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Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Chaos Marines vs Chaos Daemons 1500 points,
Emperor’s Will / Hammer and Anvil

Chaos Marines:
Spoiler:
Level 3 Sorceror with Familiar, Sigil of Corruption
Khorne Lord with Black Mace, Sigil of Corruption

10 Berserkers with Icon of Wrath
20 Chaos Marines with 2 Flamers and Icon of Vengeance
20 Cultists with 2 Flamers

Helbrute with extra Powerfist
Helbrute with extra Powerfist

3 Obliterators with Mark of Nurgle

4 Chaos Bikers with 2 Meltaguns



Slaanesh Daemons:
Spoiler:
Slaanesh Daemon Prince with Wings, Armour, 1 Exalted and 1 Greater Reward

12 Daemonettes with Alluress
12 Daemonettes with Instrument
12 Daemonettes

5 Fiends

10 Seekers with Alluress, Instrument, Standard
18 Furies with Daemon of Slaanesh

Allied Slaanesh Lord with Twin Lightning Claws, Steed of Slaanesh and Sigil of Corruption

5 Allied Chaos Marines

7 Allied Chaos Bikers with 1 Plasmagun, 1 Meltagun, Champion with Powerlance and Meltabombs



Warlord Traits:
Spoiler:
Marines – Master of Deception
Daemons – Death Incarnate
Psychic Powers:
Sorceror – Hallucinate, Psychic Shriek, Endurance

Daemonic Reward:
Doubly Blessed – Souleater, Burning Blood
Daemonic Resilience


Deployment:
Spoiler:
Daemons deploy first, reserving the Seekers, Chaos Bikers with the Allied Chaos Lord and two of the Daemonette units. The Marines reserve the Obliterators and decide not to Infiltrate anything. Marines fail to seize, Daemons take first turn.









Turn One:
Spoiler:
The Daemons all move forward, the Prince swooping to try and find a good spot out of line of sight of the huge Chaos Marine line. The Dark Prince Thirsts and takes out one of the Berserkers and one enemy Biker. I forgot to run any of my units!

The Marines shuffle forward on the Eastern Flank, taking advantage of my lack of units on that side of the field. The Sorceror casts Hallucinate on the Prince, but as he is Fearless the power has no effect. He also casts Endurance on the huge unit of Chaos Marines. The Berserkers remember to run.



Turn Two:
Spoiler:
My Bikers and Seekers both arrive, the instrument with the Seekers bringing in a unit of Dameonettes with them. I decide to bring both fast units in on the East Flank to stop his Bikers and Berserkers advancing on my unprotected Objective. The Bikers I put right at the back of the field, next to one Helbrute and facing down the mob of Cultists but little else. Firing at the Helbrute with their Melta does nothing, but the Plasma manages to knock off two Hull Points. The Daemonettes try to land right next to the Cultists but scatter away and end up right behind the Berserkers. The Furies walk into the trenches, hoping to Hammer of Wrath into the Marine line. My Prince keeps Swooping, hoping to land next turn in the thick of the Cultists. Tzeentch’s Firestorm sweeps the field, but does nothing.
My Fiends assault the Marines and suffer a withering 16 Bolter hits from Overwatch! This kills the nearest two Fiends, and I only make it into combat by 1/2 an inch! Now safe from Overwatch my Furies now decide to utterly fail their charge, leaving the Fiends somewhat unsupported. Instability at the end of the phase kills two more Fiends.

Again, the Sorceror casts Endurance on his squad, but thankfully the Obliterators decide to sit this round out. The Bikers and Berserkers hit reverse hard, heading back to protect their objective from the suddenly appearing threats. The Cultists fire at the Prince but don’t manage to hurt or ground it. Then, MarsNZ smiles and reminds me that the Furies have Ld 2 and he has Psychic Shriek. I have enjoyed using my Furies in the last few games I’ve played, relying on careful choice of opponents to negate the Ld 2 problem. The Fiend in combat nearby gives -1 to the Sorceror’s Ld, meaning the 10 he rolled fails. Luckily for him, he has a Spell Familiar and makes his reroll. He kills 7 Furies with his Psychic attack… 
His Helbrute charges my Bikes, and I happily roll Overwatch. The Melta misses, surprising no one, and then my Plasma rapid fires two 1s… Luckily I pass both armour saves. Then he rolls a 2” charge distance when he only needed 3”. Beautiful.
His Marines finish the last Fiend, gaining him First Blood at the end of Turn Two. His Berserkers smash into my summoned Daemonettes, killing many and then letting Instability finish off the last few.



Turn Three:
Spoiler:
My last unit of Daemonettes stay away for now. My Lord separates from the Bikers, to stay clear of the Helbrute, and then they pour copious firepower into the Cultists on the Objective. However, the Cultists break and run off the table, leaving both my units standing around in the open between two Helbrutes. Then Khorne’s Wrath hits the table, striking at my bikes but scattering to hit the Berserkers. And then striking at the Berserkers themselves. Clearly, Khorne cares not from whence the blood flows!
My Daemon Prince charges the Helbrute on the West Flank. Now, this is something I’ve done many many times in the past. My Prince Smashes and blows up the vehicle and then strides away, laughing. However, this time the penetrating hits only converted to Immobilised and Stunned results, even when taking into account the AP2 hit. Then the Helbrute retaliated, landing one unsaved wound on my Prince.
Which InstaKilled it.
I had literally never had that happen before so I was completely mentally unprepared! The immobile Brute sat in that spot for the remainder of the game, gloating.
My Seekers charged the Bikers, with the Alluress pulling aside to challenge the Chaos Biker Champion. Despite her speed, the daemon was handily killed, and MarsNZ rolled the Boon that lets him roll D3+1 times on the table, stocking him up with: Unworthy Offering, Fleshbane, Poison and +1 I. However, the Seekers slaughtered the other bikers, he broke, and they chased him down handily.
My Daemonettes had charged the Marine line, losing by 2 but not losing anymore daemons to Instability.

The Obliterators arrive, landing plum in front of my tiny unit of Marine holding the Objective. They open up with Assault Cannons, killing two. Psychic Shriek kills another five of my Furies, who still haven’t managed to successfully charge the Marine line. The Berserkers charge my Bikers and my Plasmagun finally kills its wielder through Gets Hot during the Overwatch. The Khorne Lord then goes on to single-handedly kill every single one of my remaining Bikers!



Turn Four:
Spoiler:
My final unit of Daemonettes arrive, and I decide that the Marine Objective is a lost cause, with the Berserkers and that Chaos Lord on top of it, so I drop them in behind the Oblitrators and hope for the best. Khorne’s Wrath strikes again, again trying for the single Khorne-devoted squad on the board. This time the scatter lands on top of some Daemonettes, killing two. I send my Seekers directly through rough terrain in a last ditch attempt to support my Chaos Lord facing off against some very angry Berserkers, and lose two in the lake. Then they fail their charge anyway. The Furies finally make their charge, two turns late, and I get to use the Hammer of Wrath ability of the Jump type. It does nothing. Clearly I should simply not even bother with that in the future…
My Lord charges the Berserkers, losing a wound to Overwatch and managing to stay alive versus the Khorne Lord. The Daemonettes and Furies in combat with the Marine line all die.

Did you notice what I didn’t mention in my turn? I didn’t mention my just-arrived-from-Deep-Strike Daemonettes running in order spread out the models. And that’s because I had forgotten to do so. The Three Obliterators turn around and fire their Twin-Linked Flamers over my daemons, causing 16 hits EACH. No more Daemonettes. He charged my Seekers with his Helbrute and I discovered weight of attacks plus Rending is surprisingly effective at causing Glancing hits, finishing it off. My Lord finally went down in the Challenge, gaining his Lord Instant Death. Kind of pointless at this stage in the game though.



Turn Five:
Spoiler:
I move the Seekers up to charge the Berserkers and win by two. Fearless means we just sit there.

His Sorcerer casts Endurance on the Berserkers and they finish off the Seekers. The Obliterators clear off the last of my Chaos Marines.

I’m tabled.


Final VP:
Spoiler:
Marines – 5 (Warlord, Primary, First Blood)
Daemons – 0


Post Battle Thoughts:
Spoiler:
I have really been enjoying playing this fast attack Slaanesh Daemon list I’ve got together at the moment. I’ve found Furies to be generally very useful when I bounce them around the board looking for small targets, outflanking a big Bike squad and Seekers always puts them in a nice postion to cause some trouble, and having a lot of Daemonette bodies to move around is good too. However, it requires some very good timing and choices of targets, and I don’t know if I’m that strong a general yet. From Turn Two, when I charged my Fiends who ended up by themselves, to my Furies isolating themselves for almost half the game, to my Daemon Prince dying so quickly when I could have used him so much better… I needed to make sure all my Daemons land at once to really ensure they reap their full effect!
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Some thoughts from the CSM player:

