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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

In my years of playing I have faced necrons once...ever.

Their abilities confuse my completely...especially the HQs...they can flip flop what my models are doing and I can't follow the abilities of their wargear and command bonuses.

And don't even get me started on target priority...I have no clue what to kill first...and which units of his are dangerous to mine.

Is it even worth trying to tackle warriors when they stand back up so often?

Can anyone give me the rundown of their experiences?

My local players use minimal fliers to ensure maximum friends...

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Speedy Swiftclaw Biker





St. Albans, Herts, UK

 ductvader wrote:
In my years of playing I have faced necrons once...ever.

Their abilities confuse my completely...especially the HQs...they can flip flop what my models are doing and I can't follow the abilities of their wargear and command bonuses.

And don't even get me started on target priority...I have no clue what to kill first...and which units of his are dangerous to mine.

Is it even worth trying to tackle warriors when they stand back up so often?

Can anyone give me the rundown of their experiences?

My local players use minimal fliers to ensure maximum friends...


I don't know what army you will be using to fight them - but I've had a lot of success against two Necron playing mates of mine, and the central theme for me is: Target saturation. If you can nock an entire squad down - no reanimation protocols. I play SW - you basically need to make your entire army work in synergy, with every unit backing each other up. If you can assault them - they'll likely get swept due to low number of attacks and low initiative.

They're tanks aren't that scary once you've popped that initial AV 13 - then they go down to AV 11 (for the most part) and they'll die to missile launchers pretty quickly.

Outflanking is also your friend - my favourite unit for this is Wolf Priest with Arjac and 2 meltas in tow - combined with some Wolf Scouts you will make mincemeat of his back line. Anything that forces initiative tests against them is epic (JAWS...). Deep Striking is also extremely effective.

My main piece of advice: Don't get involved in a piecemeal shooting match with them. Have 2/3 of your units target one of his, rinse and repeat. Hit them hard in assault as much as possible, they can't handle it and you'll sweep his units left right and centre.

Basically just don't be scared of them! They're not that great IMO, and your opponent needs to handle his army correctly for them to be truly effective.

Back in the day, we were epic Space Vikings with horns, and beer, and stupid mockney accents, and we didn't have any truck with this flying around like a pansy shizzle. We certainly didn't surround ourselves with mangy animals.

Now we're basically the Bestiality Chapter.

We also now ride chariots and employ daemonic dreadnoughts...also, we fly and teleport with abandon. With wolves. 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I personally play (in order of most play to least play currently):

-Horde Tyranids
-Mech Eldar
-Foot Grey Knights

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in nl
Flashy Flashgitz






 Tehjonny wrote:
 ductvader wrote:
In my years of playing I have faced necrons once...ever.

Their abilities confuse my completely...especially the HQs...they can flip flop what my models are doing and I can't follow the abilities of their wargear and command bonuses.

And don't even get me started on target priority...I have no clue what to kill first...and which units of his are dangerous to mine.

Is it even worth trying to tackle warriors when they stand back up so often?

Can anyone give me the rundown of their experiences?

My local players use minimal fliers to ensure maximum friends...


I don't know what army you will be using to fight them - but I've had a lot of success against two Necron playing mates of mine, and the central theme for me is: Target saturation. If you can nock an entire squad down - no reanimation protocols. I play SW - you basically need to make your entire army work in synergy, with every unit backing each other up. If you can assault them - they'll likely get swept due to low number of attacks and low initiative.

They're tanks aren't that scary once you've popped that initial AV 13 - then they go down to AV 11 (for the most part) and they'll die to missile launchers pretty quickly.

Outflanking is also your friend - my favourite unit for this is Wolf Priest with Arjac and 2 meltas in tow - combined with some Wolf Scouts you will make mincemeat of his back line. Anything that forces initiative tests against them is epic (JAWS...). Deep Striking is also extremely effective.

My main piece of advice: Don't get involved in a piecemeal shooting match with them. Have 2/3 of your units target one of his, rinse and repeat. Hit them hard in assault as much as possible, they can't handle it and you'll sweep his units left right and centre.

Basically just don't be scared of them! They're not that great IMO, and your opponent needs to handle his army correctly for them to be truly effective.



Close combat is were you hurt Necrons the most,.. as stated above... attacks and ini suck... believe it or not an imperial guard medic once swept my 15 man warrior squad by scoring more wounds... granted my roll were beyond bad... But do not underestimate the CC phase against Crons... they have some nasty skills to compensate for their low ini and attacks..

In a shooting match the chance of you winning is small unless you play tau...

Every gauss weapon is capable of taking out a vehicle by mass glancing it to death...

By mindfull when charging into close combat... Necrons have these nasty things called mindshackle scarabs... almost every lord can have these.. These force a random model in base contact with the bearer to take a leadership test with 3d6... chance of failing? Rather high.. if that happens that model inflict wounds on his own squad.. Also the overwatch might hurt if squads are of decent size...

Download/borrow/buy the codex.. read it,.. get to know the models... The basic troops are decent to good.. It is the Lords and the Crypteks and the fast attack slots that make the Necrons Shine IMO.

This message was edited 1 time. Last update was at 2013/07/31 13:23:27


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Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

What's the best way to handle Wraith then? They always seem to be in my face and my best way of disintegrating them thus far is Swarmy...as normal.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Been Around the Block




If you play horde nids, you already are playing the list they have the most trouble with. Push everything forward and lock as many units in CC as you can, they will fold very quickly.

