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Made in us
Brain-Dead Zombie of Nurgle




Covington, GA

greetings dakkadakka dwellers...

I have recently dived headfirst back into this hobby after a 10 year break and need to shake the rust off my wargear and get cracking on painting some minis. I have put together a 2500 pt mono god army list though that I would very much like some opinions and feedback on. I feel like what I have here will do excellent vs horde armies but may end up lacking vs space marines, necrons, tau etc. At any case here is the list...tweak it.....pick it apart...tell me what you think. Be as honest as you like, I am not the type to get butthurt over feedback and constructive criticism, especially when I asked for it. If you folks happen to see something on the list that doesn't appear to be in accordance with the current rules do point it out as I am in the process of familiarizing myself with 6th edition...


HQ: Daemon Prince (270 pts)
1 Daemon Prince, 270 pts Rending; Flying Monstrous Creature (Character); Power Armour; Wings; Daemon of Slaanesh; Fear; Gift of Mutation; Daemon; Fearless; Fleet; Hatred (Daemons of Khorne); Hatred (Space Marines); Veterans of the Long War; Warlord)
1 The Black Mace

Elite: Noise Marines (361 pts)
9 Noise Marines, Infantry; Frag Grenades; Krak Grenades; Power Armour; Icon of Excess; Bolt Pistol x9; Blastmaster x1; Sonic Blaster x8; Fearless; Feel No Pain; Mark of Slaanesh)
1 Noise Champion Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Boltgun; Close Combat Weapon; Doom Siren; Power Fist x1; Champion of Chaos; Fearless; Mark of Slaanesh)
1 Chaos Rhino Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Havoc Launcher; Repair)

Elite: Noise Marines (361 pts)
9 Noise Marines, 361 pts Infantry; Frag Grenades; Krak Grenades; Power Armour; Icon of Excess; Bolt Pistol x9; Blastmaster x1; Sonic Blaster x8; Fearless; Feel No Pain; Mark of Slaanesh)
1 Noise Champion Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Doom Siren; Power Fist x1; Champion of Chaos; Fearless; Mark of Slaanesh)
1 Chaos Rhino Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Havoc Launcher; Repair)

Elite: Chaos Terminators (5#, 255 pts)
4 Chaos Terminators, 255 pts Infantry; Terminator Armour; Combi-Boltgun x1; Power Fist x4; Combi-Meltagun x3; Bulky)
1 Terminator Champion Infantry (Character); Terminator Armour; Gift of Mutation; Combi-Boltgun; Icon of Vengeance; Power Fist; Bulky; Fearless)

Heavy Support: Defiler (1#, 200 pts)
1 Defiler, 200 pts Vehicle (Walker); Daemonic Possession; Searchlight; Smoke Launchers; 2x Power Fists; Battle Cannon; Reaper Autocannon; Havoc Launcher; Fear; Daemon; Daemonforge; Fleet; It Will Not Die)

Heavy Support: Forgefiend (1#, 175 pts)
1 Forgefiend, 175 pts Vehicle (Walker); Daemonic Possession; 2x Hades Autocannon; Fear; Daemon; Daemonforge; Fleet; It Will Not Die)

Fast Attack: Heldrake (170 pts)
1 Heldrake, 170 pts Vehicle (Flyer w/ Hover mode); Daemonic Possession; Baleflamer; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent)

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts Vehicle (Flyer w/ Hover mode); Daemonic Possession; Baleflamer; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent)

Troops: Chaos Space Marines (190 pts)
9 Chaos Space Marines, 190 pts Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Boltgun x9)
1 Aspiring Champion Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Icon of Vengeance; Power Maul x1; Champion of Chaos; Fearless)

Troops: Chaos Space Marines (190 pts)
9 Chaos Space Marines, 190 pts Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Boltgun x9)
1 Aspiring Champion Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Icon of Vengeance; Power Maul x1; Champion of Chaos; Fearless)

Troops: Chaos Space Marines (10#, 158 pts)
9 Chaos Space Marines, 158 pts Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Boltgun x9)
1 Aspiring Champion Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Chainaxe x1; Champion of Chaos)


Total Roster Cost: 2500
   
Made in dk
Crazed Cultist of Khorne



Copenhagen

First off, welcome back to this fabulous wargame.

Second, I believe the Rhinos are on the wrong units. Noise Marines are a lot better at standing still and nuking units that rely on cover, especially with the salvo fire rule. You can also buy another blastmaster for them (do it, it's awesome).

Your walkers are most likely going to die very quickly since there is not a lot of armour on the table. Getting rhinos for your troops (CSM) would mitigate this somewhat, but perhaps look into helbrutes for even more armour or predators, since the triple las pred is excellent at what it does and is a lot of heavy dakka.

Getting a dirt cheap chaos lord with MoS, would also make your Noise Marines scoring.

You've made a mistake with the regular CSM. They are unfortunately not fearless. Also if you're going to be using them offensively, think about switching one or two of the units to CCW instead of bolters.

Your terminator champion can as far as I recall not be the icon bearer. I also don't get the power fists since they could save you a lot of points for other upgrades. What do you plan on using them for?

The defiler is currently in a very bad place, since it's not really cut out for the new vehicle damage system. 200 points going BOOM, just because some one rolled a couple of 4's and 5's on a single melta shot, can severely hamper your firepower.
The havoc launcher is also a bad upgrade, since the battle cannon is ordnance, meaning it cannot fire when you shoot the big gun. Get a dirge caster if you plan on keeping the defiler in the list.

Forge fiend is semi-decent AA but as with the defiler, it's very expensive and suffers from some of the same problems with av12 vehicles.

These are my first thoughts, when seeing your list. Hope it's helpful.
   
Made in us
Frightnening Fiend of Slaanesh






As a fellow player of Slaanesh armies, I'm extremely pleased to see another follower of the Dark Prince.

Here's how I feel about the list:

The first point I want to make is that because of the errata issued by GW, you can now have 2 Blastmasters in a squad of ten Noise Marines, which I would highly recommend. 7 Sonic Blasters are still hilarious, and having the additional Blastmaster makes worlds of difference,

Daemon Princes are a strange HQ choice because as tough as they are to kill on a small scale, they're not defensible enough for the amount of fire they'll incur if you run them forward like a Flyrant. I've experimented with surrounding them by Cultists, but I'm not confident enough in that tactic yet to suggest it. What I would suggest is replacing your Daemon Prince with a Chaos Lord of Slaanesh. The primary advantage of this is allowing you to turn your Noise Marines into Troops Choices. If you do this, you can take three Noise Marine squads in place of your normal Chaos Marines. Drive them up, camp them on an objective, and let the dakka fly.

With your Terminators, you can easily put a Terminator Lord in the unit and give them Fearless, which will take the place of your Icon of Vengeance and save you a couple of points.

Defilers are tricky because you have to choose between firing your Battle Cannon of your Havoc Launcher since the Battle Cannon is an Ordinance weapon. When I set up Defilers, I use your setup with two adjustments: I take a Heavy Flamer because its free, and really helps out in Overwatch, I also take Dirge Caster, since if you can charge a Defiler within 6", eliminating Overwatch on that unit helps loads.

I see the Forgefiend as a common anti-air/light vehicle unit, but since you have 2 Helldrakes (solid choice 2500 points, by the way), your Vector Strikes should provide all the anti-air you'll need against most flyer armies. If you really, REALLY need to hate on aircraft, then Hades Autocannons are free on your birds.




If you take the adjustments I've suggested, then you end up at only 1938 points. So what can the new-found points be used on?

You've got a fair number of anti-vehicle choices in you Terminators, Helldrakes, and Defiler, but why stop there?
-A Las-Predator costs 140 points for a pretty decent tank with two normal Lascannon Shots and one Twin-Linked one.
-A unit of 3 Obliterators is 210 points. That unit would have 6 wounds, TEQ, and can fire plenty of juicy Melta shots.
-A unit of Raptors with 2 Meltaguns and one Combi-Melta is 125 points. Throw in Marks and Icon for FNP and I5 goodness for just 40 points more!

Also, my points calculation involved giving no upgrades to your Champions. Add 50 points for a Gift of Mutation on all of your selected units, and just 10 more for any additional champions you might have.

Just by looking at the new list, I had one fun idea: take a second Terminator squad like the first (which costs 220 points with the Gift, by the way), but drop 1 model (now it's 182 points). If you want, you can pop them in a Land Raider (230 points more) with a Warpsmith that has AoDG (125 points) and have fun! The Warpsmith will fix your Raider should anything hurt it, curse other vehicles, impair one cover save on one building, and add lots of shooting and smashing fun to your squad. With Chaos Land Raiders, I like to add a Havoc Launcher, Dirge Caster, and Warpflame Gargoyles. A Termie squad like this is 559 points.

All in all, it's not a bad list, but there are definitely options for enhancing its various roles.


Automatically Appended Next Post:
Jonas_U wrote:
First off, welcome back to this fabulous wargame.

Your terminator champion can as far as I recall not be the icon bearer. I also don't get the power fists since they could save you a lot of points for other upgrades. What do you plan on using them for?



Lemme shed some light on this for you. The options list does not say "One Chaos Terminator may take an Icon," it says "One model in the unit." This does not preclude the Champion.

This message was edited 1 time. Last update was at 2013/08/14 00:47:07


 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Volume of fire can deal with hordes best, but is also an effective way to deal with power armour. Unlike a lot of space marine armies out there, you'll also be able to do enough damage from range vs Tau not to have to worry nearly as much about closing in to melee. People (myself included) tend to focus on getting into CC vs Tau to the exclusion of all else, and while that works they take a beating on the way there. You can cause some serious pain from range, negate the cover their army is so reliant on, and still beat their helmets in when it comes down to it. Don't stress.

Yes Noise 'Rines want to stand still, but standing still out of range makes them a giant waste of points. Use the Rhinos to get them where they need to be, then unleash the scream while your opponent's ears melt.

I absolutely positively definitely recommend nabbing a Lord with MoS. If you're bringing that much noise, no reason not to make them even more worth it! And if/when you do, swap some of those plain CSM into another crew of Noise. Saturation of that much dakka is a good thing for you.
The other thing Slaaneshi Lords are good for is Outflank. Don't underestimate the power of a unit of something nasty knocking on your opponent's back door. Sliding them in to wreck any base-objective camping units can be a game-changer.
Frankly, I agree with most of SlaaneshiChooChoo's post. Dude knows his game.

Your terminators are in a strange place. Do you plan to DS them to enable melta? If so, I would avoid equipping them with all the other nice things they've got; once they've touched down and unloaded into a tank, they become high priority targets. Odds of enough of them surviving at this point level to make it into CC next turn are slim, and I recommend finding another use for the points you've put into their upgrades. I would drop the Fists, IoV, and GoM in favour of a fourth Combi-Melta.

Just a suggestion, but for future lists you don't need to add every single rule that applies to the models. We know what they are and what they can do; all you need to write down is any changes or additions you're making to their kit. Streamlines the reading and critiquing process for the rest of us!

@ Jonas_U; the CSM are fearless with the Icon of Vengeance.

Oh yeah; and obliterators are awesome.

This message was edited 2 times. Last update was at 2013/08/14 06:54:31


-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Brain-Dead Zombie of Nurgle




Covington, GA

Wow I didn't expect so much in such a short time. Thanks for the feedback so far. I apologize for the list showing every detail of what the units do...it was copied directly out of army builder. I did not have army builder years ago and admittedly some of what you guys have suggested may have actually been misclicks on my part.....example.... I did not intend for my terminators to have power fists. That's a heap of points getting re-allocated straight out of the gate. They were intended to be DSed to handle pesky armor or heavy units around turn 2 as someone guessed. I used to spreadsheet my armies by hand years ago so like the new rules I am acquainting myself with the current utilities.

