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![[Post New]](/s/i/i.gif) 2013/08/18 12:49:42
Subject: Chaos Space Marines, 1750 fast assault based.
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Longtime Dakkanaut
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Hey,
This is my army list for my khorne renegades with dark mechanicus allies. Really want an assault list to work, I hope this list captures that.
Have been experimenting with daemon allies and more spawn... this list controversially makes use of mutilators as disruption units... I think it'll work.
Curious about the potential of using black legion allies to get more slots...
C&C welcome.
basic tactics are fairly obvious, use maulerfiends as cover for spawn and lord to get stuck in, rain down mutilators to distract, and use oblitorators to target priorities. Helldrakes do what they do best, and the cultists hunker down on objectives. with the rhino marines moving up to engage enemy armour/ heave infantry and take a far field objective, and the dirge casters hopefully negating overwatch.
HQ
Chaos Lord, MoK,jugger, VOTLW, Axe of blind fury, meltabombs, 4++, gift of mutation.
Troops
10 marines, 2 melta, VOTLW, mark of Khorne, banner of wrath, power fist,
rhino, dirge casters dozer blade
10 cultists, shotgun
10 cultists
Elites
Mutilator, MoN
Mutilator, MoN
Mutilator, MoN
Fast Attack
Helldrake Baleflamer
Helldrake Baleflamer
5 spawn
Heavy Support
Maulerfiend
Maulerfiend
3 oblitorators, MoN, Votlw
1750
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This message was edited 1 time. Last update was at 2013/08/18 12:51:58
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![[Post New]](/s/i/i.gif) 2013/08/18 16:13:19
Subject: Re:Chaos Space Marines, 1750 fast assault based.
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Regular Dakkanaut
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Get rid of the mutilators. Their rules are terrible, replace them with 2 more oblits instead.
Your list is too light on troops. Once the CSM are dead you are going to have problems, as units of 10 cultists just evaporate.
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![[Post New]](/s/i/i.gif) 2013/08/18 16:15:50
Subject: Chaos Space Marines, 1750 fast assault based.
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Longtime Dakkanaut
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whilst I agree 100% that oblitorators are better than mutilators, I am out of heavy support (and fast attack) slots.
But yeah i'll probably try the mutilators once, and if they don't work, take more cultists, or some allied plaguebearers.
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![[Post New]](/s/i/i.gif) 2013/08/18 17:38:19
Subject: Re:Chaos Space Marines, 1750 fast assault based.
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Trustworthy Shas'vre
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I think Mutilators in this set up could work. They are an extremely cheap disruption unit. DS them aggressively behind enemy lines and force them to handle them. They can hurt anything they charge and aren't easy to remove nor ignore.
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![[Post New]](/s/i/i.gif) 2013/08/18 23:51:18
Subject: Re:Chaos Space Marines, 1750 fast assault based.
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Frightening Flamer of Tzeentch
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Zagman wrote:I think Mutilators in this set up could work. They are an extremely cheap disruption unit. DS them aggressively behind enemy lines and force them to handle them. They can hurt anything they charge and aren't easy to remove nor ignore.
Agreed if you get one in near a tank they will have to face it and most cheap troop squads can be held up by 2+ T5 2W power weapons. and also because is there really anything you could replace them with that's useful?
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![[Post New]](/s/i/i.gif) 2013/08/19 08:35:06
Subject: Chaos Space Marines, 1750 fast assault based.
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Huge Hierodule
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Put MoN on the Spawn. I've run with and W/O it. MoN made all the difference in them lasting until T2-3
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was censored by the ministry of truth |
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![[Post New]](/s/i/i.gif) 2013/08/19 08:37:58
Subject: Chaos Space Marines, 1750 fast assault based.
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Longtime Dakkanaut
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FeindusMaximus wrote:Put MoN on the Spawn. I've run with and W/O it. MoN made all the difference in them lasting until T2-3
That would mean the MoK Lord cannot use them as meatshield though.
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![[Post New]](/s/i/i.gif) 2013/08/19 17:34:26
Subject: Chaos Space Marines, 1750 fast assault based.
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Longtime Dakkanaut
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Yeah, MoN would be great, but i need to protect the lord. tho fluffy, MoK on the spawn is utterly pointless
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![[Post New]](/s/i/i.gif) 2013/08/19 22:24:48
Subject: Chaos Space Marines, 1750 fast assault based.
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Member of the Malleus
SLC, UT
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Mutilators are bad. Really bad, even with MoN. Feel free to try them out. If they work for you then great. Plaguemarines give more bang for the buck with better/similar (depending on enemy) survivability, better ranged, and similar CC ability. Yeah, they can't DS, but a single mutilator DSing will probably be killed quickly. They draw some fire for a turn, but it's not going to be a ton.
Change the PF on the CSM champion to a powersword. PF champ will make you lose that squad because of a challenge. CSM leadership is bad for the challenge rule. Chances are high that the squad runs and gets wiped out.
On that note, CSM are not great because of this. I've completely stopped running CSM because I was tired of losing all those points because I lost a challenge. Cultists are better because they cost nothing and then you can invest those points into something more useful like plaguemarines, noise marines, and maybe even plasma chosen.
Your rhino costs too much.