The hardest part will be the vehicles, most of your guns wont reliably glance them. Bring zoanthropes, and don't roll their powers away. The blast is still good for clearing infantry, and you need the ranged S10 to crush the vehicles.

Priority should be Immortals and Warriors in most games, these are the only troop choices in crons.

Wraiths die exactly how marines die, you put a ton of wounds on them, and they fold. So what if they have a 3++? bugs don't ignore regular 3+ armor and still wipe out marines. Don't try to beat them in combat with big bugs, because they stand good odds of winning.

Don't EVER charge a MC into combat with a unit with Mindshackle scarabs in it, you will kill yourself (literally).

This message was edited 1 time. Last update was at 2013/07/31 14:02:49


 
   
Made in gb
Sneaky Sniper Drone





England

My brother has 4k points of necrons so I've only faced them say, 200 times... Every game I seem to end up thinking "God they have an OP codex" but really you just have to face them the right way. And the right way is combat, even in 6th edition. I personally play mostly assault based armies but even in a shooty force you're probably best getting up close and personal. The necs low initiative is what really lets them down here, even a big squad of guardsman will take out a Nec Lord in close combat without taking any casualties if you roll well enough. In terms of unit priority, it really depends on how your opponent plays since necs have a lot of different and weird tactics.My bro typically always plays 3 monoliths (even in 1500pts game) and uses them for everything - teleporting units, sucking my hapless units through their portals and shooting at everything in sight. For me then, the tactic is always the same, destroy the monoliths or make them redundant.

In our last game a week ago the board had a river through the middle with a single bridge to connect the 2 sides. I was playing eldar and didn't really have any anti-tank except for swooping hawks. What I did was use Eldrad's redeployment to put all my army in the centre so that his 2 flanking monoliths were made useless. For the centre monolith on the bridge I deep-striked the hawks behind which prompted him to rotate the monolith 180 degrees and attempt to suck them into the portal - luckily it didn't. The hawks then assaulted it with haywire to immobilise it, which meant he couldn't even get the rest of his army onto the bridge for the big monolith blocking it off, and it was now facing its sucky-portal away from my force

I know that's a long example and most necron players dont revolve everything around monoliths, but in general the rule is get into assault. If they do play a monolith remember they probably have a tactic that revolves around it so either make it a priority target or try to avoid it completely if av14 is too much for you. Nec warriors are annoying as hell in large squads thanks to we'll be back, but they are also slow. Large blast artillery and such seem to be very effective against them since their save is only 4+. Finish off the stragglers in assault and any squad initiative 3+ will do fine. Necron Lords are good targets with only 1 wound and sometimes kitted out to make them quite pricey in points.

The most important thing I can say is do NOT underestimate scarab swarms! These blighters are the bane of my existence, responsible for taking out at least 1 vehicle every game and the unforgettable apoc game where they exploded my beautiful baneblade on their own (back in 5th edition - no longer possible with new apoc rules I don't think). Their special rule which reduces armour on all sides for every hit (on a 4+ I think) is deadly for such a fast unit with 4 attacks per base. If your opponent has a squad of 5-10 of these bad boys, they are without doubt your priority target in my experience. Even if you aren't playing any vehicles they are pesky for tying up squads and take an age to kill in close combat. Set your artillery on them from turn 1!

Hope this helps

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Made in us
Deadly Dark Eldar Warrior





I play necrons a lot as well and my friends uses a 20 man warrior squad with a Lord and ghost arks around it. Ghost arks revive dead warriors if they fall there protocol so I would say from greatest threats to watch out for are
Flyers
Monolith
Ghost Ark (if lots of warriors)
Scarabs
Wraiths
Special HQ's

I've never seen a necron player go without at least 2 of these.

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2k 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Yes, Necrons can be a tough army.
In my experience in takes a Cron-player to find out the weaknesses, since they look like a complex army.
Most battles that I have won are because opponents made mistakes in their tactics.
So not knowing what to target seems very common in my opinion.

Battling Necrons really depends on what they bring.
So I am not going to ask you what you play, I think it's more important to ask what your opponent plays.
But I do have one advice for the Grey Knights: 2+ Save is a #^$% to deal with for my army.

Wraiths - They are really scary.
The most important thing to remember is six Wraiths die as easily to 'normal' shooting as 12 Marines.
Their 3++ seems really strong. So you ignore it and focus on the 3+ T4 W2.

Warriors - They always get up.
So what you do is you force them to fail a moral test, either by shooting 25% or smashing them in Close-Combat.
These Warriors will probably be accompanied by a MSS-Lord, so keep in mind that you always bring a Character that you can "throw away" in a useless challenge.
It's how I deal with them: A naked sergeant to accept or issue the challenge and an IC to wipe out those Warriors.

As for the IC's with confusing rules: You should name them, because you can deal with everyone in its own way.
   
Made in us
Land Raider Pilot on Cruise Control





Denver

One thing that helped me in playing against Necrons was the realization that only 4 of the weapons in the entire Codex can reach over 24" (this doesn't take their mobility into account), but it was helpful nonetheless.

This message was edited 1 time. Last update was at 2013/08/01 15:45:46


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