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You need to be in range with at least one model in the firing unit. This is covered in the basic Shooting rules very early on in the rulebook. You check for line of sight AND range, if you don't have both you can't fire at that unit (though you may still choose another target to fire at instead).
If you're in range with at least one model, the short answer is that you ignore range for the purposes of allocating wounds as long as the firing *MODEL* was in range in the first place. In other words - models that weren't in range of anything can't fire at all. Models that were in range of something can kill anything within the longest range the firing unit has.
As Grendel083 said, make sure you check the Rulebook FAQ in particular. Wound allocation is where the bulk of changes were made.
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