I did not know that there was an errata allowing a second blastmaster per 10 noise marines....that will happen. You can never have enough sonic weapons o.O thanks for that.

Defilers are probably my favorite csm model and even though I agree that they aren't in a good spot with the current vehicle rules as I am interpreting them It will likely end up on the table anyway....with a dirge caster and heavy flamer as suggested...

I am sad to see that peoples general opinion of forgefiends is pretty low....the things look vicious as hell and were chosen as an anti aircraft option...at 2500 points I could get ridiculous and just opt for a 3rd helldrake with a hades auto cannon. 2 is cruel 3 is excess...just the way slaanesh would enjoy =]

I am currently posting from my phone at work but when I get home this evening I'll analyze my list and post a revision.

After 10 years, getting this army painted and fielded is a high priority for me. Life is in a great place for this kind of project atm


   
Made in gb
Tower of Power






Cannock

The Noise Marines should have two blastmasters and would be better behind an ADL along with a quad gun.

I would then give the Rhinos to the other CSM and give them meltaguns; at the moment you have zero melta so you will struggle against AV14.

I would ditch the Forgefiend as it's just over priced junk.

The Prince is cool but it needs support and you only have a single monstrous creature. I would drop it and add a Slaanesh Lord (will make Noise Marines troops) and either pop this geezer in termie armour with dual claws and drop him back field with some Terminators or add on a bike with some Chaos Spawn.

If you are interested here is a Emperor's Children list I wrote a few days ago: http://www.imperiusdominatus.com/2013/08/army-lists-chaos-space-marines-emperors.html

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Unless playing against a very aggressive army, I'd avoid the ADL. It def provides more AA but again you have to deal with an expensive unit sitting in your deployment zone waiting around for an enemy that is going to just stay out of their fire range.

No way man, Forgefiends are groovy! Awesome model, decent damage output, and tough as nails. I field one in most of my lists

I agree with Mercer's vote on the DP, is solid but needs support that you don't have. Sure you could pop in another Drake, but with forgefiends you avoid being tfg and get other options. Don't forget their Hades cannons are pinning; that can spell the difference between your enemy grabbing that last objective, or sitting on his hands while you feed him bullets.

This message was edited 1 time. Last update was at 2013/08/16 06:31:28


-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Brain-Dead Zombie of Nurgle




Covington, GA

well I sat down and revamped this list this evening taking into account for many of the points made here so far.... It seemed odd to me that the noise marine champion doesn't have options for sonic weapons beyond a Doom Siren, which is formidable in its own right but I would have liked an option to take a sonic blaster with them. Right now I am at a loss for what weps to pick up on the 4NM champs I have beyond the standard bolt pistol and CCW. I wish there was a current Emperors Children Codex, it would be fantastic to have some chapter specifc details for all units. At any case here is the revised list. Apologies again for the extended details on the roster...copy and pasted from army builder.


HQ: Chaos Lord in Terminator Armour (1#, 182 pts)
1 Chaos Lord in Terminator Armour, 182 pts ((C:CSM, pp. 31 & 93); Infantry (Character); Terminator Armour; Mark of Slaanesh; Combi-Meltagun; Gift of Mutation; Bulky; Champion of Chaos; Fearless; Independent Character; Warlord)
1 The Black Mace

Elite: Chaos Terminators (4#, 174 pts)
3 Chaos Terminators, 174 pts ((C:CSM, pp. 40 & 97); Infantry; Terminator Armour; Mark of Slaanesh; Power Maul x3; Combi-Meltagun x3; Bulky)
1 Terminator Champion ((C:CSM, pp. 40 & 97); Infantry (Character); Terminator Armour; Gift of Mutation; Power Maul; Combi-Meltagun; Bulky)
HQ: Chaos Lord in Terminator Armour (1#, 137 pts)
1 Chaos Lord in Terminator Armour, 137 pts ((C:CSM, pp. 31 & 93); Infantry (Character); Terminator Armour; Mark of Slaanesh; Power Maul; Combi-Meltagun; Gift of Mutation; Bulky; Champion of Chaos; Fearless; Independent Character)

Troops: Noise Marines (11#, 346 pts)
9 Noise Marines, 346 pts ((C:CSM, pp. 47 & 99); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Blastmaster x2; Sonic Blaster x7; Fearless; Mark of Slaanesh)
1 Noise Champion ((C:CSM, pp. 47 & 99); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Doom Siren; Power Maul x1; Combi-Flamer; Champion of Chaos; Fearless; Mark of Slaanesh)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Repair)

Troops: Noise Marines (11#, 346 pts)
9 Noise Marines, 346 pts ((C:CSM, pp. 47 & 99); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Blastmaster x2; Sonic Blaster x7; Fearless; Mark of Slaanesh)
1 Noise Champion ((C:CSM, pp. 47 & 99); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Doom Siren; Power Maul x1; Combi-Flamer; Champion of Chaos; Fearless; Mark of Slaanesh)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Repair)

Troops: Noise Marines (11#, 346 pts)
9 Noise Marines, 346 pts ((C:CSM, pp. 47 & 99); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Blastmaster x2; Sonic Blaster x7; Fearless; Mark of Slaanesh)
1 Noise Champion ((C:CSM, pp. 47 & 99); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Gift of Mutation; Bolt Pistol; Doom Siren; Power Maul x1; Combi-Flamer; Champion of Chaos; Fearless; Mark of Slaanesh)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Repair)

Troops: Noise Marines (11#, 284 pts)
9 Noise Marines, 284 pts ((C:CSM, pp. 47 & 99); Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Blastmaster x1; Sonic Blaster x8; Fearless; Mark of Slaanesh)
1 Noise Champion ((C:CSM, pp. 47 & 99); Infantry (Character); Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Close Combat Weapon; Doom Siren; Champion of Chaos; Fearless; Mark of Slaanesh)
1 Chaos Rhino ((C:CSM, pp. 54 & 99); Vehicle (Transport, Tank); 10 model capacity; Searchlight; Smoke Launchers; Combi-Boltgun; Repair)

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts ((C:CSM, pp. 52 & 101); Vehicle (Flyer w/ Hover mode); Daemonic Possession; Hades Autocannon; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent)

Fast Attack: Heldrake (1#, 170 pts)
1 Heldrake, 170 pts ((C:CSM, pp. 52 & 101); Vehicle (Flyer w/ Hover mode); Daemonic Possession; Baleflamer; Fear; Daemon; Daemonforge; It Will Not Die; Meteoric Descent)

Heavy Support: Defiler (1#, 205 pts)
1 Defiler, 205 pts ((C:CSM, pp. 53 & 102); Vehicle (Walker); Daemonic Possession; Searchlight; Smoke Launchers; Dirge Caster; Warpflame Gargoyles; 2x Power Fists; Battle Cannon; Reaper Autocannon; Twin-Linked Heavy Flamer; Fear; Daemon; Daemonforge; Fleet; It Will Not Die)

Heavy Support: Chaos Predator (1#, 140 pts)
1 Chaos Predator, 140 pts ((C:CSM, pp. 54 & 103); Vehicle (Tank); Searchlight; Smoke Launchers; Twin-Linked Lascannon; Lascannon (each side))


Total Roster Cost: 2500

40 Noise Marines...4 Doom sirens, 8 Blastmasters and a metric asston of sonic blasters..thats a lot of noise.... I know some folks aren't keen on the rhinos attached to the Noise marines as dedicated transport and I am still open to eliminating them in favor of something else. NMs are the bulk of the force though so sitting on an objective and not moving isn't an option here like some folks have suggested...I figured if they aren't getting down field fast enough then whats the point. again though.. I am open to ideas on this....at 35 pts each that is 140 pts that can be re allocated
   
Made in ca
Khorne Veteran Marine with Chain-Axe






Lookin' good!
Just to clarify, is that 2 Lords in termie armour?

