JJ 40K wrote:So basically i really love the crisis suits and being a huge gundam fan i love the suit look and i really want a ranged army as i have a Grey knight
CC army right now. Since im a newb to tau and know basically nothing about them can anyone give me a nice competitive list for a ranged tau army that uses alot of the suits?
HQ:
Farsight is good. No scatter deepstrike is fantastic, plus he can "farsight bomb." A farsight bomb list shouldn't be hard to find. His supplement is out, though I'm not a huge fan.
Shadowsun is also good. as a warlord, she has
3d6 assault move. Very good. Two BS5 fusion blasters? even better. Very good, especially with a farsight bomb, strangely enough.
A commander can be done a couple ways:
1) solo - give him fusion or plasma, stimulant injectors, shield
gen, and Iridium armor. He'll last quite a while and will generally be under 200 points, which is fantastic.
2) addition to a unit. I have Tau allies and the commander is my main
AA. Velocity tracker and two missile pods means four BS5 missiles a turn, flyer or not.
My friends commander has killed tanks, terminators, and a ton of marines by himself. Not in one game, of course, but the versatility of the commander is amazing.
Troops:
This is where you may want to scout out the farsight supplement. Those Crisis suits? troops. 3 crisis with twin-linked missile pods can be very dangerous and perhaps the best troops in the game, except for their small unit size (3 max).
other than that, firewarriors or kroot. Both are pretty cheap and pretty good.
Elites:
Crisis suits are versatile, like the commander. Fusion, plasma, missiles, etc. These guys make Tau, well, Tau.
Riptides are hecka fly. With the Heavy Burst Cannon and a nova-charge, they can unleash 12 rending shots. the only problem is they all get hot, so make sure you have enough markerlights to give it BS6, or give it the Earth Caste Pilot Array is you're using the supplement. I like the Ion Accelerator. The large blast is great.
Steath suits are a generaly no-go. Crisis suits do everything better except infiltrate, and that's not great. Crisis suits are more versatile and the riptide is tougher.
Fast Attack:
Pathfinders are there for Markerlights. Heavy weapons like Rail rifles make them too expensive. The only problem is that they can't move then shoot the markerlights.
Drone squadron... an interesting unit. Combine drone controller on a commander with a unit of marker drones and BAM, BS5 markerlights that can move AND shoot.
Flyers - NOPE.
Vespid - NOPE until they get a supplement. Which may be a while.
Piranhas are decent, they can get in quick to fusion something, but then they die.
Heavy Support:
Broadsides are great. Their rail weapon got a nerf to S8, but hey, they can still kill things. However, the new High-Yield Missile Pods they have make them a must-take. That and they're the only unit in the codex that can take missile drones.
Hammerheads are also great. With longstrike you can have better scatters with either submunitions or Ion Cannon blasts, or more accurate Railgun shots. Oh, and tank hunter.
Skyrays have Skyfire markerlights. 6 Seeker missiles, but they have two Skyfire Markerlights.
Sniper Drones can be another source of BS5 markerlights, as the Firesight Marksman is BS5 and has a markerlight, and you can have 3 in a unit. And 9 sniper drones. So that could be 3 BS5 markerlights (that cannot move and shoot) plus 9 BS5 Sniper shots. But wait, the snipers are rapid-fire. So that means 18 BS5 sniper shots when within 24".