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Made in us
Krazed Killa Kan






State of Jefferson


Megaboss infiltrates w/Kommandos and Snikrot.
Bike boss accompanies nobz.
This list is meant for anti Taudar that seems to be popular.

Orkron (Orks)
HQ - 245
Warboss (130)
power klaw; warbike; bosspole.

Warboss (115)
shoota/rokkit kombi-weapon; mega armour; cybork body.

Elites - 460
15 Burna Boyz (225)

15 Kommandos (235)
Boss Snikrot.

Troops - 355
3 Big Boss's Nobz (130)
Painboy; power klaw; Waaagh! banner.

30 Ork Boyz (225)
Nob (power klaw; 'eavy armour; bosspole).

Fast Attack - 90
1 Deffkopta (45)
twin-linked rokkit launcha.

1 Deffkopta (45)
twin-linked rokkit launcha.

Heavy Support - 115
Battlewagon (115)
big shoota; deff rolla.

Detachment: Necrons
HQ - 165
Anrakyr the Traveller (165)

Troops - 472
9 Pyrrhian Eternals (253)
Night Scythe

8 Necron Warriors (219)
Ghost Ark

Fast Attack - 45
3 Canoptek Scarabs (45)

Heavy Support - 50
1 Canoptek Spyder (50)

1,997 points

This message was edited 1 time. Last update was at 2013/08/13 23:07:17


 
   
Made in jp
Tough-as-Nails Ork Boy






Could you try and give a little explanation of your tactical ideas here? There are a lot of units that I'm just not sure what you intend to do with them in your list. How do all these things work together? What are units like single Koptas and 3 Scarab Bases adding to this list?

 Adeptus Doritos wrote:

Alpharius is that guy at the FLGS that just got his first 'Start Collecting' box fully assembled, and Guilliman's the guy that's been playing since the 90's. When Alpharius started doing well, Guilliman said he didn't play a 'real army' and started screaming about how he sucked. Then Alpharius tabled him.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Buy Some Bikes for that group of 3 nobz if you have to give up the deffkptas to do it ..(the points are just right) might as well give those 3 nobz stick boms to use up the last 3 pointz..

Megaboss and Kommandoes come with stick bombs so yea to lots of small pie plates....

Other than that interesting set up ..Should work well ...

Automatically Appended Next Post:
Blob of 30 boyz are shoota I assume? for to go sit on an objective or go blast someone off it and then assult them


Automatically Appended Next Post:
Oh await a named in an allied list did not think that worked (May just be my Local Meta thou no BRB in front of me atm ..)

This message was edited 4 times. Last update was at 2013/08/14 01:00:21


'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Slashing Veteran Sword Bretheren






I know the idea with the kommandos is to outflank and get some boys close to the enemy, but thats only 15 boys, and they cant assault when they come in. Also the kommandos are just boyz with move through cover and stikkbombs and no shootas.

As soon as they come in they will get shot apart. If you want to get a mob of 20 boyz in someone face. put 20 boys in a battlewagon and charge that upfield. It should cost about the same amount of points.

I mean, snikrot is cool but he attacks at his Str with no AP. so if you are looking for competitive i dont know if a huge squad of kommandos is going to do it for you

At first I thought you were going to run the meganobs in the battlewagon, but then i see you have a full burna squad. Where are the burna boys going? footslogging them doesnt seem like a good idea.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Regular Dakkanaut





Boise, ID. US

His idea for the megaboss, is to tank for the kommandos, or the kommandis are a boss delivery system. Either way they should have burnas in them and a scorcha on him.

The nobs aren't mega nobs, they are just normal nobs I think, bikes with combo scorchas would be a good idea for them.

If you are going to run the burnas, upg 1 to a mek with a shoota. Otherwise you'll loose wound allocation due to unit range. A burna wagon is cool, but it well probably only work once. Tank bustas for the hammerhead or monster suit is a better idea in the long or shoota boyz for another scoring unit, or lootas for protection.
   
Made in us
Krazed Killa Kan






State of Jefferson

1. BikerBoss w/ Nobz. RUSH
2. Boyz Mob BACKFIELD PROTECTION
3a. Koptas if I have initiative on T1 (SUICIDE BACKFIELD)
3b, Koptas if I go 2nd on T1 (OUTFLANK from RESERVE as a bullet magnet for RESERVED NIGHTSCYTHE)
4. Ghostarc MIDFIELD CONTROL
5. Scarabs and Spyder RUSH ARMOR
6. Nightscythe OPPONENT BACKFIELD INSERTION
7. BurnaWagon. UP THE MIDDLE
8. Komandos, Snik and Boss OUTFLANK

Yes firmlog that's the idea for the boss. I agree the komandos need burnas to the max.

I am considering replacing the kommandos with storm boyz to DS as Vulcha Boyz and replace Snik with Zag so they can assault when they arrive.

This list is specifically for gun-line armies. I guess I should've been more explicit about that. Even more specific, this is for the castled tau lists. I am trying to split fire between multiple threats and hoping for a mistake to be made by my opponent with regards to target priority. These Taudar armies seriously laugh off the orks. but I'm not bitter.


Automatically Appended Next Post:
Also considering an aegis with comm link to put the reserves in in an order which suits me.

This message was edited 1 time. Last update was at 2013/08/14 03:57:11


 
   
 
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