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Made in fi
Warp-Screaming Noise Marine






I loved this guy and dantewing back in fifth, but now the golden boys just sit on my shelf gathering dust. I want to hear if anyone uses Sanguinor anymore, or is he just a total waste of points? are there any good competitive list ideas that would benefit from having Sanguinor around? Please let me know your thoughts.

White Scars Space marines
Daemons 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

None?

Slightly more seriously, the Sanguinor's really just too expensive to justify. He'd be good in really high-point battles where major investments don't even matter all that much anymore, but aside from that you're not going to fit him into an army under 2000 without major compromises.

   
Made in ca
Dakka Veteran





His aura is definitely of greatest benefit to SG since they desperately need more attacks. Maybe there is something about it with him & them hunting down the enemy warlord, but I don't know what there is, if there is.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in fi
Warp-Screaming Noise Marine






I was thinking of using regular assault marines and a librarian as the warlord, so sanguinor would not be such a juicy target. The aura would buff the attacks of the assault marines. Well have to playtest him a bit. 1750pts is proppably too few points to justify sanguinor though.

White Scars Space marines
Daemons 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Dantewing Sanguinary Guard is your best bet. As already mentioned, they can really use the extra Attack, especially as they'll still have their master-crafted weapons to reroll one miss. You can also play "Hunt the Warlord" with a combination of his assassination rules and Dante's debuffing Mask - or, if there are two characters you're worried about, split the difference and send Dante after the weaker one.

Lastly, if you want truly crazy numbers of Attacks you can always throw a Chapter Banner in there too. This can get expensive, but a unit of plasma gun Honour Guard doesn't go amiss in most BA forces, and in Dantewing they're even more valuable because 2+ save units are the one kind of unit that SG and the Sanguinor can struggle against.

Don't worry too much about the Sanguinor being vulnerable. His higher Toughness, decent invulnerable save, Eternal Warrior and (most importantly of all) the ability as a single model to keep him out of line of sight reeeeally easily will keep him safe until he's ready to get stuck in.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Locked in the Tower of Amareo




Sanguinor is T4. I've killed him with bolters plenty of times.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

...so he is. Smeg. Thought it was 5 like his Strength. In which case I should ask - were these opponents silly in how they advanced him? Or did they cover-hop him up along with other models for support?

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Locked in the Tower of Amareo




He has a 3++ invuln. He needs LOS blocking, not cover. I just spammed wounds on him till he died. I know twice I had a Baal predator that just owned him hard. There really is no way to support him since he can't join a unit. Yeah, I guess he can hide behind stuff like Mephiston, but he's not as game changing.
   
Made in us
Dakka Veteran





Again it comes down to landraiders to do the LOS blocking haha

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

 Super Ready wrote:
Dantewing Sanguinary Guard is your best bet.

I'm actually not so sure about this, between Dante and Sanguinor you're already rocking over 500pts, and then you've got to fit Sanguninary Guard and support units in there as well with absolutely no Librarian backup. And someone said throw Land Raiders in there too? This is looking more and more like a 4000pt list...

This message was edited 1 time. Last update was at 2013/08/19 02:39:35


   
Made in us
Trigger-Happy Baal Predator Pilot






I've never ran the Sanguinor, but if I did, it would be in a list where I had a sergeant worthy of the Sanguinor's buff. Giving a TH/SS terminator sergeant, for example, +1 WS, Wound, and attack would help take the sting out of Sanguinor's heavy price tag, though termies are slow enough that it's not a reason in itself to field the Avenging Angel.

On a side note: Sanguinary Guard CAN be fielded without Dante. Elite units swing swords and shoot guns too.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

 Andilus Greatsword wrote:
I'm actually not so sure about this, between Dante and Sanguinor you're already rocking over 500pts, and then you've got to fit Sanguninary Guard and support units in there as well with absolutely no Librarian backup. And someone said throw Land Raiders in there too? This is looking more and more like a 4000pt list...


Including Land Raiders in this kind of list is a silly waste - you need to go either all-infantry or include a Stormraven or two at most. Firstly because with any mech, every anti-tank gun your opponent has will be pointing at it with no target saturation. Secondly, because Land Raiders can't carry any of the jump troops you'll be bringing. The Stormraven is a bit much even for me, mind, but I know others have worked them in there.

Ideally what you want is a fairly standard squad make-up of 5 SG with Infernus pistol, that's 215 points. You'll also want a Priest or two with jump pack to give them all FNP, so after Dante and Sanguinor you're looking at around 6/7 units in 2000 points. It's not much, but it's easy to keep them compacted together and hit a portion of the opponent at a time in the same way you would with, say, Deathwing or Ravenwing. Under 1500 I would admittedly be looking at taking only Dante.

Librarian backup isn't really needed here. Most of your models already reroll one miss in close combat, and it's not like they can do much in terms of denying powers any more.

This message was edited 1 time. Last update was at 2013/08/19 06:28:50


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in fi
Warp-Screaming Noise Marine






Was thinking of taking sanguinor, two full assault squads in pods and a DC unit in a pod and take an IG ally detatchement to hold own end objectives. Also had points in 1750pts list to include a DC dread in a stormraven and a vendetta. The idea is to drop the DC pod and other assault pod into the enemy's throat, give support fire with IG and on turn two drop the third pod and sanguinor. I still am thinking of dropping sanguinor and replacing him with mephiston though.

