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![[Post New]](/s/i/i.gif) 2013/07/28 22:12:04
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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Hi all,
I am building a 1500pts Space Wolves army against orks. What units should I consider. I was thinking about:
- at least two rune priests
- two grey hunter squads with rhino and drop pod, each squad led by wolf guard
- two long fang squads - 5xML and 5xHB , both in razorbacks
- one predator with autocannon and sponson LG
- two dreadnaughts - with 2x autocannon , one in a drop pod
Are there any units i should change/add? Some Thunderwolves cavalery or a vindicator?
All best,
g.
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![[Post New]](/s/i/i.gif) 2013/07/29 13:29:41
Subject: Re:1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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at least 4 GH squads 2 dual flamers 2 dual meltagun, mark of the wolfen,standard, no WG leader, full 10 man squads in drop pods. 850 pts
1 runepreist in 1500 is enough with prescience for long fangs 100pts
2 longfang squads all missiles 280pts
3 TWC 2 SS,1 PF 235pts
35 pts leftover to use as you please
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![[Post New]](/s/i/i.gif) 2013/07/29 20:21:27
Subject: Re:1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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My initial idea was to use a squad or two of GH to deep strike behind the orks slowomg them down, while use other units to shoot down as many orks as possible. What should the tactic be in Yours case?
Thank you very much,
g.
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![[Post New]](/s/i/i.gif) 2013/07/30 13:29:38
Subject: Re:1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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Thats the idea!!! drop pod the grey hunters near his heavy support and kill em, spam rerollable frag missiles into his horde of boys and also storm forward with your cavalry from another flank so the missiles wont scatter on top of your wolves. Simple! If he comes back field to save his heavy support he ll never reach the long fangs who will devastate the horde. You must decide how many grey hunters you must sacrifise at his side and how many will you keep in your backfield shooting the incomming horde. Rapid fire boltguns, rerollable frag blasts, flamers and thunderwolves will ruin every orks day.
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This message was edited 1 time. Last update was at 2013/07/30 13:30:28
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![[Post New]](/s/i/i.gif) 2013/08/08 08:30:25
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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And for a game of 2000pts what should I add? Dreadnaughts, vindicator? Landraider?
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![[Post New]](/s/i/i.gif) 2013/08/08 10:31:32
Subject: 1500 pts space wolves vs orks - what units to take
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Boosting Space Marine Biker
midlands UK
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many grey hunters and vindicators and a chapter master Automatically Appended Next Post: all of your guys should be them Automatically Appended Next Post: well,most of them, attack not defend
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This message was edited 2 times. Last update was at 2013/08/08 10:34:31
Blood Ravens, 1700pts
Empire 40 wounds
Astra Militarum 2250pts
Khorne 750pts
Space Wolves 1550pts
Orks 500pts
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![[Post New]](/s/i/i.gif) 2013/08/08 13:25:28
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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Chapter Master? You mean Wolf Lord ? I usually have a heavy shooting list with lots of TL Razorback. It works great on CSM or Dark Eldar, but i think i'll dont have enough shooting for ork.
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![[Post New]](/s/i/i.gif) 2013/08/08 16:29:53
Subject: 1500 pts space wolves vs orks - what units to take
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Ragin' Ork Dreadnought
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4 Rune Priests might be a good option. Most Orks are I2, capping at 4 for the Warboss. They also have practically no psychic defense unless they waste their points on really terrible Weirdboys or Warpheads. 4 sets of JAWS into his 'big nasties' (Warboss, big squads of lootas, Biker Nobz especially) will kill him easily.
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![[Post New]](/s/i/i.gif) 2013/08/08 16:39:17
Subject: 1500 pts space wolves vs orks - what units to take
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Slashing Veteran Sword Bretheren
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whatever you bring, make sure you get the charge. dont let the boys assault you. Pretty much the whole ork army has furious charge.
So bring the fight to him.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/08/08 17:03:24
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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The problem is, that i can only assault of a land raider. No drop pod assault. I can take some thunderwolf cavalery and few autocannon dreds/ THB Razoback
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![[Post New]](/s/i/i.gif) 2013/08/09 12:55:01
Subject: 1500 pts space wolves vs orks - what units to take
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Ferocious Blood Claw
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When it comes to orks - generally a low initiative hoard army - couple of my favorite tricks/combos include:
1. Ragnar Blackmane, 1 Wolfguard Squad Leader with Combi-flamer, x8 Grey HUnters, Flamer, Wolf Standard and rhino.
Ragnar buffs the unit by giving them +D3 attacks on the Charge and has a Howl ability to give all friendly units within a range Furious Charge. The Combi-Flamer and Flamer are great because thats two template weapons granted you have to be close to use them, If you fail that charge, it probably means he's going to be charging you = overwatch - Flamers/template weapons cause D3 auto-hits in overwatch (screw rolling 6's). On top of that you ALSO get counter-attack.
