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Thousand Sons Successor Assault Force (1850 pts)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in kr
Fresh-Faced New User





HQ:

Thousand Sons Sorcerer, Mastery Level 3
Crook of Y'ha-nthlei (counts as Force Axe)
Mark of Tzeentch
Sigil of Corruption
Spell Familiar
Disk of Tzeentch
Veteran of the Long War

Troops:

Sorcerer with Gift of Mutation, Force Axe and Melta Bombs, 9 accompanying Thousand Sons. Chaos Rhino with Warpflame Gargoyle
Sorcerer with Gift of Mutation, Force Axe and Melta Bombs, 9 accompanying Thousand Sons. Chaos Rhino with Warpflame Gargoyle
Sorcerer with Gift of Mutation and Force Axe, 14 accompanying Thousand Sons

Fast Attack

Heldrake with Baleflamer
Heldrake with Baleflamer

Heavy Support

Chaos Predator with three Lascannons
Chaos Predator with three Lascannons



As far as I can tell, MEQs get wrecked, but I don't have much in the way of TEQ killing. Was tempted to put Icons of Flame on the TS squads to deal with hordes, but I think the two heldrakes are good enough for that, not to mention the warpflames on the rhinos.

Comments? Suggestions? Rude comments about my mother?
   
Made in fi
Warp-Screaming Noise Marine






Gift of mutation is maybe the worst points waste in the whole CSM codex! Get rid of them and get something usefull with those points.

White Scars Space marines
Daemons 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






I second your thought that you needn't bother with Icons of Flame. 5pts on the rhinos? Sure! 15pts on already expensive units? No thanks.

I disagree that GoM is the worst points waste in the codex, but do agree that they're not worth the points in your list. In my experience best saved for multi-wound units that will reap the benefits longer. Yes there are definitely some fun boons that could help, even though most are geared to CC (unlike Thousand Sons!). But the likeliness of rolling anything useful to a 1W Sorc? Meh. Gives you 30pts; 2 havoc launchers on the Rhinos to go with the Warpflame? Or 2 rhino-mounted combi-plasmas, and an additional combi-bolter each (Or GoM on your HQ) to help with TeQ?

Running your Sorc on the Disk of Tzeentch makes me worry that you're considering scooting him around the table sans escort. But you're more clever than that. ...Right? 'Cause Jetbike doesn't confer any special rules on the unit he joins with, AFAIK, and giving your opponent First Blood & Kill the Warlord in a nice expensive 1-shotable package isn't something anyone wants to do. Besides, that's 30pts to pop in another Thousand Son!

This message was edited 1 time. Last update was at 2013/08/05 10:50:00


-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Painlord Titan Princeps of Slaanesh





Take a vindicator to kill termi. Be careful their termi can ds behind the vindi n pop it. Or take forgefiends with ecto plasmacannons.

I nerver realy like how many players are combining thousand sons with heldrake. Both are ap3 except the bf ignores cover. I feel that with 40 inferno bolters you do not need 2 bf templates. Instead i would take spawns to intercept and tie down close combat squads. Or take bikes or raptors with meltaguns to pop tanks since they can move 12"-18" (bikes turbo). That way i can take those vindi or plasmafiends to kill TEq.

This message was edited 1 time. Last update was at 2013/08/05 17:38:45


 
   
Made in kr
Fresh-Faced New User





Running your Sorc on the Disk of Tzeentch makes me worry that you're considering scooting him around the table sans escort. But you're more clever than that. ...Right? 'Cause Jetbike doesn't confer any special rules on the unit he joins with, AFAIK, and giving your opponent First Blood & Kill the Warlord in a nice expensive 1-shotable package isn't something anyone wants to do. Besides, that's 30pts to pop in another Thousand Son!


I'm... not a smart man. :c

It really was just the idea of my dude zooming about that got me. Do the CSM have jetbike units aside from disks of tzeentch?

I nerver realy like how many players are combining thousand sons with heldrake. Both are ap3 except the bf ignores cover. I feel that with 40 inferno bolters you do not need 2 bf templates. Instead i would take spawns to intercept and tie down close combat squads. Or take bikes or raptors with meltaguns to pop tanks since they can move 12"-18" (bikes turbo). That way i can take those vindi or plasmafiends to kill TEq.


Yeah I realized that. I was thinking of swapping one of them out, and replacing the other one's baleflamer with the hades autocannon for better anti-air (because IMO their point was anti-horde as well as vector striking flyers)

I'm not too worried about the tanks because of the tri-las Preds tbh, but I could see myself swapping those out too for something less... well boring.


Currently, I'm thinking of dropping one of the small squads of TS marines, one of the heldrakes and the tri-las preds, dropping the disk of tzeentch (or maybe replacing it with that daemon flamer just for extra anti-horde if I do replace the baleflamer with a hades autocannon) then maybe allying myself with chaos daemons or guard and picking up some anti-TEQ from there.

   
Made in us
Painlord Titan Princeps of Slaanesh





Does guard have plasma cannon lrbt?
A squadron of 3 vendetta is great anti air.
   
 
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