I'll give it a go, and I believe I'm using Strict
RAW
Page 26: The Extended Run move is applied to a swooping
FMC because he is performing a "run action"
Page 27: Technically
RAW the units do not generate psychic powers but do generate warp charges
Page 27:
RAW there is no answer to this. It's how you play it.
HIWPI is after the roll you pick the unit
Page 27: If the warpstorm kills an enemy unit, the daemon player receives first blood. Here's the quote on First Blood:
The first unit, of any kind, to be removed as a casualty
during the game is worth 1 Victory Point to the opposing
player at the end of the game.
So if both an enemy unit and a friendly unit are removed from the warpstorm, both you and your opponent receive first blood. If your unit dies, your enemy receives first blood. If their unit dies, you receive first blood
Page 38: I believe that these shots wouldn't be precision because the character is not the one who is directly manifesting the power. The quote on Brotherhood of Sorcerers states that you may use the leadership of the character but nowhere does it state that he manifests the psychic powers. It also states that he takes the perils first.
Page 40: Yeah this is dumb but
RAW is he can't move and shoot. Again Dumb... I think it was an error they overlooked when they wrote the codex, because even in the white dwarf when they were playing a test game, the Burning Chariot moves and then shoots at full
BS (I'm Assuming)
Page 57:
ATM, with the rule worded the way it is, I believe it stacks upon itself with other fiends.
Page 58: Again,
ATM, this is not a shooting attack, so you are able to run. It just states "Pick a unit within 12"..."
Page 62: I understand with the way this is worded it doesn't specify whether or not it has to be in
CC, but I do not believe you benefit from the special rule unless using the weapon. So when he is shooting or vector-striking, he doesn't actually use the Weapon and therefore doesn't benefit from the rule. This rule I would say would be up for debate though
Page 63: Yeah, following the rules
RAW, the toughness of the Herald riding a disc goes up to T4
Page 64:
ATM, you can chain deepstrike off of icons. I don't think they intended this, but the way it is worded makes no mention of starting on the board or not.
Page 65: They probably didn't intend this, but yes you can get a 2++ with forewarning, and even make it re-rollable with tzeentch daemons and the Dark Blessing Gift
Page 66: I would go with the Hardback Copy, as that was put out first. That's the best i got... So it could be up for argue
Page 66: Unbreakable Hide and Warpforged Armour are not the same Daemonic Gifts, even though they follow the same rules, so you wouldn't re-roll this
RAW
I think most of these questions can be answered
RAW, and i did my best. Some of the rules that came up were not intended, but it's just the way they were written.