Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2013/08/02 14:13:12
Subject: [Looking for a Game] RPG with persistent elements
I'm rooting for a (c)RPG with persistent elements, e.g. a town / castle / house that gets constantly upgraded as you play or, in general, a RPG where things you do have an actual, consistent impact on the game (not the Bioware crap).
For reference, I'd love a game similar to Recettar just without that TERRIBLE, TERRIBLE anime gak. I recently tried to play it and I love the general concept...I just couldn't bear playing it. I played it for 30 minutes and the japanese voices, the hours of exposition and the need to explain everything to you, literally, plus the horrible anime trash brought me on the verge of throwing up and I just couldn't keep playing.
The overall idea of such a game is what I am looking for, however, as in you having one major element (here: the store) that has a lasting impact on the game and can be upgraded throughout while on the other hand, there's the RPG part where you got a group of adventurers...adventuring. Preferably single player.
Thankful for any advice / suggestions!
This message was edited 1 time. Last update was at 2013/08/02 14:13:42
Mount and Blade...forgot about this game, still got a Steam account with it iirc I remember playing it but the movement / fighting felt very awkward. But thanks for the suggestion, I'll look back into it!
Guild Wars 2....I own it and played it quite a bit, but it's more about grinding events and it lacks some sort of upgradeable thingy that keeps me motivated. Also lack the time for a real MMORPG right now :( Thanks anyway for the idea!
@Chongara: It's not only the exposition, it's all of the things combined. Have you played Recettar? You start out and the "story" begins, clichee as hell, endless, meaningless talk, you then get to play for 10 sec and another wall of text shows up. You then play for a few seconds and...wall of text. Again. The game's not letting you do anything without explaining it in detail first. Ugh....and then the anime crap comes in for the finishing blow
@Chongara: It's not only the exposition, it's all of the things combined. Have you played Recettar? You start out and the "story" begins, clichee as hell, endless, meaningless talk, you then get to play for 10 sec and another wall of text shows up. You then play for a few seconds and...wall of text. Again. The game's not letting you do anything without explaining it in detail first. Ugh....and then the anime crap comes in for the finishing blow
This is hardly an answer to my question about how you got tired of hours of exposition after playing the game for one half of one hour.
I did play it, and thought it was OK. It was cute and the item shop schtick felt fresh. The dungeon sections were component as a randomly generated 2d hack-n-slash dungeon crawlers go. That said it lacked for polish and it could get very repetitive. All in all, a solid effort especially accounting for the fact it wasn't really a professional effort to begin with. Ultimately a charming distraction, but not really a stand-out game in any respect. I'd probably give it a C+.
This message was edited 1 time. Last update was at 2013/08/02 18:56:14
2013/08/02 21:11:11
Subject: [Looking for a Game] RPG with persistent elements
Obvious answer but how about skyrim? Or better yet the whole series with the "elder scrolls anthology" that's coming out soon! Ive been wanting some early TES games and this is perfect! All games and all DLCs!
2013/08/03 09:14:21
Subject: [Looking for a Game] RPG with persistent elements
Skyrim does have *some* persistent elements (buildings get ruined in Whiterun, thieves can get caught or get away depending on your success in Riften) but by and large there are some things that really should have caused more changes to the landscape that don't. A minor and perfectly understandable point about an otherwise excellent game, though.
I'm afraid the only other games I can think of that would fit the bill are Bioware ones - Mass Effect and Dragon Age - but that's more a case of your decisions affecting characters and plot points, and not so much the world around you.
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
2013/08/04 05:37:54
Subject: Re:[Looking for a Game] RPG with persistent elements
Super Ready wrote:I'm afraid the only other games I can think of that would fit the bill are Bioware ones - Mass Effect and Dragon Age - but that's more a case of your decisions affecting characters and plot points, and not so much the world around you.
There are DLCs that could apply, such as the upgradeable castle in Awakening. But OP specifically requested the "bioware crap" to be left off the list.
2013/08/04 09:26:35
Subject: Re:[Looking for a Game] RPG with persistent elements
Super Ready wrote:I'm afraid the only other games I can think of that would fit the bill are Bioware ones - Mass Effect and Dragon Age - but that's more a case of your decisions affecting characters and plot points, and not so much the world around you.
There are DLCs that could apply, such as the upgradeable castle in Awakening. But OP specifically requested the "bioware crap" to be left off the list.
