Tangent wrote:I just played my first game of Infinity yesterday and it was a LOT of fun. A friend demoed the game for me and 3 others.
1) I was hoping that someone well versed in this game could give me a quick run-down of the playstyles of the different factions. Everywhere I look seems to have good storyline/fluff/background information on all of the factions, but little in the way of information concerning how they play on the tabletop.
Okay, so the first thing you need to know is that every faction is capable of a playtstyle to some extent, some factions can just do it differently, and
maybe more effectively than others.
But, for the love of all that's infinity, it's
NOT this "Aleph is the
CC army, Ariadna is the shooty army, Nomads are the hacky army, and PanO is the giant robot army. So if I run Aleph I have to max out my
CC, and if I take Arianda I have to max out shooty, and if I take Pan0 I have to take as many giant robots as I can. . ."-- NO NO NO
Armies are not binary "do this well, don't do this well" sort of thing. Rather, each force offers several different options to address similar threats. As such, it's pretty hard to categorize each faction into a particular playstyle. :S
2) I was also hoping that someone could explain to me a bit about the sub-factions. How do they work? You choose Nomads, and there are various subfactions. If I pick one, how does that choice affect my model usage and/or special rules? Also, do I HAVE to pick a subfaction?
Sub-factions are called
sectorials. You do not have to pick a sectorial. If you do, a sub-faction does two major things:
A) Gives more availability (
ava) on units within that faction.
B) Provides access to using a link team, which is basically a fireteam of three to five
linked models of the same type. These units get bonuses as long as they are within a certian distance of eachother.
However, if you've chosen to run a sectorial, you can only choose models from within that sectorial. Usually, this shifts the playstyle to an "extreme" for example, I play the MRRF, which allows me to take
more FANTASTIC skirmishing, air-drop and in-your-face infiltration options than I would be able to take if I were playing as normal Adriana, however, I lose out on getting the long-range firepower from units like tankhunters, or the advantages of impetuous, claymore-wielding, bezerk highlanders, found elsewhere in the larger faction.
Still, while the MRRF prefers to play with a bunch of skirmishing nonsense, I'm not "locked into" that style completely. There are still some good units with sniper rifles and even one with a rocket launcher, my medium and heavy infantry choices are still solid, I have access to an artillery-type unit and I still even field one werewolf.
3) Is there such a thing as "special characters" and, if there is, how are they perceived? Totally 100% legal to the point where you don't even have to ask your opponent if they care if you field one (which is my experience with 40K)? Or is it more on an agreement basis, where you and your opponent are expected to agree on their usage beforehand (which is more my experience with Warhammer Fantasy)?
Yep. there are characters. They are 100% legal without consent. While
sometimes powerful, they have to be used with a certian amount of finesse. (Except Achilles, he's about as subtle as a brick-wall to the face)