MVP definitely goes to that Helbrute, I actually hadn't considered that his attacks would insta-kill the DP. A pleasant surprise when I landed that single attack. I sorta imagine the crippled Brute grabbing hold of the DP and throttling the life out of him as he attempted to swagger away. I'm quite used to that DP crushing any vehicle I field (nothing else in the daemon army even comes close to this guy for smashing armour). We both agreed that was the turning point. The DP was the only real threat on that flank, with him dead I could focus on the fast attack elements on my western flank, only the Slaaneshi Lord stood any real chance of dealing with the Bezerkers and their master. Bunkering my Sorceror (Warlord) in a fearless blob of CSM worked well, I'm constantly losing Lords in silly challenges so with this build the Lord can happily run risks without worrying about giving away StW.

After reading Allaros' reports I've reconsidered Bezerkers. I've often psyched myself out over the Daemons' abilities in CC, but I must remember CSM have quite a few CC monsters of their own. The Khorne Lord was extremely nasty as well, although apparently Khorne himself did not agree (multiple times targeted by Khornes Wrath - more than anything else on the table despite being his only representatives from either army).

Also a couple of corrections: The 16 hits from overwatch weren't all bolters (16x 6's from 36 shots would have been amazing) 10 were bolters plus 2d3 from flamers - rolled 2 3's. The Champion won Fragment of Immortality from his victory over the Alluress, but was promptly destroyed by her minions as he turned to flee - a useless result for a 1W model anyway. It was the Khorne Lords victory over his Slaaneshi counterpart which gained Unworthy Offering, Cerebral Cogitator, Venomous and Lifetaker - again, rather useless as by that stage in the game there were no enemy models with high toughness or multiple wounds left.

5000
 
   
Made in de
Defending Guardian Defender




Thanks for the nice report.

Hopefully you'll have greater success in your next game, but I like that you seem to be taking it as part of the fun.

Now go and build some terain to go with those painted armies. The audience damands it
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

Yeah, we're slowly painting our way through the models, and really need to spend some similar time on the terrain.

We have friend who doesn't want to buy an army, he doesn't tend to stay in one place for long and it's expensive, so he's made heaps and heaps of towers and walkways and barricades that will look amazing if we just paint it up!
   
Made in us
Frenzied Berserker Terminator






Your daemons list can use a lot if work... You should beusing the lash on the dp. A keeper of secrets is beast. Furies are terrible. Also, with as fast as slaanesh daemons ate there was no reason to start off in deep strike.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

I liked Daemonic Resilience to keep my Prince alive, but I should have thought more about my targets. As I mentioned, my experience with Helbrutes has been that they blow up for my Prince straight away. A Lash would have been better in this case, so I'll consider that in future. Though if he'd just focused on attacking a blob of troops as I usually use him for, he should have been okay.

I do enjoy using my Keeper, but I've been having much more fun with Daemonic Hordes than Big Monsters and Heralds at the moment. I've done better and had more fun, so I'll keep working in this direction at the moment.

As I said in the report, I've found Furies very useful. They bounced around the field and blew up pretty much every vehicle against an Ork player, they engaged a gunline Chaos Marine's heavy weapons and kept them from shooting at me and actually tended to win the combats, and even in this game they only did nothing because I played them wrong. Avoid Psychic Shriek and don't worry about the Hammer of wrath attacks are things I need to remember. They're cheap, fast, Rending and S4, that's handy enough for me!

The Daemons I put in deep strike were infantry. Yes, Slaaneshi Dameons run, but everything else in my list moves 12" at least per turn before running. By Deep Striking them I have found they can bolster the line wherever I need them and keep up with or shield the Fiends, Furies, Seekers, etc. Having played a few games with my Daemons, and this list in particular, I have decided that the benefits of Deep Strike generally outweigh the negatives (though more games may convince me otherwise).

While I appreciate suggestions, I think you need to provide some more reasoning so I can see why you are making the suggestions you are. Then I can see whether those ideas would work with how I understand my army.
   
Made in gb
Thrall Wizard of Tzeentch




England, UK

Nice battle report, might finally consider putting together the helbrute I got in dark vengeance after trouble against demon princes.

Servant of the Changer of Ways  
   
Made in us
Legendary Master of the Chapter






Paper tube, book, and cardboard terrain.. man right in the nostalgia.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in nz
Warp-Screaming Noise Marine





Auckland, New Zealand

 Desubot wrote:
Paper tube, book, and cardboard terrain.. man right in the nostalgia.


Modelling and painting is fun but takes time that we could spend playing
   
 
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