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Made in gb
Dakka Veteran





I'm looking to add some artillary to my SM army, its going to be a WW or TFC.

What would you go for and why?
TIA
   
Made in us
Preacher of the Emperor




Boston, MA

ids1984 wrote:
I'm looking to add some artillary to my SM army, its going to be a WW or TFC.

What would you go for and why?
TIA


The Thunderfire cannon is always my go to option. It has longer range and higher ST (6 for MEQs, 5 for an ignore cover shot) and the heavy 4 small blast lets it put out a torrent of wounds, especially when you catch someone clumped up. If the gun is destroyed, the techmarine also provides good general support with his twin-linked plasma pistol and flamer.

The whirlwind has higher AP and causes pinning but for only 15 points more the thunderfire just adds too much.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Barrage has some nice tricks it can pull, and is rare in our army. Whirlwinds are not that expensive, and are good vs. troops on the ground or in cover.

But for just a few points more you get the TFC. Multiple fire modes, multiple hits, and all the perks of a techmarine. It's a lot of bang, for not a lot of points.

   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

TFC is better as an all-round weapon, Whirlwinds can be decent but the TFC has far more uses against more armies.

   
Made in us
Long-Range Land Speeder Pilot





What if the WW goes down to 65 points like DA's WW?

Hail the Emperor. 
   
Made in gb
Sneaky Chameleon Skink




THUNDERFIRE CANNON!!!

This message was edited 1 time. Last update was at 2013/07/31 10:24:28


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Tyberos the Red Wake wrote:
What if the WW goes down to 65 points like DA's WW?


It's not so much the price of the WW, but the opportunity cost of NOT taking one of the other HS picks. In this case, the TFC. What the WW does is give you the equivalent of a heavy bolter and/or flamer, under the pie plate, across the table, with barrage wound allocation. It's really only useful against hordes on foot, either in the open, or skulking in the trees. And that makes it a mono-tasker. It does one thing, albeit fairly well and reasonably priced.

But if we compare it to it's peers, we see that they can do a lot more.

A Dakka pred, with the AC/HB, can put 8 shots into a target. It needs to hit, but doesn't scatter. So it can still shave models off of hordes, plus has the option to shoot at flyers or focus on single targets (like monsters) The S7 on the AC also lets it take shots at light vehicles with some success. AV 13 front armor helps keep it alive. While currently the same price, it's going up, if we assume DA pricing, by 10 points.

The TFC is more expensive, so we should expect it to be better. Whether 4 small blasts is going to equal one large one is dependent on a lot of things (like unit spacing and the mood of your scatter die) The fact that you are getting 4 shots will let you get multiple hits on single targets. It has higher S, but lower AP then the WW. And then there is the tremor shell. All you need to do is hit the target, and they are making terrain tests. This will slow them down, and give you more time to shoot. You also get the techmarine with the harness, a 75 point value. His bolster ruin will make the cannon harder to kill, and/or help some scouts get a 2+ cover save. The 60" range might be irrelevant on most tables, but it's there.

The TFC can boost the defense of other units, hamper the abilities of your foes, and blow chunks out of things. The WW just kills troops. As long as the TFC exists, at any reasonable price, you need to ask yourself "Why am I not taking this for my horde killing needs" It's not that the WW is bad, or even overcosted. But the TFC is all that, and a bag of chips. Find the points, upgrade.

   
Made in us
Crushing Black Templar Crusader Pilot






TFC if you're playing regular marines, hard to kill, bolsters a ruin, and is great against infantry.

WW only if you're using DAs, they can field them for dirt-cheap.
   
Made in us
Perfect Shot Dark Angels Predator Pilot





Vancouver WA

 phoenix darkus wrote:
TFC if you're playing regular marines, hard to kill, bolsters a ruin, and is great against infantry.

WW only if you're using DAs, they can field them for dirt-cheap.


I have been taking 2 WWs in my lists and they have been great, especially against tau. They are not for killing though, sometimes they do get a couples wounds in but they tend to do more damage to the opponents psyche. Barrage is nice because you can hide them really well and still fire every turn. They are great for harrasment. TFC is awesome too but as a DA player I dont have one in my list. I am considering adding a something like a Motf with a conversion beamer, some sniper scouts, and a TFC and maybe an ironclad to my army as allies though because it seems cool. not that great but cool.

   
Made in us
Land Raider Pilot on Cruise Control





Denver

Thunderfire cannons all day


::1750:: Deathwatch 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

I love whirlwinds and still say TFC. I really wish I could take it for my wolves.

 
   
Made in us
Sister Oh-So Repentia





Tucson AZ

Honestly... TFC.

1) per MRB Artillery units always use the toughness of the gun(7) when being shot at... superb mitigation on wounds right there.

2) Artillery gunners are not required to be behind the gun, so if your feeling feisty and not facing alot of AP2 shooting, put the guy out front and meatsheild after you fail a save or two on the cannon.

& both sold in 4th ed
2000 painted, WTB Nightlords character & FOC jank kthx
5000 playable/paint 85% done
STC explorator force in production
Elysians planned, awaiting Raging Heroes Kickstarter goodies
preplanning, almost backburnered 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Thunderfire Cannons seem really more solid, to me. Barrages are big in 40K now though. I did a bit on that actually a little bit ago: http://www.40kunorthodoxy.blogspot.com/2013/05/blasts-blasts-and-more-blasts.html

I think the synergy plays are more in favor of the Cannon. In particular the tremor shells.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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