Just to make this one clear: the "Bioware crap" referred to the really bad decisions / interactive storytelling in newer Bioware games...I hate those. There even is the term "Bioware decision" which means that there always is one solution that is clearly superior to the other options. This basically makes all moral decisions void and is a good sign of terrible writing. Dragon Age: Origins was an excellent game, I played the living hell out of it, but that really stood out as the usual "Bioware crap". The Witcher is worlds ahead of any Bioware game in this regard.
I'm a completionist / achievement whore, thus I love playing a game while also having a lot of options to upgrade your "base" or sth. I recently finished playing 1000000000 (title might be wrong ) and I was addicted to the game. It's no RPG, but the good ol' match 3 + tons of upgrade options made me a real sucker for it. Ridiculously awesome game, try it!
I guess it's not an RPG (although there are branching decision paths) but Mechwarrior 4 has a lot of persistent stuff going on in that you have to keep your mech repaired and equipped between missions. This is really true for any of the MW games (in my mind MW still stands for MechWarrior. I always do a double take when someone uses it to stand for Modern Warfare) but nothing before 4 is really stable on a modern computer.
Plus MW 4 is completely free online. The company that made the software put a free version out for an anniversary and a fan group continues to host the file online.
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote: Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man.
2013/08/04 19:24:50
Subject: [Looking for a Game] RPG with persistent elements
You could try that epic quest for epic loot (it might be 'Mighty quest for epic loot' cant remember) game. I watched a video about it and it looks like it has alot of flaws but certainly an element of what you're looking for.
It is an isometric action-RPG with a dungeon keeper style level editor. The concept itself is fantastic but unfortunately it's free to play and has the associated flaws.
AFAIK it has no story.
Like an above poster i would recommend Mount and Blade warband. Even if i would not choose to play it myself.
Mary Sue wrote: Perkustin is even more awesome than me!
2013/08/04 20:16:13
Subject: Re:[Looking for a Game] RPG with persistent elements
Oh, I just remembered another possible candidate. Didn't Red Faction Guerilla have a persistent world in that the havoc you leave behind remains in place? It's a plot-based game about an insurrection on a Mars colony, but it pretty much leaves you free hand on when and how to tackle an objective, and it features a rather complex physics engine for damage/destruction of buildings. It's really fun to blow up some bridge's support frame and then watch the tank convoy on it tumble down. Also, the visual style of the game is rather cool. I'm getting a huge "Total Recall" (the original) vibe from it.
Sigvatr wrote:Just to make this one clear: the "Bioware crap" referred to the really bad decisions / interactive storytelling in newer Bioware games...I hate those. There even is the term "Bioware decision" which means that there always is one solution that is clearly superior to the other options. This basically makes all moral decisions void and is a good sign of terrible writing.
We can only agree to disagree.
2013/08/05 03:00:24
Subject: Re:[Looking for a Game] RPG with persistent elements
Super Ready wrote:I'm afraid the only other games I can think of that would fit the bill are Bioware ones - Mass Effect and Dragon Age - but that's more a case of your decisions affecting characters and plot points, and not so much the world around you.
There are DLCs that could apply, such as the upgradeable castle in Awakening. But OP specifically requested the "bioware crap" to be left off the list.
Just to make this one clear: the "Bioware crap" referred to the really bad decisions / interactive storytelling in newer Bioware games...I hate those. There even is the term "Bioware decision" which means that there always is one solution that is clearly superior to the other options. This basically makes all moral decisions void and is a good sign of terrible writing. Dragon Age: Origins was an excellent game, I played the living hell out of it, but that really stood out as the usual "Bioware crap". The Witcher is worlds ahead of any Bioware game in this regard.
I'm a completionist / achievement whore, thus I love playing a game while also having a lot of options to upgrade your "base" or sth. I recently finished playing 1000000000 (title might be wrong ) and I was addicted to the game. It's no RPG, but the good ol' match 3 + tons of upgrade options made me a real sucker for it. Ridiculously awesome game, try it!
You're saying Bioware has terrible writing, then praising "The Witcher" in that regard? "The Witcher" is just a constant string of profanity in between people being terrible to each other, while spouting more profanity and a few awkwardly done zero-context sex scenes sprinkled in for good measure. It was as if they compiled a list of The top 50 most misguided ways to make your work "Mature" and proceeded to go down the list and execute each one as clumsily and with as little tact as possible.
This message was edited 1 time. Last update was at 2013/08/05 03:03:04
2013/08/05 06:24:45
Subject: [Looking for a Game] RPG with persistent elements
Oh wow Chongara. You could try to actually read what he wrote instead of focusing on two words out of context.
I guess most of your focus went into copy-pasting and not into reading comprehension.
Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration