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Made in us
Regular Dakkanaut





Are Imperial Guard only competitive as a static line...or can they be competitive using other tactics?

Example..

My 500 point is

1 Command squad in a Chimera with the guy that makes reserves get +1 on roll
2 Veteran squads in Chimeras with Heavy Stubbers
1 Vendetta
   
Made in us
Infiltrating Broodlord





What did you arm your vets with, as well as your command squad?

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Regular Dakkanaut





Nothing...as the Vendetta and Chimeras take the points
   
Made in us
Infiltrating Broodlord





In all honesty I see you having a difficult time against MEQ or even the bugs. Mayhaps drop the Astropath and put in some special/heavy weapons.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Regular Dakkanaut





Really my main question is does Imp gaurd have to be a static line army to remain competitive?

And if not, what does a good mobile army look like?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I managed to make two non-static things work with guard over the last year. The first was to take 30 stormtroopers and a bunch of veterans with carapace armor. They had numbers, special mobility (rerollable deepstriking), and decent enough durability... mostly.

The second was to take mechvets and then spam hellhound-chassised vehicles. Everything sprinted forwards turn one, and then the rest of the game was in multimelta-inferno cannon range in my opponent's deployment zone (or wherever).

That or you could vendetta spam.

Guard used to have lots more options to be less gunliney, but 6th ed killed a bunch of them off.

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Made in us
Thinking of Joining a Davinite Loge





Fort Hood (Tx)

Well, with the new DKoK assault brigade you can play as aggressive as you want.

Sure my opponent just killed a whole platoon,but next turn there coming back.


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Made in us
Regular Dakkanaut





I should say excluding FW rules.

So I really shouldn't plan outside of the static gun line if I want to win tournaments then?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

If all you want to do is play the game on the easiest possible difficulty setting so you can win the most possible games, then don't play guard.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Three Color Minimum




Panama City, fl

yeah, IG can easily sit in back with its big guns and blast away. IG can be a source of some fast moving firepower.hellhounds, valkyries and vendettas are obvious go- tos, but don't forget the value of weapons with good range. leman russes, though not fast, can deliver a good payload of damage and keep moving steadily forward. Guard can do mobile well, but other armies do it better.

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IG +6k pts
and a sampling of different armies
warmachine, 40-50 points of:
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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Guard need special weapons. That's how they do their damage, especially if you don't have the bodies to put down tons of las fire. The stock, boring, uncreative, and cookie cutter competitive IG lists have been centered around Vendettas and melta/plasma veterans in Chimeras. Sometimes, the veterans are in Vendettas too. Regardless, I'm yawning just thinking about it.

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Made in us
Hardened Veteran Guardsman




Virginia USA

I use the inexpensive points costs of Ig as a strength.

For the amount of point one army spends on an army, IG can have 3x the models,

I buy the 3x models and create 3 spear points, mainly LRMBTs supported by infantry, the enemy can either focus on one or maybe 2 and defeat it, or they can try to focus on all 3 and are overwhelmed.

but you have to push forward and push forward with those spearheads, to answer your question, no static is not the only way to win and be competitive.


Armies:  
   
Made in us
Douglas Bader






 Comrade wrote:
I buy the 3x models and create 3 spear points, mainly LRMBTs supported by infantry, the enemy can either focus on one or maybe 2 and defeat it, or they can try to focus on all 3 and are overwhelmed.


What exactly is the point in "pushing forward" with a LRBT that has 72" range?

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Made in pl
Longtime Dakkanaut




LoS , contesting objectives , scoring them when hvy is scoring
   
Made in gb
Junior Officer with Laspistol





Desperado Corp.

Better Russ options for that than the LRMBT. Demolishers come to mind. Exterminators, Punishers...

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Made in gb
Ian Pickstock




Nottingham

 Peregrine wrote:
 Comrade wrote:
I buy the 3x models and create 3 spear points, mainly LRMBTs supported by infantry, the enemy can either focus on one or maybe 2 and defeat it, or they can try to focus on all 3 and are overwhelmed.


What exactly is the point in "pushing forward" with a LRBT that has 72" range?

It shows fighting spirit.

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Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

 BryllCream wrote:
 Peregrine wrote:
 Comrade wrote:
I buy the 3x models and create 3 spear points, mainly LRMBTs supported by infantry, the enemy can either focus on one or maybe 2 and defeat it, or they can try to focus on all 3 and are overwhelmed.


