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Made in gb
Water-Caste Negotiator




Hey guys, this is my Farsun/GOI list. The basic idea is that the Space Marine Librarian joins the Farsight/Shadowsun Bomb and uses Gate of Infinity to deepstrike them around the board making sure that the bomb is not a 1 hit wonder. It also allows the bomb to be causing damage from turn 1, as they can be on the board behind the Aegis Line with the Broadsides which will give it a 2+ cover save, then they can GOI 24" and will not scatter thanks to Farsight's Warlord Trait. In support, I have 5 scoring units that are relatively mobile thanks to Outflank and the Kroot units have the Acute Senses special rule thanks to the hounds. The pathfinders are there to help the bomb do its thing and to try to help the Broadsides aswell. The Broadsides are primarily there for Anti-Air, though they can help with weight of fire against some other things. Here is the list:

HQ - Commander Farsight (Warlord)
HQ - Commander Shadowsun
HQ - Librarian w/ Force Axe + Gate of Infinity and Null Zone

HQ - Bodyguard
1/ Iridium Battlesuit / C&C Node / MSSS / Drone Controller / Vectored Retro Thrusters / Onager Gauntlet / Neuroweb System Jammer // 2x Gun Drones
2/ Plasma / Plasma / Puretide Engram Neurochip // 2x Gun Drones
3/ Plasma Rifle / Plasma Rifle / Target Lock // 2x Gun Drones
4/ Plasma Rifle / Plasma Rifle / Target Lock // 2x Gun Drones
5/ Plasma Rifle / Plasma Rifle / Vectored Retro Thrusters // 2x Gun Drones
6/ Fusion Blaster / Fusion Blaster / Target Lock // 2x Gun Drones
7/ Fusion Blaster / Fusion Blaster / Target Lock // 2x Gun Drones

Troops - 5x Scouts w/Sniper Rifles
Troops - 10x Kroot w/Sniper Rounds + Hound
Troops - 10x Kroot w/Sniper Rounds + Hound
Troops - 10x Kroot w/Sniper Rounds + Hound
Troops - 10x Kroot w/Sniper Rounds + Hound

Fast Attack - 6x Pathfinders
Fast Attack - 6x Pathfinders
Fast Attack - 5x Pathfinders

Heavy Support - 2x Broadsides w/ EWO
Heavy Support - 2x Broadsides w/ EWO

Fortification : Aegis Defence Line


I am looking for ways that I can make this list even better as on paper it looks like it could be very tough to deal with? Also does anyone have any experience playing with a similar list or against it?

This message was edited 1 time. Last update was at 2013/08/06 17:41:17


 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in us
Hoary Long Fang with Lascannon






Been play testing against it quite a bit now to help my friend shape his. It's a super powerful list which most Armies don't have the tools to deal with. I will say I'm not an expert.

I think it would work best with two Skyrays and one squad of Broadsides. Skyfire Markerlights will help the Bomb kill fliers/FMCs. Plus the alpha strike capabilities.

I don't think you need Pathfinders at all. Sides are TL, Bomb is TL and ignores cover. Better off with Skyrays to provide markers.

I also like missle pods in the bomb, lets you extend the "kill range" when shooting at Hordes, and more split fire to kill light vehicles (and fliers to rear armor)

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in gb
Water-Caste Negotiator




I had completely discounted Skyrays... that is a very good point. So you would suggest I drop 1 Squad of Broadsides and the Pathfinders and add 2 skyrays, if I can find the points I will add a Third Broadside to the Remaining Squad. I am not a fan of Missile Pods, as I find Fusions to be much more Killy and I will be in range for them thanks to Gate of Infinity.

This message was edited 1 time. Last update was at 2013/08/06 17:56:20


 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in us
Water-Caste Negotiator




Louisiana

You have the army list about nailed down. You basically put all your hopes and dreams into the death star and hope for the best. The FOC looks proper, so it's a legal list.

The only problem I've ever had with this list is that you have a massive unit, that can only be a few places at once, that also has an amazingly large foot print. If the player you are playing against is aware of your shenanigans, he can set up his army and terrain to counter your turn 1 attack. Since you can only be in one place at one time, you'll have to travel around if he decides to split up his army to avoid you, which they probably will.

Since you have such a large foot print, you can't possibly put the entire unit in cover, so a player can focus fire the units exposed and you lose pretty much all the cover save advantages. That's if they do not have anything that can strip cover saves from you already. The army is weak against pie plates as well. You also put your life in the hands of the dice gods when you go to make your jet pack retreat after shooting.

If you already have Tau models, and want to try something fun and crazy, do this list. If you're planning to buy Tau models to specifically do this, i'd advise against it. A deathstar, while strong and exciting, isn't always an auto-win.


I'd still like a FAQ on the ability to use farsight's deepstrike rules with the GOI.


Automatically Appended Next Post:
anonymou5 wrote:
Been play testing against it quite a bit now to help my friend shape his. It's a super powerful list which most Armies don't have the tools to deal with. I will say I'm not an expert.

I think it would work best with two Skyrays and one squad of Broadsides. Skyfire Markerlights will help the Bomb kill fliers/FMCs. Plus the alpha strike capabilities.

I don't think you need Pathfinders at all. Sides are TL, Bomb is TL and ignores cover. Better off with Skyrays to provide markers.

