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Made in us
Devastating Dark Reaper







Big guns have made me decide that the old way of running wraiths across the table will not survive the lists that I will face going into the feast of blades qualifier. Too slow.. Too Predictable... Instead I have decided to enter a new epoch beyond the walking dead. . . Incredibly Stealthy Wave Serpents and 5 Man Wraith Assault Units! Led by none other than the phoenix lord himself who will confer his USRs infiltrate and stealth apply to his wave serpent in which he will outflank with accompanying Wraithguard with Distortion Scythes. Rangers and Wraithguard with cannons and seer will be on the table with stealth and shroud on tanks accordingly. The last wraith squad hides in the backfield and holds the rearguard position on an objective. The rangers won't actually be able to start the game in the serpent, but they can infiltrate to a forward position and meet the wraithguard there. Jetbikes in reserve to hide and score after the wave of wraith devastation. Tactics and use being covered, here is the list:

Karandras
Spiritseer

5x Wraithguard
-Wave Serpent w/Scatter Laser/Holo Fields
5x Wraithscythes
-Wave Serpent w/Scatter Laser/Holo Fields
5x Rangers
-Wave Serpent w/Scatter Laser/Holo Fields
5x Wraithguard
3x Windriders w/Cannon
3x Windriders w/Cannon

7x Warp Spiders

Wraithknight w/Suncannon/Scattershield/Scatter Laser


Looking for all comments, recommendations and speculations for success at the feast of blades.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Trustworthy Shas'vre






Stealth will apply to his waveserpent?

I believe it is against RAW to infiltrate a unit without Infiltrate, as the IC is added to the squad after it is deployed making infiltrating with non infiltrators impossible.

I'm having trouble trying to understand exactly what you are trying to do with Karandras, the Rangers, and the Serpent.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Fresh-Faced New User




Zag, if an IC joins a unit he confers the USR to the unit; it just dosnt work the other way. Iylander, I run my Wraithlord vanilla and its way better.
   
Made in us
Devastating Dark Reaper







The RAW says that the tank may be outflanked with the independent character inside the troop squad, which can take a dedicated transport. There is no more reference to a Phoenix Lord Only Confers to Aspect Squads and some such, those are USRs which apply to the entire squad even when there is only one model that possesses the ability to guide his troops into incredible action. The troops I have chosen for Karandras to accompany are Wraithguard with Distortion Scythes. Ambush of Blades Indeed.

Rangers are best left in reserve or in this case deployed/infiltrated for confusion, where there is no line of sight to them leaving the enemy unable to target them. Making them practically display their stealth capabilities. Serving as the marker point for the wraith/rearguard to merge on and deploy while advancing a stealth emergency tank to pick up any stranded wraith teams and deploy their ranger payload for a stealth objective grap amidst the confusion. While facing the threat Karandras will be screaming from the flank towards the enemies toughest targets... not to mention the wraithknight smash. And Slay the Warlord almost guaranteed. Imagine the flamer carnage.. Can't deploy from a transport and assault... But can deploy Distortion flamers for both initial targeting, survival and overwatch, allowing you to place Karandras exactly where he wants to be, amidst the opponents toughest models from an unseen vector, his warlord power bordering on preposterity. .. All distracting the opponent from the primary objectives which the carefully hidden and highly mobile troop choices follow up the wraiths, which are also scoring thanks to the spiritseer on what should be the forward objectives, backed up by the extra tank with the rangers, which are cheaper than dire avengers, hide better in the open, confer stealth to their transport and move through cover to achieve ideal hidden configurations for character hunting.. which can never be relied upon, but all well. not as good at shooting, but who cares, ranger survivalist wraith rescue teams sound totally feasible. Plus, I'm pissed off that my rangers can never hold their objective when I let them know where they will be for the entirety of the game..

I don't know why anyone hasn't used rangers before for a serpent heavy list, stealth to their transport is epic and they can hide behind the wreckage of something quite well.. as compared to avengers in most situations.

Also, the lack of a tarpit has been replaced with a flaming heap of enemy corpses with Karandras panting in blood spattered rage as harmony descends upon the flame.

Wave Serpents ensure are effective against flyers and against the odd hellchicken or other some such doomscythe nonsense. Not only do they feature twin linked weaponry, but also a joking attitude about flamers of pretty much any sort.. Except for my poor rear guard, but Careful layering and hiding like every wraith depended upon it might hold through even in the absolute worst of it.

If any of this does violate rules then I would be highly pleased to know. Stealth and Karandras in a serpent with Wraithscythes is awesome enough to justify all of this anyway, because that is a frightening eldar ambush.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Executing Exarch





The Twilight Zone

Most USR's of passengers do not confer to their transports, sadly(stealth and shrouded being in this group). So your idea of using rangers and karandras to make them have awesome cover saves wont work.That said, its okay cause serpents are plenty strong.

Good idea to use karandras with scytheguard, his warlord trait means the scythes will kill anything they look at, and don't forget monster hunter to instagib your enemies favorite MC(looking at you, riptides and dreadknights!)





This message was edited 1 time. Last update was at 2013/08/05 04:20:32


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Martial Arts Fiday






Nashville, TN

Stealth cannot be conferred to a units transport by the unit itself.

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Don't mess with the Blade and Bolter! 
   
Made in us
Devastating Dark Reaper







It is sad that I can't have mega transports. I just realized that my hopes for stealth and shrouding are kaput.. Alas I'll have to actually be stealthy and just hide the things. Would anyone change anything in particular, or does it probably have a pretty good chance as it stands?

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

I would run your wraithknight stock and take the extra points to get more spiders. No reason you can't get 5+ cover save and save yourself the points from the extra wargear for the knight.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Devastating Dark Reaper







The main thing that draws me to this build is the suncannon. It's a dream against infantry of every shade and variety. I have wraiths and spiders to handle the AT. plus without perfect timing there's too many cover saves to worry about. I mean if you spend that many points on a delivery platform.. Don't you want to put the big gun on it?

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Trustworthy Shas'vre






You have a plethora of anti infantry firepower already, save the points and run the Wriathknight stock. You don't need more S6.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Devastating Dark Reaper







AP2 at range! The best way to remove threats from the serpents.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

The problem with overloading a WK with points is he's never going to win them back. Yes you have other things to handle tanks, but you want something that makes him a giant glowing threat. You *WANT* them to shoot at it, because it will survive, and when the rest of your army isn't taking shots, they're not going to enjoy the responding salvo.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
Trustworthy Shas'vre






deathmagiks wrote:
The problem with overloading a WK with points is he's never going to win them back. Yes you have other things to handle tanks, but you want something that makes him a giant glowing threat. You *WANT* them to shoot at it, because it will survive, and when the rest of your army isn't taking shots, they're not going to enjoy the responding salvo.


Exactly, and by running him stock he has the means to easily drop two AVs during the course of a game. If he does that and gets shot alot he is well worth it!


AP2 at range, you have a ton of firepower, most of it S6. The Heavy Wraithcannons are scary and the cheaper and scarier the Wraithknight the better.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
Made in us
Devastating Dark Reaper







Alright, first test game with the list. Overwhelming victory against the Tau. We rolled randomly between the three qualifier missions and got Hammer and Anvil, Big Guns Never Tire. The deployment obviously conferred some advantage due to the closeness of our forces, but the list performed exceptionally. Here's why:

Firstly the deathstar of Karandras with Wraithscythes in an outflanking serpent.. Not a thing wrong. Came on second turn. Turbo boosted equal distance between crisis suits, a riptide and one surviving broadside deep in the opponents backfield. Target saturation saw the tank go untouched as both of my wraithguard squads deployed and fired on the spirit marked riptide who only took two wounds. All three of my serpents dropped shields also, in addition to warp spiders creating so much havok that my jetbike squads went untouched. Also the wraithknight was getting really close at this point, but just out of charge. More on him later. The doomstar deployed with ambush of blades and flamed the unit of suits to death, proceeded to take three casualties and Karandras lost one wound. Perfect as overwatch took off another as the riptide charged in. Challenged. And proceeded to go down on my turn as my ninja grandmaster presumable was crawling on his back ripping wires and decapitating that little head of his. No further action. Game Called. No way to stop this unit really.. Just nasty.

The wraithknight is sooooo much better with the suncannon. First salvo killed two drones and a broadside. Second salvo killed a few more drones. Third salvo killed more drones, resulting two player turns of combat saw him kill four body guards and Commander Farsight. Final Salvo killed off ten fire warriors. Leaving my opponent with only kroot in reserves for objective grabbing which my wraithknight would have killed pretty easily anyway. Honestly longstrike didn't bother me too much, definitely glad I had the Suncannon for some much needed suit killing and the invulnerable didn't do anything.. But it was nice to have. My wraithknight system seems to be: aim at most valuable anti tank/heavy infantry unit or command section on the board. Advance in smashing charge breaking enemies back. Wiping Out troops from objectives. In that order. A level of versatility that the base Knight does not provide. If I need to kill a tank I'll curb stomp it or send in the wraithguard.

Wave Serpents with wraithguard. Awesome. No clue why I haven't been fielding them like this the whole time. Such great tanks. The wraithknight is an enormous percieved threat. Very little anti tank saw it's way to them and they laughed off everything that did. One glance between three serpents all game. Against Tau!

The whole ranger switcharoo failed spectacularly due to the riptide not liking my rangers. Glad he wasted that valuable shot anyway.


Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Regular Dakkanaut




I am going to have to side with Iyandenseer here, the suncannon on the Wraithknight is well worth it. I have played 12 games with my d-scythe wraith list with a suncannon Wraithknight and it has always paid for itself, every game. While the 2nd WK I run is a stock one and it has done well also, watching entire units of terminators get wiped away from the TL on the Suncannon is more than worth it.

Everyone always says you will never get your points back, I just dont see that when I play, it is devestating to play it. I even saturate on str 6 when I play and I dont see a thing wrong with it. With the suncannon WK you simply have to not be afraid to constantly move foward and charge every turn. The WK, I find, takes no finesse to play at all, just rush, shoot, charge, win.
   
Made in us
Devastating Dark Reaper







That's pretty much his advantage indeed. The wave serpents require a degree of finesse, so it's a great relief and boon to their survivability to have that blatant 'smash' element to your force to take some of the heat off and be strong where the rest of your force is fragile.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Agile Revenant Titan






Austin, Texas.

I think that is a very good list, like the use of candarus. Glad it's doing well

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
 
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