Switch Theme:

500 pts Tyranid VS Chaos Daemons (First game using nids)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

So this is my first game ever with my small force of Tyranids. I'm pretty much using everything that I have and I'm just curious to see how people think my list will hold up. Any suggestions on how to improve my list are greatly appreciated.

HQ: Tyranid Prime 90pts
Rending Claws
Death Spitter

Troops: Tyranid Warriors (3) 125pts
Barbed Strangler
X2 Death Spitter
Adrenal Glands

Genestealers (6) 84pts

Termagants (15) 75pts
Fleshborers

Hormagaunts(15) 120pts
Toxin Sacs

The Chaos Daemons will bring Bloodletters(15 or 20), Daemonettes(15 or 20), and a Harold of Khorne.

Not really sure what my strategy will be. I'll propably rush the terms and horms formard to try and reduce his numbers while I shoot with my warriors and Prime. After everyone is in CC I'll bring the Prime, genestealers, and Warriors into CC to hopefully mop up whats left.

Thanks for your help.


This message was edited 1 time. Last update was at 2013/08/11 00:47:13


 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

At I5 and Rending, the Daemonettes are going to ruin all the 'gaunts. They might have some trouble with the Warriors and Prime, because the girls are only S3. But the 'letters are S4 with power weapons, which means you won't be getting any armour saves!

Against Khorne and Slaanesh, I'd focus on out-shooting them. Your 12" 'gaunt guns will be iffy, because if you can shoot them, they are definitely in charge range! But all the Daemons will probably have a 5++, meaning they dish out a lot more damage than they can take. Shooting them to death is the key.

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

Thanks for the feedback.

The Daemonettes and Horms are both I5 so atleast they would attack at the same time. Also the horms with toxin sacs would get to reroll to wound. I guess I was hoping that the first round of shooting would be enough to weaken his forces so that the gaunts would have the numbers and be able to reduce their numbers further. I'm not expecting them to pull through as the victors, but be more of a numbers reducing sacrifice (maybe not the best train of thought?)
   
Made in au
Raging Ravener





Lol, no lash whips?... They reduce deamons to putty... Get some of those babies for your nids... I'd use the gaunts to run around your enemy for a flanking charge support manouvre, use your gents as shooters, as a guarding shield for your advance they will be the only units (bar some nids) on the board with overwatch capability. Once he locks on and engages your first lines have some tyranids with lash whips come in and take away his Int bonuses... Give the prime TS for added reliability, perhaps regen for some durability, and perhaps a pair of boneswords to challenge and insta kill his harold...


Automatically Appended Next Post:
Hehe, you could just get a flyrant, and deny him a victory by flying around and shooting him to death, but that's plain cheese...

This message was edited 1 time. Last update was at 2013/08/11 02:06:49


6500pts
5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
 
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

The lash whips sound like a very solid investment. Thank you for the idea. I'll have to move some points around, but I can probably make it work. I wouldn't mind a bone sword either. How about my Genestealers, would it be better to scratch them and add 2 more warriors?

Thanks again for all the help.
   
Made in us
Longtime Dakkanaut




Marshal86 wrote:
The lash whips sound like a very solid investment. Thank you for the idea. I'll have to move some points around, but I can probably make it work. I wouldn't mind a bone sword either. How about my Genestealers, would it be better to scratch them and add 2 more warriors?

Thanks again for all the help.


Nope simply because your warriors are going to get shredded in CC. The wound count will keep them in the fight but the no armor saves mean they will most likely die faster then the daemons. Stealers have the same probelm but are cheaper so have more bodies and so more attacks.
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

Thank you everyone for your help.

I've decided to drop the deathspitters on the warriors so I can add a bonesword/lash whip to the prime, also I gave him regeneration. I swithched out the adrenal glands on the warriors for toxin sacs, but if I drop them I could add a double bonesword or even a lash whip/bonesword to the warrior brood (I'm not sure which to choose). I think will all the changes I'm at 499 so if i wanted to keep the toxin sacs and upgrade to a bonesword/lash whip I would have to drop a couple gaunts or a stealer.
   
Made in au
Raging Ravener





How bout this for an idea?.

Parasite of Mortrex -160

10 Gargoyles w/TS -70

15 Hormagaunts w/TS -120

3 Ripper swarms -30

3 Tyranid warriors w/Deathspitters + TS -120

Use the swarms as a tarpit, then parasite (Int6) can go with the Gargs for speed, shooting and HoW (Int10) and his extra ability (T test to make more swarms, great against daemons), Hormies for extra attacks once combat starts, Nids for shooting, synapse and later combat...


Automatically Appended Next Post:
Stealers are great, but they too will die in combat to power weapons and rending, they also have rending but the daemons have 5++...




Automatically Appended Next Post:
If you want to didtch Parasite and Gargs, I'd still think of swarms... Once fearless and in combat they'll hold up for a while, the Parasite is fun, and great when the enemy fails his toughness rolls and you end up with an extra 10 free bases in the first round of combat (Which you use to move ont and hold the next enemy unit till mum arrives)... His large units will be a pain, especially cause he will hit the parasite with a shiteload of attacks, but thats why he has wings, so he can move to choose his targets, probably the Harold would be the first priority as he will lock you safely in a challenge...

This message was edited 4 times. Last update was at 2013/08/13 08:50:53


6500pts
5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
 
   
Made in gb
Sinewy Scourge




Warrington, UK

More pie plates and high initiative units.

