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Made in us
Jovial Plaguebearer of Nurgle






So this is the first table top game i've ever been involved in. I have to say i really love my nids, regardless of the age of the codex. While this is my first table top game, i've always been a gamer. In pretty much every game i've played there is always a off class/race/army/deck. Maybe one thing drains mana instead of health, or a card deck that causes you to loose all of your cards instead of killing monsters. Now i'm aware 40k has some pretty major rule problems and imbalances but I have to say i'm amazed there is no army or character that kills you through other means than wounds. When I was reading on page 3 of the 40k rule book it says any model that has its strength, toughness or wounds reduced to 0 is removed from play.

So has anyone else thought about them bringing in an idea like this? I'm aware this would cause huge imbalances and GW already seems to have issues getting the game balanced . I do remember there was an ork hq that was banned who had the ability to turn your character into an animal or some such. Does warhammer fantasy have any models that do this type of thing? Anyway, i'm just curious to see if there is any history of models that do this type of thing and get your opinion.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

First time ive ever heard of Old Zogwort getting banned because he can squig people. Thats literally the only reason hes even justifiable to take, joke or legit.

I think that page youre talking about was just referring to the insanely unusual situation where a weak model gets weakened enough to be 0. Such as a T2 model getting slapped by 2 different -1T modifiers. Personally ive never seen it get close to this, or heard of it, but i assume its possible since that rule exists.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Most things that reduce toughness or strength have a caveat that it can't lower it below 1. So the probability of killing a model that way is very slim.

Fantasy has more of that sort of thing. I know there used to be a Nurgle spell that stayed in play and each turn it reduced your toughness by 1, if you reached zero the entire unit it was cast on would die! Especially nasty if combined with another debuff. Not sure if that spell survived the last update though.

In general, there are many more debuffs in Fantasy. And more buffs, as in straight buffs to your statline.

Some lores of magic are purely based around buffs or debuffs. Ogre Gutmagic is all about buffs. One spell gives +1T, another +1 strength, and another gives you Regeneration. Shadow has a spell that reduces Toughness, Strength, and/or Initiative.


If you like debuffing your opponent or buffing your own dudes with extra stuff, Fantasy is probably more your style. 40k has much less of that kind of synergy.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

The biggest reason I think is that having your models removed in this way simply isn't *fun* as a player. With most attacks, you usually have at least one roll to make to try and save your model, be it a normal save, cover save, FNP, or whatever else.
However, the abilities that reduce Strength and Toughness usually affect entire units and only need to hit to work, meaning the most you'll ever get is a cover save or an unlikely DtW. More often than not you don't get a say in it at all. If these could reduce to 0, there'd no fun in watching your opponent make a couple of rolls and then having them tell you "right, that unit's dead, it can go now".

This could be fixed if you had a weapon with no AP, but you'd need some way of keeping track of which models were hit. Or, it would be much easier to stomach if the weapons affected single models only but with a big modifier, say -4, so you could reliably "kill" a unit member or reduce a MC to low Toughness. Either way, the viability seems to hinge around it being a rare option for specific single models rather than something you'd see on every unit as an army-wide theme.

This message was edited 1 time. Last update was at 2013/08/07 05:55:04


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in nz
Pulsating Possessed Space Marine of Slaanesh





Christchurch, NZ

Frankly, it's hard enough keeping your units shielded against demise through the usual, wound-based channel, without adding commonplace Strength and Toughness avenues as well.

As you've said, it'd be a game balance issue. Any form of "Toughness or Strength to 0" power would probably be exploited to no end, as it's likely that no-one else would have much of a defence against it, which would throw the already delicate balance severely out of whack.

This message was edited 1 time. Last update was at 2013/08/08 09:50:31


CSM/Daemon Party

The Spiky Grot Legion

The Heavily-Ignored Pedro and Friends


In the grim darkness of the 41st Millenium, there are no indicators. 
   
 
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