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![[Post New]](/s/i/i.gif) 2013/08/05 07:40:10
Subject: [Orks] Missing the Waaagh?
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Foolproof Falcon Pilot
Livingston, United Kingdom
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Hey all,
Do any other Ork players out there miss the days when "Calling the Waaaagh" was a big moment in the game? I remember in 5th edition, when you'd have this in mind as about the most critical single turn in the game; the turn when you'd be trying to connect as many charges as possible, and when you'd offer your libations and prayers to the dice gods to give you a good chance of really pushing an advantage.
Then 6th edition hit, and I stopped caring about the Waaagh; indeed, it became simply "the Dakkajet's good turn" instead, while all the boyz mostly ignored it. I had a game versus my regular Tau opponent, and he looked at me with real concern in his eyes circa turn 5, a question on his lips: "You never called your Waaagh?" It was as though he felt something critical was lacking from the game, some element of the experience was missing. It was the Big Push that would determine the success of my "rush forward and cut their knees off" strategy; it was the turn which my opponent had to resist, the high wave in the Ork tide; now it isn't really anything at all.
Any other sad panda Ork players out there?
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![[Post New]](/s/i/i.gif) 2013/08/05 08:08:11
Subject: [Orks] Missing the Waaagh?
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Screamin' Stormboy
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i totally get that, when im not playing gaz i sometimes forget to call a war intirely. Unless i have a dakka jet in play. It's pretty depressing. I hope it gets buffed for 6th ed codex.
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Wakatipu40k
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![[Post New]](/s/i/i.gif) 2013/08/05 08:53:05
Subject: [Orks] Missing the Waaagh?
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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The times i only call waagh these daysare when im not sure pg making a charge... That or when playing with dakkajets
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2013/08/05 09:03:05
Subject: [Orks] Missing the Waaagh?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, I've often totally forgotten my Waaagh! in 6th when not fielding dakkajets, when fielding dakkajets I'm calling it just for them. While getting fleet for the turn you charge is nice, it does very little besides assuring you don't fail your charge. That's great and all, but before the Waaagh! enabled you to make impossible charges, catch up to fleeing shooting units and bridge the rapid fire gap. Sometimes I even held it up to the very last turn and used it to make charges onto objectives. In addition it loses a lot of value due to the fact, that you don't really want to charge anymore.
I really hope that in our new codex, every unit gets a special Waaagh! ability like the planes have. Shooty units get an additional shot, slugga boyz and nobz get more charge range, vehicles become faster, warpheads blow themselves up twice. Something to get that "high wave" you perfectly described back.
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This message was edited 1 time. Last update was at 2013/08/05 09:03:48
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2013/08/05 09:46:40
Subject: [Orks] Missing the Waaagh?
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Big Mek in Kustom Dragster with Soopa-Gun
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I think i have used my Waaagh! a grand total of 2 times outside dakkajets or Ghazzy's self-buffing one.
Both of these times were last-minute "I need to get to this objective" so i called it to reroll my usual run rolls of 1s and 2s. I rarely get in that situation though as im either tabling my opponent, already camping objectives by turn 4, or there is no possible way i can win with wtf just happened lol.
Even if they got rid of Fleet to let us do it, i would love it if the Waaagh! let us run then charge a turn. Would much rather forego shooting to catch a fast bugger or get in combat before getting plastered out of range with a possible 18" charge range than Fleet on a 12" charge.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/08/05 10:03:50
Subject: [Orks] Missing the Waaagh?
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Waaagh! Warbiker
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I used ghazzy's when I fielded meganobs. And my jet. other than that, never used it in 6th.
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![[Post New]](/s/i/i.gif) 2013/08/05 10:29:59
Subject: [Orks] Missing the Waaagh?
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Foolproof Falcon Pilot
Livingston, United Kingdom
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Jidmah wrote:Yeah, I've often totally forgotten my Waaagh! in 6th when not fielding dakkajets, when fielding dakkajets I'm calling it just for them. While getting fleet for the turn you charge is nice, it does very little besides assuring you don't fail your charge. That's great and all, but before the Waaagh! enabled you to make impossible charges, catch up to fleeing shooting units and bridge the rapid fire gap. Sometimes I even held it up to the very last turn and used it to make charges onto objectives. In addition it loses a lot of value due to the fact, that you don't really want to charge anymore.
I really hope that in our new codex, every unit gets a special Waaagh! ability like the planes have. Shooty units get an additional shot, slugga boyz and nobz get more charge range, vehicles become faster, warpheads blow themselves up twice. Something to get that "high wave" you perfectly described back.
I like that last idea - a lot like the Sister's faith points.
Also the not wanting to charge thing is very sad. I didn't get into Orks because I wanted to shoot stuff :/
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![[Post New]](/s/i/i.gif) 2013/08/05 10:34:33
Subject: [Orks] Missing the Waaagh?
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Lead-Footed Trukkboy Driver
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I used it for the Fleet part for the first time in 6th edition, 2 days ago. I really needed to get a charge on some Tactical Marines with my Warboss...
Other than that, it's always been for Dakkajets / Ghazzie... So boring. :(
Charles Rampant wrote:Also the not wanting to charge thing is very sad. I didn't get into Orks because I wanted to shoot stuff :/
Same here. I'm getting sick of having to max shooting in my lists. If I wanted a shooty army I would have played IG or Tau...
BRING BACK THE WAAAAAAAAAAGH GW please.
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This message was edited 1 time. Last update was at 2013/08/05 10:35:54
Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/08/05 11:12:16
Subject: [Orks] Missing the Waaagh?
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Big Mek in Kustom Dragster with Soopa-Gun
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With hope, the new dex will not only give us an incentive to go back to slugga/choppa but give us better means to actually get there with more than 1/3 of our numbers.
Right now its really only bikers that get to charge because they get there before any real dakka hits them. Everything else gets shot to holy hell and back before getting to charge, shootas are mainly better because of drive-by potential and anti-countercharge since they shoot so much.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/08/05 19:39:20
Subject: [Orks] Missing the Waaagh?
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Acolyth
Fairborn, Ohio
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pray to ork and mork for better rules in new codex!
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Successful swap shop trades: 3 |
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![[Post New]](/s/i/i.gif) 2013/08/06 07:31:30
Subject: [Orks] Missing the Waaagh?
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Heroic Senior Officer
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Starting up orks only to see 6th turn them into a green IG was not a fun day.
I got one good Waaaargh in during 5th. Now I often forget it exists. I think its a major contributor to me just not enjoying 40k much anymore. The Waaaargh used to be a moment that defined the game. Now its just kind of a small foot note. For goodness sake even IG orders have a more meaningful impact right now.
Between footgiard getting kicked in the balls and orks losing a lot of assault ability, I don't really have anything left to fall back on.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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