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Made in us
Fresh-Faced New User





So wanting to start a WHFB been a few year 40k player and with the changes with this 6ed and new codex coming out has made me stop gaming. I know nothing about fantasy but i know i like magic and spell casting also like almost all models with large shields. Looking to be semi-competitive with the list.
   
Made in us
Knight of the Inner Circle






The magic heavy armies are Empire, High and Dark Elves, and probably Tomb Kings (Though I have never played them). All can be semi-competitive, tomb kings are a little more difficult to learn. Empire are varied with access to cheap spell casters and access to all 8 lores. The current Dark Elf book can create a bajillion dice for the magic phase, and I have only played high elves a few times so I cannot comment there

6000 points
4000 points
Empire 5500 Points

 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Magic is often a criterion people like to have in their armies, but I've never heard "large shields" before...

Anyway, the strongest Magic Army out there at the moment is Dark Elves. They'll be getting a new book soonish though, so now is perhaps not the best time to start. Other armies with a strong magic phase are High Elves and Lizardmen. VC and TK have a different approach to Magic. They're both pretty good at it, but rely on it a lot more: without it their armies simply don't work.

As for large shields, with a bit of modelling you can easily make any shields the size you want. TK models have relatively large shields anyway though.

Hope this helps!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Fresh-Faced New User





Going to go with High Elves seen they have the most models i like and with thinking for them use going All mage's for lords and heroes core spearmen & bowmen special dragon princes (1 first choice) shadow warriors or Phoenix rares bolt throwers But then again the wood elves look really good to me to what ed is there book form

This message was edited 1 time. Last update was at 2013/08/18 02:54:01


 
   
Made in au
Norn Queen






 riverhawks32 wrote:
The magic heavy armies are Empire, High and Dark Elves, and probably Tomb Kings (Though I have never played them). All can be semi-competitive, tomb kings are a little more difficult to learn. Empire are varied with access to cheap spell casters and access to all 8 lores. The current Dark Elf book can create a bajillion dice for the magic phase, and I have only played high elves a few times so I cannot comment there


I don't know how you can reel off magic heavy armies without including Vampire Counts. It's kind of their jam.
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Bugaboo wrote:
Going to go with High Elves seen they have the most models i like and with thinking for them use going All mage's for lords and heroes core spearmen & bowmen special dragon princes (1 first choice) shadow warriors or Phoenix rares bolt throwers But then again the wood elves look really good to me to what ed is there book form

Sounds like a decent HE Army to me, though Shadow Warriors aren't very good, unfortunately. Awesome models, poor rules.

I can't remember exactly what edition WE is from (I think it's 6th) but it's old, very old, and desperately in need of an update. I would highly recommend not choosing them as your first WHFB Army, unless you REALLY love the models. Wood Elves are not a nice intro into the game.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Fresh-Faced New User






O looking at a 2250 point lvl

This message was edited 2 times. Last update was at 2013/08/19 15:50:19


 
   
Made in bg
Cosmic Joe





Bulgaria

Lizardmen have great magic (best new edition mage), and our shields are pretty huge (also DINOSAURS!).
Lizardmen are very good as a starter since they have the best LD in the game which makes them very reliable.
Just don't overload on the monsters they can be countered by gunlines.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Regular Dakkanaut




I am curious what about 6th Ed made you stop playing and codex change.

I plan on finishing my tau and jumping into fantasy soon. Can't puck a army thou.
   
Made in bg
Cosmic Joe





Bulgaria

Maybe he's like me and hates how OP his new codex is.
Tau used to be so challenging and fun to play, now i just deploy and in around 3 turns collect my win, booooring.


Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
Made in us
Regular Dakkanaut




I never get a turn 3 win but I don't play elite and or competition list. But hey I can never win vs dark eldar but eat marines for a snack.

Still trying to pick a fantasy army....
   
Made in us
Sneaky Kommando



Washington, DC

Main Options:

Lizardmen-Excellent magic, very solid troops, some skimishy options, and some giant monsters that are fun to paint.

Also, you're freaking DINOSAURS.

Empire-The best combined arms army in the game. You can take any of the 8 BRB lores, which gives you a lot of flexibility and fun. Great warmachines. On the downside, your stuff needs to work together properly; without your support units your stiff does not stack up as well.

High Elves-Great magic, great cavalry, great phoenixes, somewhat cheaper to start if you're going to use the Isle of Blood models. Definitely more of an elite army. Faster and more aggressive then Empire or Lizardmen, who tend to play more defensively. Also: HE have lots of troops with big shields.


All three of these armies have received new books for 8th edition, so they're all pretty decently balanced.

Other Options:

Dark Elves-Getting redone soon probably, if you really like the models/theme you could start but if gameplay is the major factor it's best to wait (the release will probably reign in certain combos, but I still suspect Dark Elves to have strong magic.)

Tomb Kings-Can do magic, lots of cool monsters and stuff. Steeper learning curve then the other armies mentioned, though.

Skaven-I don't know if a horde army appeals to you, but Skaven have good magic and are really horde-y. Fairly or not, they do have a a cheese reputation, though. Plus, you may or may not be the kind of person who enjoys painting 300+ models.

Orks - "Da Rust Gitz" : 3000 pts
Empire - "Nordland Expeditionary Corps" : 3000 pts
Dwarfs - "Sons of Magni" 2000 points
Cygnar - "Black Swan" 100 pts
Trollbloods - "The Brotherhood"
Haqqislam- "Al-Istathaan": 300 points
Commonwealth - Desert Rats /2nd New Zealand 1000 points 
   
Made in us
Fireknife Shas'el





MY VOTE:

LIZARDMEN

Tough Troops, Lots Of Monsters, And the best BAsic Wizard.


Also we have a magical toad and an enraging toad model.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
 
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