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You are much better off keeping your troops safe and sound in the metal boxes. Poison dakka from venoms and the bodies inside raiders/venoms will chew through your squads and be maneuvered to snipe out the auto cannons.
I think demolishers are a bad choice against DE, as there is nothing you need that splat cannon against short of a grotesque blob. The other thing about russes is that Av14 is really AV 12 against every lance weapon your opponent brings(which will be numerous and make up most to almost all the AT they can field). If you insist on a russ, keep em dakka as you need to outshoot them quick, not wait a turn or two to splat cannon which can be negated by a lucky jink save or bad scatter.
Something you should take into account is that DE will probably have night shields on every skimmer they bring, reducing your shooting range by 6". Not much, as DE have 3' guns as well so you can just move 6 the next turn to get back into range, but it does matter for compounding fire(multiple guns in range of multiple targets), your grenade launchers, demo cannons etc. You will also be shooting through a jink save and possibly a flickerfield, a 5++ outright.
I strongly suggest hellhounds, as they can keep up with DE, have side armor 12 to negate flank shots, and their cannons are lethal to everything DE bring. You can torrent down almost any infantary, reaver jetbikes, beastpacks and skimmers with ease. The flame is unaffected by the night shields, and will burn through jink. It will also auto hit, giving you a decent chance of scoring a pin.
If I was bringing a mono DE list to fight this, I would have triple ravagers, and at least 4 or 5 raiders with cheap troops inside. Three venoms with blasterborne inside, and then maybe a giant beastpack(maybe all khymerae) with the baron.
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