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Made in us
Been Around the Block




Had a discussion last night with a friend and would like some more input. The rule states "A randomly selected character (friend or foe) with daemonic instability immediately takes a daemonic instability test...". Let's say I have 4 characters (2 character upgrades and 2 MC with 1 being my warlord) and I'm playing someone who has 2 daemon characters, say 2 MC's. The way I had been playing it, we'd roll a d6 to see who gets affected (say he's odd and I'm even) and then from there you would determine randomly which character was affected. In this case if we rolled a d6 and it came up with a 4, it would be my and I'd have to either roll a d4 or find another way to random it among my 4 characters.

My friend's point of view was we take the total number of characters (6 in this case) then randomly roll that way, his point was he wouldent be statistically random because he's only got 2 characters as opposed to my 4.

Thoughts on this?
   
Made in fi
Confessor Of Sins




He's right, IMO. It's unfair if he's got fewer possible target characters and you roll 50-50 to see if his or yours get hit.
   
Made in mx
Morphing Obliterator





Mexico

You count how many characters are on the table with Daemonic Instability and then randomly determine between them, if you got 6 characters then each has 1/6th of being hit. It never states that you first determine if it's a friend or foe character. In such case it should say something along, on a roll of 4+ it hits an enemy character instead of your own, which isn't the case.

So yep, you should roll on the character pool instead of halving it bye friend or foe

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