What exactly is the point in "pushing forward" with a LRBT that has 72" range?

It shows fighting spirit.


Spoken like a true guard player.

4000
2000  
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 Peregrine wrote:
 Comrade wrote:
I buy the 3x models and create 3 spear points, mainly LRMBTs supported by infantry, the enemy can either focus on one or maybe 2 and defeat it, or they can try to focus on all 3 and are overwhelmed.


What exactly is the point in "pushing forward" with a LRBT that has 72" range?


If the stuff threatening the troops is at the back, the LRBT will provide cover, draw fire, and get in range to fire all its guns.
Send in more than 1, and they cover each-other's weaker sides.

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Made in nz
Disguised Speculo





 Brother SRM wrote:
Guard need special weapons. That's how they do their damage, especially if you don't have the bodies to put down tons of las fire. The stock, boring, uncreative, and cookie cutter competitive IG lists have been centered around Vendettas and melta/plasma veterans in Chimeras. Sometimes, the veterans are in Vendettas too. Regardless, I'm yawning just thinking about it.


Really? I'd welcome that. I see nothing but variations of "Corner fort full of Manticores". Win or lose (typically lose, because good god thats a lot of pie plates) that rubbish is no fun to play against.

 BryllCream wrote:

It shows fighting spirit.


Good god, we need more IG players like this.

This message was edited 1 time. Last update was at 2013/07/29 12:51:19


 
   
Made in us
Daring Dark Eldar Raider Rider






IG are probably among the most flexible armies. Want to be the king of reserves and outflanking? Take CPT Alharam (pronounced Alabamadingdong) and Creed with an astropath.
Want the gun line that never fails? Lord Commissar aegis defense lines and manticores/basilisks/artillery of your choice. You can rule the skies with a fleet of vendettas.

You can play a different kind of guard army each game and always keep your opponents guessing (even ones you play regularly).

Alone in the warp. 
   
Made in gb
Longtime Dakkanaut





Outer Space, Apparently

 Dannyevilguy wrote:
IG are probably among the most flexible armies. Want to be the king of reserves and outflanking? Take CPT Alharam (pronounced Alabamadingdong) and Creed with an astropath.
Want the gun line that never fails? Lord Commissar aegis defense lines and manticores/basilisks/artillery of your choice. You can rule the skies with a fleet of vendettas.

You can play a different kind of guard army each game and always keep your opponents guessing (even ones you play regularly).


only thing I'd change on that is that, in my opinion, IG IS the most flexible army. with so many units to choose, if you have a nice collection (which most IG players do) then you will be giving all your opponents very little opportunities to find loopholes in your army. in my experience IG can counter any strategy with tides of infantry, fast and flexible air support or dead hard heavy firepower. us underdogs have it all

also, have you ever heard of the leafblower? its vendettas and chimerae filled with vets with a PG, MG and HF each. its so powerful that it has been banned from certain tournaments.

and with that, never dare ask if IG are flexible again.

GA

This message was edited 1 time. Last update was at 2013/07/29 22:30:11


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Made in us
Douglas Bader






General Annoyance wrote:
also, have you ever heard of the leafblower? its vendettas and chimerae filled with vets with a PG, MG and HF each. its so powerful that it has been banned from certain tournaments.


Everything in this sentence is false.

 Dakkamite wrote:
Good god, we need more IG players like this.


You mean IG players who move their long-range units up for the sole purpose of letting you shoot at them more easily? This makes about as much sense as saying that we need more ork players who just set up a gunline with lots of boyz and never attempt to assault.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

No, he meant IG players with a good fighting spirit! Where is your gusto? Your tanks do not need brakes, or even steering! They will drive straight to the Eye of Terror! URA!

 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in us
Mutilatin' Mad Dok





Seconding al'Rahem. I don't know how effective he is, but I would love to try him if I only had enough Chimeras. If you're not familiar, he replaces a Platoon Commander and can outflank his entire platoon.
   
Made in se
Ferocious Black Templar Castellan






Sweden

 Peregrine wrote:
General Annoyance wrote:
also, have you ever heard of the leafblower? its vendettas and chimerae filled with vets with a PG, MG and HF each. its so powerful that it has been banned from certain tournaments.


Everything in this sentence is false.


Pretty much. Actually, not even pretty much, it's completely, utterly inaccurate.

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