Website: http://www.northernwarlords.co.uk

Facebook: https://www.facebook.com/northernwarlords

Dark Eldar 35,000pts
Craftworld Eldar 27,500pts
+ 10,000pts of Ynnari, Corsairs & Harlequins 
   
Made in us
Hellacious Havoc



United States

Doom of Malantai. Will ruin their day with leadership tests, 3++ all the time, and it works while in combat.

Chaos. Good News 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

I might be inclined to agree with taking the Doom....but imagine getting assaulted by a Str8 DP with six attacks on the charge. You only have to fail one...

This message was edited 1 time. Last update was at 2013/08/13 21:28:22


LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Longtime Dakkanaut




Instead of doom, a Zoanthrope with biomancy or TK could really help the list. Maybe drop the Hormies and 2 Termaguants, pick up the Zoanthrope and upgrade the the 13 Termies to Devilgaunts. More shooting, more range, and psycher support.

On the chance it picks up Iron Arm, the Zoanthrope can be come quite a tarpit for the deamons.

This message was edited 1 time. Last update was at 2013/08/14 04:25:59


 
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

I greatly appreciate all of the advice.

Unfortunately I'm very limited on options due to what units I currently own, but from everyone's suggestions I know what units to start buying. Both DoM and PoM sound like a lot of fun to play and I definitely want to give them a try. I'll see if I can use a warrior as a stand in model. Although I don't have any gargoyles and very few ripper swarms.

Thanks again everyone!
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I would say, if you have the money, to go for a Flyrant with a Tervigon and 10 gaunts.

This message was edited 1 time. Last update was at 2013/08/15 01:57:00


 
   
Made in au
Raging Ravener





You should stick to the Nid list, just gotta time things well that's all... Daemons are awesome at combat, but dice might not favour him that day...

6500pts
5500pts
5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
 
   
Made in fi
Fresh-Faced New User




Helloes,

I was looking that list and I really think those daemons will shred/cut/slice you to pieces. I play daemons now and then but mainly csm player but here is few ideas.

I assume you have those models what you have listed on so I build this list idea around that. Termagants, give them devourers. 10 termagants will then be threat at 18" range and shoot 30 shots with S4. I really recommend to take this. Its bit more expensive but it will be murder against those daemons. If daemon player assaults them... Well, its 30 overwatch shots still. I think they will be really a pain to daemon player.

Let termagants and warriors shoot, hope they reduce their numbers enough and keep genestealers/hormagaunts as counterassault units. Let daemon player come to you and pick his targets.

My list would be:

HQ
Prime, death spitter, boneword & lash whip
Troops
3 Warriors with death spitters and barbed strangler
10 termagants with devourers
7 Genestealers, toxin sacks

Total 499 pts

Genestealers will get rerolls to their wound against bloodletters and daemonettes because of toxin sacks. They will hit in same initiative with khorne herald and before bloodletters or daemonettes can hit you. So you can really reduce your casualties with these.

As a sidenote: Toxin sacks always win adrenal glands imo. Go read how poisoned now works in 6th edition. Its really great boost for tyranid players.

-----
Sgraz =)

This message was edited 1 time. Last update was at 2013/08/15 08:44:23


 
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

Yes a Tervigon is a must, it is on my list of things to get. I may try the terms with devourers (much more fire power). I should get a chance to try the list on Wednesday of this week, so hopefully all goes well. Thanks everyone for your help and input. I will be sure to post the end results.
   
Made in us
Implacable Black Templar Initiate




Palm Beach Gardens, FL

So I ended up using this list:

HQ: Tyranid Prime
Bonesword and lashwhip
Devourer
Regeneration

Troops: Tyranid Warriors (3)
Barbed Strangler
Devourers
Toxin Sacs

Genestealers (6)

Termagants (15)
Fleshborers

Hormagaunts(15)
Toxin Sacs

Chaos Daemons brought:

HQ: Herald Of Khorne (and upgrades)
mounted

Troops: Daemonettes (15)
with upgrades

Fast attack: Flesh Hounds (12)

My opponent wanted to try out the Flesh Hounds and we were just playing for fun, so we decided it was okay.

We are both new players, so this may have contributed to the outcome. Here is a brief summary of the game. The battlefield was only 3x3 feet, so relatively small. We didn't use Warlords or a mission. This was a sweep and clear game.

Tyranids went first, I moved up the stealers and warriors into a good position. I also advanced the Hormagaunts. I was able to put a barbed strangler shot into his Flesh Hounds causing some wounds. On his first turn he moved both of his units forward and assaulted my stealers with his Flesh Hounds, the stealers did not survive.

On my second turn I moved my units forward and fired everything I had into his fleshounds. I then assaulted his daemonettes with the Hormagaunts and his fleshounds with my Termagants. The Hormagaunts caused 6 kills and took 6 while the termagants lost all but 2. On his second turn the daemonettes and hormagaunts went blow for blow again and the Termagants were wiped out.

Luckily the Termagants held his Flesh hounds at bay long enough for me to be able to fire into them one more time before assaulting with my warriors and prime. To sum it up after multiple CC rounds the Hormagaunts died but left only 3 daemonettes that later joined the fight against the remaining Tyranids, but in the end 2 Tyranid warriors and a Prime remained standing.

Victory to Tyranids.

Things may have gone differently if he would have used Bloodletters.





   
 
Forum Index » 40K Army Lists
Go to: