Boniface wrote:So a monstrous creature charges through terrain.
What initiative is it? I think 1 but then there's move through cover.
Moves through cover states at the end of the rule it does nothing for the charge. Only assault grenades remove the initiative penalty.
A hovering flying monstrous creature assaults a team on a skyshield.
Do you roll 2 dice or 3 for distance?
Jump Infantry, which is what he is labeled as right now, ignore height limitations when using their jump packs, however he cannot do this if he used it to move 12" in the movement phase (it also removes his Fleet on the charge if he moves 12"). This one would be how you play the terrain on top of the landing pad...we usually go if its a ruin you only induce penalties if you walk over a wall but youre fine on the elevated floors (and jump infantry dont "walk" over walls unless previous statements happen)
Short answer: 2 dice if he does not use his "Jump" packs in the movement phase, 3 otherwise.
Multiple assault: 2 units lose combat one by 1 wound the other by 2. Do you combine these to make a generic 3 or do each separately?
Multi-combats resolve as one pool. One unit lost by 1, the other 2, now a total of 3. Both units now make a leadership with the penalty of 3. Fearless ignores this though, as the unit with fearless wont leadership at all while the other unit will.
Falling back and sweeping: say they both fail.
Does 1 sweep kill both or do they staggered fall back and one gets away because the other unit is still locked in?
I had a situation with this and couldnt find anything saying you can only sweeping advance one retreating unit, which is dumb since one might be faster than the other. All retreating units are sweeping advanced, and far as i know its only 1 test not 1 per unit (could be wrong on this though). Keep in mind, if one unit stays behind there is no sweeping advance at all.
A squad of Firewarriors is charged by 2 units in the same turn. do they both get affected by the defensive grenades or only 1?
Defensive grenades happen automatically by being charged, so both would be affected.
Assault really needs to be revamped, its a bloody mess right now for how simple it technically is.