I will reiterate. Mass Cheap Daemon units with all sorts of psychic buffs. Jakl you have a couple of decent ideas but I think you are jumping the gun on how many Daemons we can kill a turn Especially when there are 10+ psychic abilities being cast from the Daemon army. A lot of time those screamers are shrouded, and killing 20 Daemonettes makes little difference as they are dirt cheap. You can unload a squad of 10 guardians shoot a squad of 10 screamers/Seekers, get a few kills, then get that same squad wrecked by the remaining few Daemons. Or, Flat out to (maybe) safety in you vehicle only to prolong the pain one more turn. And if you aren't in transports your short range weapons will make little difference once they are up your ass
Automatically Appended Next Post: Pardon my French
Automatically Appended Next Post: Also I agree with just about everything ansacs said. I just don't think it has much to do with the list we are talking about specifically.