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![[Post New]](/s/i/i.gif) 2013/07/29 17:18:25
Subject: Kommandos-any way to make them work?
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Shadowy Grot Kommittee Memba
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As with most Ork players, 6th edition made my main Boyz in green very sad, and I've been struggling to reconcile the broken shambles my army has become with the desire to play something that both works and feels "orky" (I.E. not all shoota boyz embarked safely in battlewagons with 3 units of lootas and 3 dakkajets).
For sentimental reasons, I'm unwilling to leave my Kommandos+snikrot out of my list, but I often feel like I'm playing with a good 250 points less than my opponent when I do field them in 6th. There just doesn't seem to be a way to keep them alive the turn it takes for them to get into combat now, and I've mostly been using them as a two-burna delivery service to take out the units of entrenched, boring as hell artillery that are the bread and butter of this edition.
Is there any way people have found success in using them for the role they were intended? I was considering outflanking a KFF+burna mek in with them, giving them a 4+ save with stealth and one extra burna, but it's another 125 points that I feel like would just go to waste with how horrendous outflanking and melee is now. Has anyone figured out a way to make it work?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2013/07/29 17:28:22
Subject: Kommandos-any way to make them work?
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Sister Vastly Superior
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Try deploying with a denied flank, might give you a safeish spot to walk on from as most enemy force will be on the other flank to deal with your main army.
Or they'll deploy to cover for snikrot's boyz, and the rest of your army can beat the to death piecemeal, perhaps?
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/07/29 19:19:07
Subject: Kommandos-any way to make them work?
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Shas'o Commanding the Hunter Kadre
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Nope. Unless you like boyz that cost 3x as much.
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![[Post New]](/s/i/i.gif) 2013/07/29 19:33:36
Subject: Kommandos-any way to make them work?
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Yes, stick Ghazskull in the unit and laugh as his entire army turns around to shoot EVERYTHING at that one unit, and all of it bounces of Ghaz's 2+ or LOS'ed onto a poor a Kommando. Maybe bring a Mek in there to for that 4+ cover save on Ap 1/2 stuff and extra power klaw attacks. Then after surviving that first barrage you charge and obliterate any unit in your way, as Ghaz on the charge tends to do. It becomes a real in your face psudo deathstar. Could be replicated with a simple warboss with 2+ save tanking in the front. The real idea is to get power klaws as close to the enemy as possible as fast as possible, and Kommandoes are just another way to do it.
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![[Post New]](/s/i/i.gif) 2013/07/29 22:01:13
Subject: Kommandos-any way to make them work?
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Slashing Veteran Sword Bretheren
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I don't see how these guys are so bad. Although I haven't used them yet. Sure I'd spend 165 points for 5 guys but with two burnas and being able to come in anywhere I want I think this would be a great unit to get rid of some backfield campers.
I am playing against my brother's tau army and was planning on bringing some kommandos mainly as a burna delivery system.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/07/30 03:08:04
Subject: Kommandos-any way to make them work?
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Lead-Footed Trukkboy Driver
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3 squads of infiltrating kommandos might be a good distraction for a green tide. By themselves, they would do less than nothing though...
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![[Post New]](/s/i/i.gif) 2013/07/30 05:30:11
Subject: Kommandos-any way to make them work?
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Big Mek in Kustom Dragster with Soopa-Gun
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Snikrot. Throw ghaz or megaboss in there. 2+ armor saves and los any ap2 to the boyz. Not super effective but its damn hilarious to see the reaction and it can work if against a nonbike or jetpack army that wants to stay away from you. Turn 3 split and the boss can wreck stuff on his own while snikrot and his gang murders things.
And before someone whines about ic and infiltrate. That is only infiltrators not units with the rule and not using it. Ork faq actually specifically mentioms this trick, albeit with a bikerboss
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/07/30 14:43:02
Subject: Kommandos-any way to make them work?
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Slashing Veteran Sword Bretheren
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So against a tau army would be the ideal time to use this tactic.
Megaboss
Snikrot
10 kommandos, 2 w. burnas.
How is this for backfield tau killer? Do you think it's necessary to take a full squad of Kommandos? maybe just taking 5 would work.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/07/30 19:18:20
Subject: Re:Kommandos-any way to make them work?
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Dark Angels Librarian with Book of Secrets
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The trick is to use them as threats, as objective contestors and as linebreakers. All three tricks work best when used with a Comm-Relay to assist in reserve manipulation. Being able to delay until 3rd turn 55% of the time is pretty good.
Threats
The glory days of 5th edition of moving in and assaulting units are gone. However you can still be a threat with them. The trick is to instead of just walking into assault -- you want to run into terrain (ideally a ruin or LOS blocker) Your goal is to threaten a target within 14" of the kommandos.
If your opponent starts unloading into the squad, don't be afraid to go to ground.
Objective Contestors
You don't have to any any units to 'earn your points back'. You just need to win the game. An example of this are grots -- who almost never kill anything but nearly always prove invalueable when squatting on an objective.
Likewise a squad of kommandos can be a significant threat to an objective camper. What do you think 15 kommandos + snikrot will do to 10 cultists?
At best you will remove one objective from your opponents hands. At worst you have forced them to move resources to address the kommandos.
Linebreaker
Snikrot and krew are an easy way to get linebreaker. Depending on your list this might be critical.
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