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Made in us
Flailing Flagellant




Columbus, OH

I have two lists that I am looking at running for a tournament later this month. There are three main lists that I am very worried about, the necron air force, a flying circus variant and an imp guard air force list (off the top of my head 3 squads of three Vendettas, a Vulture and two Thunderbolts). At the same time I still need to have a some what decent all comers list. I am curious as to what others may use. I am open to purchasing a Crimson Hunter I would only like to do that as a last resort. The two lists I have are as follows.

List 1
Farseer, Jetbike, Runes of Whitnessing, Spear
135

Farseer, Jetbike, Runes of Whitnessing, Spear
135

HQ 270

5 Fire Dragons
Wave Serpent, Twin-linked Bright Lance, Shuriken Cannon, Holo Fields
255

5 Fire Dragons
Wave Serpent, Twin-linked Bright Lance, Shuriken Cannon, Holo Fields
255

Eliet 490

6 Jet bikes, 2 cannons
122

6 Jet bikes, 2 cannons
122

6 Jet bikes, 2 cannons
122

3 Jet Bikes
51

Troops 417

7 Swooping Hawks, Exarch
106

9 Warp Spiders
171

Fast Attack 277

2 War Walkers, Scatter Lasters, Star Cannon, Holo Fields
170

2 War Walkers, Scatter Lasters, Star Cannon, Holo Fields
170

2 War Walkers, Bright Lances, Holo Fields
170

Heavy 510

2000

_________________________________________________________________
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

List 2
Farseer, Jetbike, Runes of Whitnessing, Spear
135

Farseer, Jetbike, Runes of Whitnessing, Spear
135

4 Warlocks, Jetbikes, 2 Spears
220

HQ 470

6 Jet Bikes, 2 cannons
122

6 Jet Bikes, 2 cannons
122

6 Jet Bikes, 2 cannons
122

6 Jet Bikes, 2 cannons
122

3 Jet Bikes
51

Troops 539

6 Swooping Hawks, Exarch, Hawks Talon
116

2 Vypers, Shuriken Cannon, Bright Lance
140

2 Vypers, Shuriken Cannon, Bright Lance
140

Fast Attack 396

Fire Prism, Holo Field, Crystal Targeting Matrix
165

Night Spinner, Holo Field, Crystal Targeting Matrix
155

3 War Walkers, Scatter Lasters, Holo Fields
255

Heavy 575

2000

The first list the Farseers attach to a bike squad while they throw around as much psychic stuff as possible. The second list has them split up in different squads generally while the warlocks split up as well. The warlocks with the Witchblades are the ones with the Farseers.

 
   
Made in us
Swift Swooping Hawk





Oklahoma

The second list looks better because I don't think firedragons are really worth it in the new codex. There is enough other AT options out there especially with how cheap brightlances are now.

In the second list, I would drop the night spinner for an equal amount of warp spiders, and also put spears on all 4 warlocks.

I would also drop the holo fields on the war walkers and exchange a squad of vypers for another fire prism. I think fire prisms are pretty awesome since they each have a str5 ap3 large blast and a str 9 ap 1 lance. Its super versatile and a pain to kill.

It looks like a pretty solid list if you have all the jetbikes to field it. Goodluck out there

Craftworlds Eldar: 8500
Dark Eldar: 1000
Harlequins: 1000
Raven Guard: 1500
Tyranids: 1500
 
   
Made in us
Regular Dakkanaut




New York, NY

Honestly, I'm starting to think taking Warlocks might actually be worth it, especially for bike squads. You are guaranteed to buff their 5+ jink to a 3+ if you get a power you really don't want, but more importantly, you might roll and attain the ability to buff your 3+ armor save to a 2+. That possibility is invaluable if you think you might be running into a lot of weapons that are AP 3 and ignore cover... so Helldrakes.

I'd go with list two. Are you going to put a Warlock in each 6 man bike squad?

This message was edited 1 time. Last update was at 2013/08/06 06:45:18


 
   
Made in us
Flailing Flagellant




Columbus, OH

 Helvost wrote:
The second list looks better because I don't think firedragons are really worth it in the new codex. There is enough other AT options out there especially with how cheap brightlances are now.


The Fire Dragons are to deal with MCs, Armor and things such as Paladin squads. The Wave Serpents will hopefully allow me to get close to fliers and be able to get at least one 6 with the Dragons when I put guide on them. The bright lances as well allow me to take down armor from range, however I have thought of switching them to scatter lasers to fulfill more of an AA role. I do not know however if this cripple my ability to deal with AV 12+.

 Helvost wrote:
In the second list, I would drop the night spinner for an equal amount of warp spiders, and also put spears on all 4 warlocks.


I could do this, and it seems a good trade, however will this cause problems when dealing with hordes?

 Helvost wrote:
I would also drop the holo fields on the war walkers and exchange a squad of vypers for another fire prism. I think fire prisms are pretty awesome since they each have a str5 ap3 large blast and a str 9 ap 1 lance. Its super versatile and a pain to kill.


HF on the WW are almost mandatory for me. Wile it is a little expensive combined with outflank there is a very good chance that I can get at the very least a 4+ and many times a 3+. I am also not sold on Fire Prisms as they have only do what I want them to do 1/3 of the time. It could be in my application but it is a point sink non the less. Either the are killed right away or on a guided Fire Prism I failed to hit two turns in a row... I will play test it however and see if two make a big difference in my opinion and application.

 Helvost wrote:
It looks like a pretty solid list if you have all the jetbikes to field it. Goodluck out there


I actually have a few more... Thank you sir.

Purple Saturday wrote:
Honestly, I'm starting to think taking Warlocks might actually be worth it, especially for bike squads. You are guaranteed to buff their 5+ jink to a 3+ if you get a power you really don't want, but more importantly, you might roll and attain the ability to buff your 3+ armor save to a 2+. That possibility is invaluable if you think you might be running into a lot of weapons that are AP 3 and ignore cover... so Helldrakes.


This would be amazing, if the warlocks were not LD 8. I actually starting to think that it is not worth the 55 point investment due to low LD, on the flip side though I have had one hold up to Saint Celestine, a Sargent with a Power fist and a few other challenges that have allowed me to win games. Things would be a lot different if they were LD 9, at least then they would bump up the squads LD.

Purple Saturday wrote:
I'd go with list two. Are you going to put a Warlock in each 6 man bike squad?


That is the idea, then stack which ever one doesn't have a spear with a Farseer. Thank you sir.

 
   
Made in gb
Shrieking Guardian Jetbiker



Essex :|

115: Farseer w/ jetbike
115: Farseer w/ jetbike
250: 5 Warlocks w/ jetbike

122: 6 Windriders w/ shuriken cannons
122: 6 Windriders w/ shuriken cannons
122: 6 Windriders w/ shuriken cannons
122: 6 Windriders w/ shuriken cannons
122: 6 Windriders w/ shuriken cannons

190: 10 Warp Spiders

210: 3 War Walkers w/ scatter lasers
255: 3 War Walkers w/ bright lances and holo-fields
255: 3 War Walkers w/ bright lances and holo-fields

Obviously you can't have this exactly but hope I helped a little bit.

650

<- armour save
<- invulnerable save
<- cover save
<- scatter
<- morale check
<- psychic test 
   
 
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