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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

skyfi wrote:
Well, you can get 2x the normal boys for the same points IIRC. with 6+ armor, some dying on landing if choosing to assault via zagg.... not to mention overwatch... can really dwindle #s down quickly. Like you've said, RA10 vehicles are good targets, as well as devastators etc

personally a "slingshot" is their best use IMHO.



more or less deep strike between a boss you want to slingshot, move the boss first into coherency, then charge with the newly arrived boyz thanks to zags rules. sometimes they scatter out of range and boss cant join up, but thus is life!

target in my example wouldn't of expected an assault from a biker boss/megaboss 28-34" away ya know? (granted you won't get the boss to swing but you'll hopefully get him locked in combat and free from being shot at)


A unit cannot move after an independent character joins.
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Its in the BRB. I dont have it here or I'd cite the page for you. But essentially, once a character joins a unit, no more movement for them.
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Page 39, third Paragraph:

Note that, after an Independent Character joins a unit, that unit can move no further that movement phase.
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Icculus wrote:
 Jancoran wrote:
Page 39, third Paragraph:

Note that, after an Independent Character joins a unit, that unit can move no further that movement phase.


So after the movement phase is the assault phase. so they can still assault with the unit they joined correct?


Yes they can assault according to the normal rules on assaulting. But it means you need to always move the unit he's going to join BEFORE you move him/her to join it. This makes a difference in certain circumstances, such as certain Psyker blessings/Maledictions, and certainly in terms of positioning him since you cant move through friendly or enemy models, ever.etc...


Automatically Appended Next Post:
 Icculus wrote:
skyfi wrote:
 Icculus wrote:
 Jancoran wrote:
Page 39, third Paragraph:

Note that, after an Independent Character joins a unit, that unit can move no further that movement phase.


So after the movement phase is the assault phase. so they can still assault with the unit they joined correct?



thanks for listing page ref janco!

I interpret it that you can Icculus! (and what my little diagram was based on)... never knew the bit about the movement phase though! pretty crazy! Who knows though? Maybe my tactic is a no-go! (though I think it is still legal honestly!)



Yeah I think the tactic still makes sense.

1. Deep strike stormboyz between HQ and target
2. Move HQ 6in. to stormboyz unit, joining them
end move phase.
begin assault phase
1. Assault new unit of stormboyz/HQ to target


And no you cannot assault after you deep strike unless you are a Vanguard Veteran.

This message was edited 2 times. Last update was at 2013/08/02 17:03:13


 
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I know. Zagstrukk is for the win. Not many people use him though. Oh and ironically, I dont own any orks. hehehehe.

This message was edited 1 time. Last update was at 2013/08/02 18:22:00


 
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

well that being said: it's not an extremely easy to read deal on some computer screens
 
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