As a thought, what would you say to dropping that cheaper Noise Marine group, the 284.
Use 90pts to put Icon of Excess on each of the other 3 Noise units, because who doesn't love FNP? With the remaining 194 you could take:
-14 CSM, no kit, 192pts (shave CSM and add kit as you see fit)
-35 cultists, 29x autogun, 3x heavy stubber, 194pts (Laugh now, but I've had a unit like this take out the better part of a unit of TH/SS termies while camping an objective. Weight of numbers means they're rolling enough saves to fail some eventually. Pop one of your lords with the Burning Brand in here for a fearless tarpitting blob of doom! Ditch the guns and swap to flamers if you wanna tarpit to the exclusion of all else.)
-8x Noise Marine, 6x sonic blaster, 1x blastmaster, 194pts (now you've got a cheaper unit you can camp on home-base objectives)
-something else

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in gb
Tower of Power






Cannock

 Laughingcarp wrote:
Unless playing against a very aggressive army, I'd avoid the ADL. It def provides more AA but again you have to deal with an expensive unit sitting in your deployment zone waiting around for an enemy that is going to just stay out of their fire range.

No way man, Forgefiends are groovy! Awesome model, decent damage output, and tough as nails. I field one in most of my lists

I agree with Mercer's vote on the DP, is solid but needs support that you don't have. Sure you could pop in another Drake, but with forgefiends you avoid being tfng and get other options. Don't forget their Hades cannons are pinning; that can spell the difference between your enemy grabbing that last objective, or sitting on his hands while you feed him bullets.


Nope, Noise Marines need to remain static with them sonic blasters to get salvo 4. Pop the ADL forward just outside your deployment zone and then in your first turn run up to it. Second turn those 24" bolters will cover pretty much the entire board.

Forgefiend is a nice looking bit of kit but that doesn't stop it being poop . It is over priced, only hits half the shots on average and it is av12 so hardly tough as nails. Sure it gets an inv save and it will not die, but those only work 33% of the time.


Automatically Appended Next Post:
 Lunchbox739 wrote:
well I sat down and revamped this list this evening taking into account for many of the points made here so far.... It seemed odd to me that the noise marine champion doesn't have options for sonic weapons beyond a Doom Siren, which is formidable in its own right but I would have liked an option to take a sonic blaster with them. Right now I am at a loss for what weps to pick up on the 4NM champs I have beyond the standard bolt pistol and CCW. I wish there was a current Emperors Children Codex, it would be fantastic to have some chapter specifc details for all units. At any case here is the revised list. Apologies again for the extended details on the roster...copy and pasted from army builder.




Looking better. Lord still has the mace, it doesn't have serious AP so it isn't a threat. Give the Lord dual lightning claws.

The Defiler is way too expensive. I would ditch it and bulk up with another Predator. In fact if you drop the combi weapons you could get a third Predator in.

This message was edited 1 time. Last update was at 2013/08/15 13:25:25


warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in ca
Khorne Veteran Marine with Chain-Axe






@Mercer; it's Salvo 3, but yeah ok. I'm working off the idea that there is a rule about if you field a fortification, it has to start in your deployment zone. Though it is possible my friend was messing with me when he quoted that.

-I dedicate these deaths to Odin Allfather, Spearshaker, One Eye.
Rock hard, ride free, and hold the heathen hammer high!
"Orkses is never beaten in battle; if we win, we win, if we die, we died fightin' so it doesn't count, and if we leg it, we always come back for anuvver go, see?"
God, I'd love to shunt the Hulk into the Eye of Terror and see what comes out. -Reiner
"Sons of the Last Breath"
"Host of Shattered Purity"
"Kabal of the Dying Sun, Cult of Marrow Excised, Coven of Lambent Hunger" 
   
Made in us
Strangely Beautiful Daemonette of Slaanesh



where the wind comes sweeping down the plains

The rhinos have 2 firing ports, so use them
That means two blastmasters firing every round from the safety of a hard candy shell.