I also like missle pods in the bomb, lets you extend the "kill range" when shooting at Hordes, and more split fire to kill light vehicles (and fliers to rear armor)


That's a good point that i overlooked. The pathfinders would be overkill on a list that can already shoot really well.

The skyrays would be really good against a flyer list too. You can flatout your skyrays all day until the fliers show up, and then FIRE EVERYTHING! at the planes and blow them up the turn they come in on.

This message was edited 4 times. Last update was at 2013/08/06 19:00:25


 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

You bringing this to BloodChalice? I know for a fact there will be a couple of lists there which will eat this bomb for breakfast.
This is very much one of those rock/paper/scissors match ups. Either you roflstomp and wreck face... Or you get demolished.
I would adress the problems you will have with flyers, and take some more weight of fire.
As has been mentioned skyrays help for flyers (if only for skyfiring markerlights).
Other than that I would consider taking some fire warriors as opposed to the pathfinders to add some more anti-horde, as well as being effective against light vehicles. The kroot have MC duty covered.
Maybe try and fit a flamer/flamer/target lock suit in the bomb to help with hordes and overwatch?


Automatically Appended Next Post:
Also consider adding a quad gun or an icarus to the ADL to help with flyers.

This message was edited 1 time. Last update was at 2013/08/06 18:22:51


Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in gb
Water-Caste Negotiator




How does this look for an improved list, I have included 2 Skyray's for Anti-Air duty, which I can Flat-out until the Fliers Arrive to give me a 3+ Jink Save w/ the Disruption Pods. I have also included a 2 Man crisis suit team w/2 Flamers each for Anti-Horde Duty. What do you think?


HQ - Commander Farsight
HQ - Commander Shadowsun
HQ - Librarian w/ Force Axe + Gate of Infinity and Null Zone

HQ - Bodyguard
1/ Iridium Battlesuit / C&C Node / MSSS / Drone Controller / Vectored Retro Thrusters / Onager Gauntlet / Neuroweb System Jammer // 2x Gun Drones
2/ Plasma / Plasma / Puretide Engram Neurochip // 2x Gun Drones
3/ Plasma Rifle / Plasma Rifle / Target Lock // 2x Gun Drones
4/ Plasma Rifle / Plasma Rifle / Target Lock // 2x Gun Drones
5/ Plasma Rifle / Plasma Rifle / Vectored Retro Thrusters // 2x Gun Drones
6/ Fusion Blaster / Fusion Blaster / Target Lock // 2x Gun Drones
7/ Fusion Blaster / Fusion Blaster / Target Lock // 2x Gun Drones

Elites - XV8 Crisis Suit Team x2
w/2x Flamers each

Troops - 5x Scouts w/Sniper Rifles
Troops - 10x Kroot w/Sniper Rounds + Hound
Troops - 10x Kroot w/Sniper Rounds + Hound
Troops - 10x Kroot w/Sniper Rounds + Hound
Troops - 10x Kroot w/Sniper Rounds + Hound

Heavy Support - 2x Broadsides w/ EWO
Heavy Support - Skyray Gunship w/Disruption Pod + TL SMS
Heavy Support - Skyray Gunship w/Disruption Pod + TL SMS

Fortification : Aegis Defence Line


EDIT: Are the flamer suits worth it, I could drop them and the Neuroweb System Jammer from the Bomb and get another Broadside w/EWO? would that be better?

This message was edited 2 times. Last update was at 2013/08/06 20:58:12


 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in gb
Water-Caste Negotiator




No one has anything to say about my "improved list"?

 Goat wrote:
CountCyrus wrote:
Who gets first blood?


Khorne. Khorne always gets first blood. Always...
 
   
Made in us
Legendary Master of the Chapter






The broadsides are missilesides right?

and the ADL has a comm relay?

Points wise i don't think it is necessary to even give the Plasma suits target locks as generally they will be attacking the same thing far sight will be.

though that entirely depends on the situation so perhaps it would be fine to keep em.

flamer suits a meh and would rather you chuck them for a TFC if you can find the points. it does the same thing against soft body targets in cover.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

Tau Codex Pg. 32 wrote:Your Warlord, and any unit he joins, does not scatter when arriving by Deep Strike.


SM Codex Pg. 57 wrote:The Librarian, and any unit he is with, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules.


BRB p422 wrote:Remove the target unit from the board. It then immediately arrives using the rules for Deep Strike.


And compare the SM GoI to the BRB GoI. I've underlined the pertinent wording in each quote, which shows a significant difference between the SM power and the BRB power. One of them works with Farsight's Warlord; one of them does not.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 Elric Greywolf wrote:
Tau Codex Pg. 32 wrote:Your Warlord, and any unit he joins, does not scatter when arriving by Deep Strike.


SM Codex Pg. 57 wrote:The Librarian, and any unit he is with, are removed from the tabletop and immediately placed back together anywhere within 24" using the deep strike rules.


BRB p422 wrote:Remove the target unit from the board. It then immediately arrives using the rules for Deep Strike.


And compare the SM GoI to the BRB GoI. I've underlined the pertinent wording in each quote, which shows a significant difference between the SM power and the BRB power. One of them works with Farsight's Warlord; one of them does not.

Well if he's taking it to BloodChalice the TO has already ruled the warlord trait to work with SM GOI. So it's a moot point for this list.

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
 
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