White Scars Space marines
Daemons 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

To be honest, Mephiston could well have trouble getting stuck in because you can't Deep Strike him (he can't take a pod and the Wings power can't be cast before deployment in order to make him Jump). With IG, and everything else Deep Striking in, you don't have anything distracting from him moving up so the only way to keep him safe is to completely block LoS to him.

Moreover, while he's very very killy himself, he doesn't buff the nearby troops as Sanguinor does. In a non-podding list where you were moving everything up, I'd say he's more viable there.

Have you tried taking a standard HQ like a Librarian or Reclusiarch and a Priest as well? You'd have to make room in the pods, mind...

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in fi
Warp-Screaming Noise Marine






I usually throw a chaplain in the DC pod, but did not have the points in 1750pts. The topic is to find a use for sanguinor and i think that he will be of more use in a drop pod list than in a JP list as mephiston will be more potent in that one. Oh well, i could try and think of a JP list with SG, RAS and sanguinor too with IG holding the home base. Maybe just ditch the raven and DC elements to find points for the SG. Dante is just bad for his points. He gets killed every time i drop him and a unit of SG to pop a landrider. Usually by the unit inside


Automatically Appended Next Post:
How bout this list? I know, no dante, but i think i don't need the SG units to be scoring really. They have never ever survived even to turn 5 when i have used them. Also dropping Dante, i get another 10man assault squad, who are infact scoring

Oh and the guard are there to sit on a few home base objectives and Vendetta is there just for anti air. Would love to fit a ADL+ quad gun, but can't find the points really.

@HQ [ 1 ]

The Sanguinor, Exemplar of the Host (275pt.) Artificer Armour; Glave Encarmine; Frag and Krak grenades; Jump Pack;

@Elites [ 4 ]

Sanguinary Guard (240pt.)
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Infernus Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Infernus Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Infernus Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (40pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Angelus Boltgun; Glaive Encarmine;
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Angelus Boltgun; Power Fist;

Sanguinary Guard (260pt.)
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Plasma Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Plasma Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Plasma Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (50pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Plasma Pistol; Glaive Encarmine;
> 1x - Sanguinary Guard (60pt.); Artificer Armour; Frag and Krak Grenades; Jump Pack; Infernus Pistol; Power Fist;

Sanguinary Priest (75pt.) Blood Chalice; Frag and Krak Grenades; Power Armour; Bolt Pistol; Chainsword; Jump Pack;

Sanguinary Priest (75pt.) Blood Chalice; Frag and Krak Grenades; Power Armour; Bolt Pistol; Chainsword; Jump Pack;

@Troops [ 2 ]

10x - Assault squad (215pt.) Power armor (x9); Frag grenades (x9); Krak grenades (x9); Chainsword (x9); Bolt pistol (x7); Meltagun (x2); Jump Pack (x10);
> 1x - Space Marine Sergeant (33pt.); Power armor; Frag grenades; Krak grenades; Bolt pistol; Chainsword; Melta bombs;

10x - Assault squad (215pt.) Power armor (x9); Frag grenades (x9); Krak grenades (x9); Chainsword (x9); Bolt pistol (x7); Meltagun (x2); Jump Pack (x10);
> 1x - Space Marine Sergeant (33pt.); Power armor; Frag grenades; Krak grenades; Bolt pistol; Chainsword; Melta bombs;

@Secondary Detachment [ 1 ]

@HQ [ 1 ]

Lord Commissar (75pt.) Frag grenades; Krak grenades; Refractor field; Bolt pistol; Close combat weapon; Flak armour; Melta bombs;

@Troops [ 1 ]

Infantry Platoon (190pt.)
# Platoon Command Squad (60pt.)
> 1x - Platoon Commander ; Flak armour; Frag grenades; Laspistol; Close combat weapon;
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman (10pt.); Flak armour; Frag grenades; Close combat weapon; Meltagun;
> 1x - Guardsman (10pt.); Flak armour; Frag grenades; Close combat weapon; Meltagun;
# 2x - Infantry Squad (130pt.)
> 1x - Sergeant ; Flak armour; Frag grenades; Laspistol; Close combat weapon;
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon;
> 1x - Guardsman (5pt.); Close combat weapon; Flak armour; Flamer; Frag grenades; Lasgun;
> 7x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun;

@Fast attack [ 1 ]

Vendetta Gunship Squadron (130pt.)
> 1x - Vendetta (130pt.); Searchlight; Extra armour; Twin-linked lascannon (x3);

This message was edited 1 time. Last update was at 2013/08/19 10:54:41


White Scars Space marines
Daemons 
   
Made in us
Guard Heavy Weapon Crewman




Virginia

I mess around with him from time to time as I like his fluff and I am the only person I have heard of who likes his model.
Despite his stats and wargear, he's better as a force multiplier. I think he's useful in larger point games, especially when you have lots of infantry nearby each other. His aura may not be worth the tag if used on one squad, but with good positioning near multiple squads he can really up the attacks you do. In larger games I can also see him hunting down smaller units such as a command squad. I've had him take out Vulkan and, if I remember correctly, a command squad he was attached to.
Then again, I'm not that great of a player so take what you read with some caution.

4000ish points of mixed regiment and abhuman IG
3000ish points of Blood Angels
2000ish points of Tau
2000ish points of Space Wolves
 
   
Made in us
Locked in the Tower of Amareo




He's T4 and 275 pts, there's not much else I really need to know.
   
 
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