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Made in us
Ragin' Ork Dreadnought




So, with the exception of the Carnifax plasma squad, the Tyranids have no Apocalyptic templates or weapons. To remedy this, here's an idea for the Heirophant:
May replace boty his guns at no additional cost for any of the following:
A pair of Acidmaw Cannons
A pair of Megavenom Cannons (stand-in names)
A set of Tyrannic Claws

Acidmaw Cannon:
Range: Hellstorm S10 AP3 Assault 1

Megavenom Cannon:
Range: 96" S10 AP3 Assault 1 Apocalyptic Blast

Tyrannic Claws: When the Heirophant makes a smash attack while equipped with a set of Tyrannic Claws, his hits count as Destroyer.


So, anything too strong? Too weak? Should I charge extra points for them?
   
Made in au
Annoyed Blood Angel Devastator





It's Apocalypse. OP units for everyone!

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Ragin' Ork Dreadnought




 ThouShallNotHeal wrote:
It's Apocalypse. OP units for everyone!

But that's the problem, the Heirophant is underpowered for now. Easily killed by D weapons, with a ranged damage output of about 6 MEQs per turn. Less if they have a cover save. Its anti-tank capacity is decent against non-super heavies, but it's still not fantastic and for 1000 points you expect it to be really good at something.
So is it balanced without being OP or not?
   
Made in au
Annoyed Blood Angel Devastator





In that case, I would call it balanced. But I'm still new-ish to 40k so I may not be the best one too ask.

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in gb
Hallowed Canoness





Between

Compared to the Warhound, which can have two Heavy 2 Destroyer weapons at 750 points (same as a Warhound with two vulcan megabolters), that all looks fine to me.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in au
Annoyed Blood Angel Devastator





Besides the fact that superheavies aren't usually the deciding factor in Apoc, as plenty of smaller things can knock them down

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in id
Fixture of Dakka




Temple Prime

Honestly I think the hierophant wouldn't be too unbalanced if it had AP2 or even 1.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in au
Annoyed Blood Angel Devastator





 Kain wrote:
Honestly I think the hierophant wouldn't be too unbalanced if it had AP2 or even 1.



Especially when there are hundreds or even thousands of models in games of Apoc.

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Ragin' Ork Dreadnought




I agree, but I didn't want to change it too much. Frankly all of the Tyranid bio-titans are overcosted, too fragile, and not deadly enough. The fact that a Warhound can reasonably kill 2 of them in 1 turn is jusy horribly discouraging.
   
Made in au
Annoyed Blood Angel Devastator





Perhaps give them a rule where if they die they spray acid in XD6 Inches using the Apoc Blast template?

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Ragin' Ork Dreadnought




 ThouShallNotHeal wrote:
Perhaps give them a rule where if they die they spray acid in XD6 Inches using the Apoc Blast template?

Then you kill them turn one and they kill everyone nearby.
Let me rundown some issues...
No ap2.
Heirodules only have 3+ armor.
Destroyer weapons kill them easily.
Can be tarpitted with very little effort.
Too expensive.
   
Made in au
Annoyed Blood Angel Devastator





Then perhaps a new super heavy? Like a floating pod but "Links" with bio titans powering them up when they're within X Inches of them, Also providing debuffs to Psykers?

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Ragin' Ork Dreadnought




Oh, I almost forgot. They aren't synapse OR shadow in the warp!
   
Made in au
Annoyed Blood Angel Devastator





Who says you can't invent rules for it, It is apocalypse after all

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Ragin' Ork Dreadnought




Here, some potential rules for a much better Heirophant:
Keep the same stats.
Weapon adjustments already mentioned.
18" Shadow in the Warp
24" Synapse range
6+ invuln works against wounds caused by Destroyer hits.
   
Made in au
Annoyed Blood Angel Devastator





Sounds better!

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Major




Fortress of Solitude

 ThouShallNotHeal wrote:
Besides the fact that superheavies aren't usually the deciding factor in Apoc, as plenty of smaller things can knock them down


In apoc, nothing matters but str D weapons.

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Made in au
Annoyed Blood Angel Devastator





And many many super heavies.

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in gb
Hallowed Canoness





Between

Played a ten thousand point game on Vassal the other day. Moral of the story? A Warlord, two Reavers and four Warhounds will have little trouble with ten thousand points of gargantuan creatures, even if those gargantuans are homebrews designed to melee warhounds.

That's without using only the Strength D options on the titans, although admittedly the blastguns and inferno guns didn;t do much, and the vulcan megabolter was only really useful for shooting down aircraft.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in au
Annoyed Blood Angel Devastator





So lots of crashing and burning?

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in us
Ragin' Ork Dreadnought




 ImotekhTheStormlord wrote:
 ThouShallNotHeal wrote:
Besides the fact that superheavies aren't usually the deciding factor in Apoc, as plenty of smaller things can knock them down


In apoc, nothing matters but str D weapons.

It breaks down to a flowchart.
A: Does one side have more strength D weapons? If not continue to B
B: Does one side have more super-heavies? If not continue to C.
C: Who gets first turn?
   
Made in au
Annoyed Blood Angel Devastator





D. Bring a real war hammer.

"Treat them with honour, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." 
   
Made in gb
Longtime Dakkanaut






gargantuan critters aren't very good any more are they...

perhaps a homebrew giant trygon which had a SD template when it arrived, then starts spitting death and wreaking havoc? or a massive tervigon which pumps out smaller gargantuans?

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
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