Attack on the Skylift.
In this scenario, one army is defending a Skylift which leads to their ship. The attackers are intending to get to the Skylift and enter the ship ahead of their main army.
Setup:
The Skylift is placed in the centre of the board, taking up approximately a 6” circle. The defender will then place either 2 aegis defence lines or 2 vengeance weapons within 12” of the Skylift. The defender can pay points to upgrade these to have weapons/battlecannons if they choose to. Scenery is then placed as normal.
Deployment:
The defender deploys up to 9” from the Skylift. Any reserves held by the defender will enter play from the Skylift, except fliers which will come on from either of the long board edges, and deepstrikers which will arrive as normal. The defender cannot use outflank.
The attacker automatically gets the first turn.
The attacker arrives from the short board edges in turn 1, except any units held in reserve which will arrive as normal. The attacker can use outflank.
Both sides score points by evacuating via the Skylift. The players score the amount of points a unit is worth at the time of evacuation – if a 200pt unit evacuates, the player scores 200pts. If a 40pt unit evacuates, the player scores 40pts. If a unit starts the game as 200pts, but at the time of evacuation, only 40pts remain, the player scores only 40pts.
To evacuate via the Skylift, the players must move their models onto the lift. At the end of each phase, any models wholly on the Skylift are removed from play and their points added to the players total.
Armies:
The defender takes 1500pts, and must take:
1-2
HQ
2-6 Troops
0-3 Elites
0-1 Fast Attack
0-4 Heavy Support
The attacker takes 2000pts, and may take:
1-2
HQ
2-6 Troops
0-3 Elites
0-4 Fast Attack
0-2 Heavy Support
The attacker may use a dual-force organisation chart.
If 2 attackers are playing, each gets 1000pts, and they get 1 short board edge each.
Fliers:
Both sides may use fliers. Defending fliers come on from either of the long board edges. Attacking fliers come from the owning players board edge.
Fliers cannot evacuate via the Skylift, even those with hover mode.
Fortifications:
The defender may use fortifications if he chooses – these must be deployed within 12” of the Skylift. He may also pay to upgrade the automatic fortifications if he chooses, at the usual points values for doing so.
The attacker may not use fortifications.
Wipeout: if the defender removes his last model from play, the game ends and the attackers remaining forces are added to his total – it is assumed they can make it without falling on their own swords! Fortifications will not count for this – they will power down as soon as there is no-one left to defend. Please submit this bug to your local mechanicus complaints department
Random game length & night fighting are used in this scenario.
C&C always appreciated, I'm writing up 2 follow-on missions right now, so stay tuned for more!