The wolf standard - the greatest piece of kit EVER - Activating when you're charged /if you're charging means you're rolling any 1's you roll in over watch, attacks, wounds, failed saves, leadership tests, you name it - it also means that any Saves you have to make and fail will only see a dead grey hunter on the roll of a 2 (unless you then fail your re-roll or you're opponent has AP3 weapons).
Mounted in a rhino - Move flat out - Let him blow the rhino in his turn - it means you don't have to disembark and have the option of charging in your turn!
Absolutely brilliant against Hordes and situations where you need to put out a crap load of attacks - although stuggles to hurt anythign with a Vehicle profile!
2. Canis Wolfborn & 10 - 15 Fenrisian Wolves.
Roughly the same price as three pimped out Thunderwolves. Canis buffs the Fen-wolves with I5, LD8 - which is great because it usually means you're either striking first (or at least at the same time as those pesky (Dark) Eldar) - Bearing in mind a Fenrisian Wolf has almost the same stats as a grey hunter anyway (Apart from BS, A and LD) thats not bad... When you think about it a squad of 10 of these puppies are putting out as many attacks as a squad of grey hunters for less points although - due to the 6+ Save, strength in numbers is key!
Now the real reason us spacewolf players would run this is as a delivery system for Canis... Canis has the ability to choose to replace his Attacks characteristsic for the number of models he has in base contact - again great for hordes -
Your oppoent (if they're smart/if they can) will challenge canis, which can negate this ability but considering he has Std 5 attacks, +1 charge, +1 dual weapons + hammer of wrath - he's putting out 8 attacks in that first turn anyway which would usually pulverise whatever it is he's in a challenge by. - if all your wolves die, no matter, you've killed his squad leader, Chances are Canis can handle the rest of the squad as his abilities come into play if you need them eitherway you're putting out at least 6 attacks plus don't forget Wolf Claws give youthe ability to choose to re-roll hits OR wounds - (With Canis its best to go Hits as S5 AP3 usually means that enemy infantry will be making quite a few saves!)
The main problems i can see with this unit is that it is a glass cannon - all the wolves are 6+ saves, and Canis himself is 3+ with no Invulnerable... yay... so make sure you hug cover / provide bigger distractions until you reach your target!
the only times this has failed for me is when they've either been shot into the ground or when canis was challenged by a necron lord with a mind-shackle scarab and ended up attacking himself..... that was fun.... - but for 265/310pts its not a bad squad...
3. Vindicator the F'k out of em!!!!
People have mixed feelings abotu the vindicators. Personally I love them - they have only prooved to be unreliable for me once but it all depends on your scatter rolls.. eitherway - land one of these S10, AP1 Large Blast bad boys on a unit and watch your oppoentns face drop
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This message was edited 1 time. Last update was at 2013/08/09 13:46:56
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![[Post New]](/s/i/i.gif) 2013/08/10 23:15:53
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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So, i've lost the game - though it was a quite even competition, and i've made few mistakes. The biggest - i was focused on the enemy and not the objectives. Still, orks are a hard nut to crack.
What was good:
- rune priest , prescience, perfect timing and 6 ML Long Fangs. They killed a bunch of tanks and a squad of ork jet assault boys.
- rune priest on a bike used jaws to kill 2 kill cans. Yet he failed to cast a spell in next 2 turns.
- dreadnaught with 2 heavy flamers and a drop pod did well
- LandSpeeders with flamers did well
What was wrong:
- vindicator scatered a few times and than it got killed by def coptaz rocketz
- Ragnar got shot with the whole squad. The orks can spawn 40 shots in overwatch so statistics kill
- all my charging Grey Hunters got killed in the second round of assault. Eg 10 grey hunters with standard, 2x Flamer, and wulfen failed to kill 3 ork cannons
- my predator and razorback got killed in one turn by ork jet boyz
I'm thinking of swaping TL to TAC.
Using some bikes with wolf priest or some thunderwolf cavalery
And using two Vindicators instead of Vindicator and Predator.
Any comments?
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![[Post New]](/s/i/i.gif) 2013/08/11 06:11:08
Subject: 1500 pts space wolves vs orks - what units to take
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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What I see vs my orks from space wolves is a lot of ruin priest 3+ of em and a lot of long fangs behind a ADL :<
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10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/08/11 07:37:53
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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Are the rune priest attached to Long Fangs or are they delivered closer to orks?
I was thinking about two drop pod squads of grey hunters and two drop pod dreds with flamers
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![[Post New]](/s/i/i.gif) 2013/08/11 07:50:23
Subject: 1500 pts space wolves vs orks - what units to take
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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He has the ruin priests alone on one side and and the long fangs on the other. Jaws hurts meh boys haha! A good idea if you know your fighting orks is to camp and let them come to you and shot them to death rather than go to them and basicly make there jobs easy:3
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10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/08/11 07:54:13
Subject: 1500 pts space wolves vs orks - what units to take
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Ferocious Blood Claw
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Vindicators can be temperamental at times. One thing I've learned is you have to consider placement of your template so that if it does scatter you're still hitting something - remember a hit from that is just as effective against tanks as it is infantry! - 2D6 - BS4 means the worst it can scatter is 8 and remember you can pre-measure in this game
With Ragnar and squad - a) did you put them in a transport (to avoid shots early on) I were. You running him with 10 greys no transport? b) did you activate wolf standard in the turn you assaulted? Ork shoota's are AP6 so your guys would have been dying on 2's and re-rolling 1's In the first instance?