The problem with assault lists is getting into combat. In order to effectively do this, you need assault transports, and land raiders are crazy expensive. I am all for playing whatever list you want to, but chaos marines are in a bad place competatively right now, and really can't do assault.
Chaos CC units (not all, but most) are sub-par. Zerkers are decent but are a bit pricey because they have to have a LR to work. Spawn need MoN to work. Maulerfiends are just so meh. Mutilators are aweful. MoK CSM run into the same issues that zerkers have PLUS the same issues as CSM making them a huge point sink for zero pay off.
I'm with you, I want a CC army to work with Chaos too, it just doesn't.
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"Huddle close to your Emperor if he makes you feel safe. He cannot save you, for only Chaos is eternal."
Cross: Noun. A thing you nail people to.
Iron Warriors 3k Yme-Loc 6k
Grey Knights 2k <3 Harlequin WIP
Vampire Counts 3K Dwarfs 2k
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![[Post New]](/s/i/i.gif) 2013/08/19 22:25:08
Subject: Chaos Space Marines, 1750 fast assault based.
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Troubled By Non-Compliant Worlds
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Never mind meeeeee
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This message was edited 1 time. Last update was at 2013/08/19 22:29:15
Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted |
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![[Post New]](/s/i/i.gif) 2013/08/20 07:09:18
Subject: Chaos Space Marines, 1750 fast assault based.
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Decrepit Dakkanaut
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I agree that the mutilators can be made to work, but you've got to run them better. As in, all three in one squad, and with MoK, and in a land raider, or something.
Also, get those MoK marines out of that rhino. They're guaranteeing that you get into close combat later than you want thanks to the rules for non-assault-ramp vehicles and charging. It's more of a hinderance than a help.
Thirdly, what on earth are those helldrakes doing in there? With a properly set up fast assault army, you should have absolutely no need whatsoever for a unit that arrives late and is only good against those things which you should already be good at. Drop them out and you get a LOT of points left to do a fast assault army right.
If you want to keep the mutilators, I'd try a list like...
Lord - MoK, sigil, vets, axe of blind fury, bike
Sorcerer - sigil, vets, lvl3 psyker, bike
3x mutilators - MoK
10x khorne berzerkers - IoW, champ with fist
10x khorne berzerkers - IoW, champ with fist
10x bikes - MoK, IoW, 2x melta
Land raider - destroyer and dozer blades
Maulerfiend
Maulerfiend
Now this is a 1750 point list wherein two maulerfiends, a land raider full of MoK mutilators, and a friggin bike squad of doom is all in your opponent's deployment zone turn 2. And you've got a decent chance of getting invisibility, which means those bikes have a 2+ cover save (or perhaps the land raider is invisible, whatever).
If your opponent things to be sneaky and try to move stuff towards objectives on your side of the table, they get rudely surprised by khorne berzerkers showing up from reserves and comprehensively preventing them from getting said objectives, or linebreaker, while they're at it. Of course, you could always skimp points here with cultists doing the same thing. If you did this, and you also dropped the mutilators and land raider, you'd have enough points for two more squads of bikes, and then some.
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![[Post New]](/s/i/i.gif) 2013/08/20 16:07:40
Subject: Re:Chaos Space Marines, 1750 fast assault based.
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Longtime Dakkanaut
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Well obviously taking helldrakes because... they are a bit good... but you're right, to make assault work, one must be focused.
A refreshingly violent list, although the lack of scoring is crippling and I don't get what the sorceror is for.
Unfortunately I have none of those models.. However! My friend and frequent gaming partner has a world eaters force, and is very frustrated at how difficult it is to get khornes badboys to work.
let me think... along a similar theme (tweaked slightly to available models)
khorne Lord on Juggernought, Axe of blidn fury, Sigil of corruption, VOTLW
Khorne lord on bike, power fist/ lightning claw, aura of dark majesty, VOTLW
5 terminators - heavy flamer, MoK, VOTLW
Land Raider - dirge casters
16 khorne bezerkers, banner of wrath, power weapon, meltabombs. VOTLW (juggernought goes in here, to add to speed)
8 khorne bezerkers, power weapon. (rearfield guard. VOTLW
10 Bikes, power weapon 2 meltaguns, MoK , icon of Wrath
Maulerfield
1750
Still comes out very weak on scoring units, but scarily bloody. It is very hard to make world eaters competative tho.
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![[Post New]](/s/i/i.gif) 2013/08/20 21:39:41
Subject: Chaos Space Marines, 1750 fast assault based.
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Decrepit Dakkanaut
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You don't need scoring units with khorne, though. You don't hold your own objectives and try to take one or two from your opponent. You instead abandon your objectives, run across the board and table your opponent. If you can't manage this, then you take their objectives in their deployment zone.
Set up properly, you can also take full advantages of secondaries (having a tough, ultra-choppy HQ, very tough to kill units, and everything in your opponent's deployment zone), which means you don't even need to win on objectives matches, you just need to draw, and then you win on secondaries. And that's not even counting the half of the missions that aren't really objectives games in the first place.
Khorne doesn't do well with cautious planning in the list building phase. You should build your list to be fast and aggressive, and let the details sort themselves out on the tabletop, rather than trying to build some sort of fine-tuned machine and castrating the reason you're bringing your list in the first place.
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