This list is meant to be fairly competitive and slightly anti-daemon (mainly
MCs), I did not take sternguards as they tend to die after turn 1, I've noticed that while they can easily kill a
MC upon drop-podding, the daemon player just assaults them turn 2 and the Hellfire rounds are then useless.
So, here we go:
Headquarters:
Chaplain, bolt pistol, warlord, 100pts
Librarian (lvl1),
PP, force axe, null zone

, avenger, 115pts
Troops:
Tactical, flamer,
HB, srgt with chainsword/
BP and
MBs in rhino, 210pts
Full scout squad, all snipers,
HB, cloaks, 180pts
Tactical (x5), srgt with chainsword/
BP, razorback,
TLLC, 130pts
Elites:
Assault Termies (x5), in
LR with
MM,
SB, 470pts
Dreadnought,
TLLC,
ML, 145pts
Fast Attack:
Stormtalon Gunship, TML, 135pts
Attack bikes (x2),
MM, 90pts
Heavy Support:
TFC, 100pts
Contemptor Mortis, dual Kheres
ACs,
CML, 215pts
Fortifications:
ADL, quad-gun 100pts
Total: 2000pts
Overall tactics:
The
TFC will go in a reinforced ruin with the scout squad, most likely camping an objective.
The 5 man tactical will sit at the quad-gun and both dreads and the
TLLC razorback will sit in cover shooting from a distance and implementing a no-fly zone.
The
LR will carry the termies/chaplain/libby and create a moving Null Zone until it's time to hammer some
MCs; I will also most likely use the flashlight on turn 1 to utilize the longer range of my other guns. I'm hoping to bait the
MCs into the open with the
LR since he won't have the firepower to pop it from distance and then use the lascannons, snipers and
MLs to take them out or at least weaken them for the hammers.
The full tact in rhino will be on troop-killing duty, supported by the bikes,
TFC and Stormtalon.
Thoughts?
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