Automatically Appended Next Post:
I'd also suggest allowing up to 4 elites and 4 fast if the heavy spport is slashed to 1, to encourage more speedy stuff!

This message was edited 1 time. Last update was at 2013/07/25 12:33:04


12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Horrific Howling Banshee




so in addition, we have decided that 1 troops choice is manditory but becareful that you dont run out so you can score points from the central objective with your elite/fast infantry.....not vehicles!

Vengence weapon batterys are indestructable! and immune to everything, careful movement around them will be needed to maximise the chances that they shoot some one you dont like rather than you. remember that there will be a fair few turns when they wont fire because of the random chart
result number 1(change this to 1-2 it dosnt shoot maybe)

Reserves come on like ussual so units with scout and infiltrate maybe invaluble because you can only garantee 3 turns with the cascading ending.

shooting combat is allowed but not at ones that your involved in, independent characters and character can LoS(from Shooting) to any model in that combat friend or foe!

Gradual build up of leaked energy i think should just be removed as it will cause too many deaths far too quicklys remembering that any thing in the middle could have to go through 4 assualt rounds a turn.

Also i think setting table to look like a giant H, players will face one another at 8ft with a 4ftx4ft in the middle with openings to the arena in the middle guarded by the punisher cannons, this will make deployment much more fair than the original shape of a plus

This message was edited 1 time. Last update was at 2013/07/27 01:22:55


 
   
Made in gb
Longtime Dakkanaut






is it infantry can score, or no vehicles? IE will bikers, jetbikes, jump infantry e.t.c still be able to score so long as they're fast or elites?
are we playing that you can suppress the battery with shooting, so glances or pens are a -1 to the roll to see what happens? i'd recommend a 1-2 it doesn't shoot, 3-4 it shoots the nearest thing with no scatter reduction, 5-6 it shoots the nearest thing with BS3 or something. the idea of rending battlecannons (it is battlecannons on a vengeance isn't it?) is a bit extreme, they're already wiping out most things on 2+'s.

I like the idea of setting up with a H, it'll stop the armies who are next to each other killing each other before a fight starts - so split the 8ft table lengthways perhaps (making 2 8 foot by 2 foot columns with an opponent at either end) so the two guns on the vengeance batteries have 1 opponent each. then everyone converges on the central objective without too much difficulty

will we be keeping the impassible ring around the facility as well, or just surround it with LOS blockign terrain? i think the ring is important, but could impact on the game quite a bit. but then with the deepstriking units going in, that's actually quite a good restriction.

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in gb
Horrific Howling Banshee




like i said, fast attack and elites gain deepstrike(not vehichles/walkers/MC's.) if they didnt already have it! and are scoring on the centre objective.
i dont think that bikes should be able ot deepstrike either as they can turboboost but still scoring.

troops are scoring on the secondary, 1 troop choice minimum!

Vengence weapons platform are punisher cannons which are str5 hvy20. 1-2 nothing 3-5 shoot closest 6 shoot closest with rending.

Shooting into combat is allowed where your own tunits are not present, the whole combat will be treated as one unit and receive damage from direction it was taken as normal, however IC's and other characters can LoS to any model friend or foe from shooting. also all models will receive 5+cover!

The table will be a H shape 2 players will face each other 8ft apart(2tables lengthways) then to there left will 2 more table set up in a 4ftx4ft(square) with the two other players facing each other on the other side 8ft apart.

on the 4ftx4ft will place the arena surrounded by the "circle of death" which will have an opening on either side guarded by a weapon platform for the players slowers units to get past.

players cannot place infiltrators within 12" on the centre objective.

players need to build armys that can get to the centre as quickly as possible and i know all armys are equipt'd to acomplishing the goal. i.e drop pods, fast transports, infiltrators, deepstriking nob's, deepstriking plague marines, deepstriking strikes, the list is endless

This message was edited 4 times. Last update was at 2013/07/28 01:44:38


 
   
 
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