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Dreadclaw Drop pod experimaental rules..  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ch
Morphing Obliterator






 happygolucky wrote:
 SoloFalcon1138 wrote:
aren't there already rules for the dreadclaw? and why is yours a walker?


Yes there are the FW rules but they are not dedicated transports they are fast attack options and outdated. and the FW ones are open topped skimmers, and personally I do not see a walking Drop pod going that fast, and this is meant to be a current edition for 6th ed. for the current CSM codex, and whilst giving it a distinction between the SM drop Pod and this one so it would not be a C+P job, and adding more variety.


Methinks you should read IA: Aeronautica. It's an update to 6th edition; make sure you read the fluff as well. The only thing you have right is that they are FA, and I don't see much of a problem with this (but then again, I don't use Heldrakes). They are flyers with the Hover rule (after landing once), because they lift off the ground again to redeploy troops elsewhere. In other words, they don't walk, they fly. This is the only difference needed, you can redploy troops in a way no other space marine army can.

... Just checked in Horus Heresy Betrayal, they cost 20 points more than normal, but can be taken as dedicated transport for certain elite squads and Dreadnoughts. The only problem is that units can't assault the turn they arrive.
 
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