Granted 40shots are alot to contend with but he must have rolled alot of 6's and you roll alot of 2's for that squad to be wiped in over watch!
A trick I've learned in the past week - charge a dreadnought into a squad of infantry - chances are being F12 they'll need to be at least S7 to hurt it so a basic squad can't over watch it, and can't hurt it once in combat so causes your tar pit. Then charge your greys in - you'd have avoided the over watch - if your grey hunters do die turn 2 - the squad is stil stuck in combat with a dreadnought putting out 4 attacks a turn - hittig on 3's with a WTN and wounding on 2's. and remember a dreadnought is always Front armour in combat - not back like other vehicles
The pred and razorback was just unlucky! I've had a razorback take a hit from a tau rail gun an it just tickled it - so guess the vehicles are down to odds.
How much research have you done on Orks? Did you plan your own units tactically out to support eachother? Automatically Appended Next Post: Orkimedezz wrote:He has the ruin priests alone on one side and and the long fangs on the other. Jaws hurts meh boys haha! A good idea if you know your fighting orks is to camp and let them come to you and shot them to death rather than go to them and basicly make there jobs easy:3
Never run a rune priest alone! Especially at the back of the board means your waiting forever to have anything in range of Jaws. - I usually take at least 2-3 if I can in any game - usually with a COTS - at 110pts, they're brilliant!
And great point about letting them come to you - remember you get counter attack on pretty much every squad
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This message was edited 1 time. Last update was at 2013/08/11 08:01:49
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![[Post New]](/s/i/i.gif) 2013/08/11 08:21:13
Subject: 1500 pts space wolves vs orks - what units to take
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Lead-Footed Trukkboy Driver
Dis filfy git wantz ta know?
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yeah i kinda noticed but also you can living lightning or whateva lol. depends on the ork players play style if hes rushing you in trukks he can go 24 a turn witch is pretty quick. you dont wanna be moving up. but i guess you are right about counter attack but 30boyz can take out a squad quickly even if they do loss some numbers
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10k
We Green And Not Very Clean!
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
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![[Post New]](/s/i/i.gif) 2013/08/11 14:10:15
Subject: 1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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Tomorrow im playing a 2000 game vs Tyranids. Im thinking of stand and shoot army, drop pod dreds with flamers and Jaws rune priest. Any regards? As for Rune Priest mobility im thinking about puting him on a bike with a Swiftclaws cquad
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![[Post New]](/s/i/i.gif) 2013/08/12 09:30:58
Subject: 1500 pts space wolves vs orks - what units to take
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Ferocious Blood Claw
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for Nid's stand and shoot all the way - keep a lone wolf or two in the vicinity of your long fangs...
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![[Post New]](/s/i/i.gif) 2013/08/12 11:06:25
Subject: Re:1500 pts space wolves vs orks - what units to take
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Regular Dakkanaut
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My army list for the Nids looks like that:
Anny comments or hints would be great. I can change Attack Bike + HB for a Lone Wolf, but i'm not sure about it.
Rune Priest - Terminator Armour, Chooser of the slain, Prescience
Rune Priest - Runic Armour, Bike, Jaws, Living Lightning
Rune Priest - Runic Armour, Chooser of the Slain, Jaws, Hurricane
Grey Hunters (8), Flamer, Wulfen, Standard, Power Fist, Flamer, Drop Pod
(with 1 Rune Priest and Wolf Guard)
Grey Hunters (9), Flamer, Wulfen, Standard, Power Fist, Rhino
(with 1 Wolf Guard)
Vindicator
Long Fangs (5 x ML), Razorback TL
(with Rune Priest/Prescience)
Long Fangs (5 x HB), Razorback TA
Land Speeder (2) HFlamer + MMelta
Swiftclaw Biker Pack With Attack Bike (Flamer, HBolter)
Wolf Guard (3) (Power Fist x 2 , Combi Flamer x2 , Wulfen)
Razorback TL
Aegis Defence Lines + Quad Gun
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![[Post New]](/s/i/i.gif) 2013/08/13 20:22:42
Subject: 1500 pts space wolves vs orks - what units to take
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Ferocious Blood Claw
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Missle lauchers and Plasma Cannons on your Long fangs are good ideas. You dont need a whole lot of strength to punch through ork vehicles, and you need some crowd control.
If you keep a runepriest or two back with your Lf squads behind that defense line, along with chooser of the slain and presceince you can really do some damage.
Rune preists in general are a good idea, JOTWW does a pretty good amount of damage, but I find that using them for divination can be a bit more helpful, in my opinion.
Just my input
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Exercise the Space Wolf way, "If there is a fight, we fight it"
*Charges 2 Blood Claws into 20 Ork Boyz*
5000
1850 |
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