I typically run the 2 blastmasters with a base group of noiseboys, no other frills...that's 275 points, rhino included
Those three rhinos will typically sit a foot behind my line...

Then I have 3 noiseboys squads with 6 sonic blasters each and a decked out champion and a few filler guys perch on the line...280 or so as well...
Pretty terrible...orcs and nids have a tough time, eldar and tau do OK against it, but I haven't lost with this style of list

Even worse is the CSM lord on the steed with 20 CC CSMs augmented by fabius, with marks of slaanesh...outflanking

 
   
Made in gb
Tower of Power






Cannock

 Laughingcarp wrote:
@Mercer; it's Salvo 3, but yeah ok. I'm working off the idea that there is a rule about if you field a fortification, it has to start in your deployment zone. Though it is possible my friend was messing with me when he quoted that.


You can put fortifications any where you like if I remember correctly.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Brain-Dead Zombie of Nurgle




Covington, GA

karandras15 wrote:
The rhinos have 2 firing ports, so use them
That means two blastmasters firing every round from the safety of a hard candy shell.

I typically run the 2 blastmasters with a base group of noiseboys, no other frills...that's 275 points, rhino included
Those three rhinos will typically sit a foot behind my line...

Then I have 3 noiseboys squads with 6 sonic blasters each and a decked out champion and a few filler guys perch on the line...280 or so as well...
Pretty terrible...orcs and nids have a tough time, eldar and tau do OK against it, but I haven't lost with this style of list

Even worse is the CSM lord on the steed with 20 CC CSMs augmented by fabius, with marks of slaanesh...outflanking


I like the idea of having my Lord on a Slaanesh Steed with some reg CSM and Fabius....It would take some re working of my troops though...NMs are expensive...currently with 4 squads of 10 kitted out with 2 blastmasters, 7 Sonic Blasters and a doom siren on the champ GoM each they run about 321 pts a squad. I am toying with the idea of getting some buddies on board to let me test the list out with some proxies before I build it out...so we shall see soon....most likely after Dragon Con... (after labor day for those who aren't in Atlanta).
   
Made in us
Brain-Dead Zombie of Nurgle




Covington, GA

Been a little while so I thought id throw my current army list up for critique.

HQ
Chaos Lord - Warlord
MoS, Sigil of Corruption, Gift of Mutation, Steed of Slaanesh. Lightning Claws

HQ/ Elites
Chaos Terminator Lord
MoS, Combi-boltgun/ Lightning Claw
4x Chaos Terminator
Lightning Claws, MoS
1x Termie Champ
Lightning Claws

Troops
4x Noise Marine Squad - 9 marines +champ each
2 blastmasters, 7 Sonic Blasters, Doom Siren bolt pistol/CCW on Champ
Icon of excess on champ in each squad

Fast Attack
2x Helldrake w/ baleflamer ....nuff said there

Heavy Support
3x Chaos Predator
twin linked lascannon w/ lascannon sponsons each

total 2501 (no one is gonna cry about the one point in my gaming circle)

Pretty straight and to the point and lots of noise to drown the field with. If need be I can trim some things back and throw a rhino or two in with a couple of the noise marine squads for more mobility. Helldrakes are pretty self explanatory and the termies are set up to DS on turn two and hopefully chew up problematic units or armor before getting snuffed.... I have been experimenting with different lists and so far this one seems to be working out fairly well. Thoughts anyone? I am drowning in a sea of pink purple black silver and gold right now so substitutions can be made. I don't feel like its a super competitive list but it does seem to hold its ground well...

   
 
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