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![[Post New]](/s/i/i.gif) 2013/08/20 17:41:26
Subject: A questiopn about augment spells
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Regular Dakkanaut
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Hello fellow dakkanites.
So I got to thinking that I might have been playing my knights wrong,,,,,while pondering over the differences between the lores of life and beasts,,,,
anyways,,,,
Say a damsel casts the signature spell that adds 1st and 1 T to the unit,,,,does that effect their mounts as well or just the knights????
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"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000
Bretonnians 3,000plus |
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![[Post New]](/s/i/i.gif) 2013/08/20 19:21:02
Subject: A questiopn about augment spells
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Blood-Raging Khorne Berserker
Dallas, Tx
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Just the riders not the mounts. But you always use the highest T of the two (at least in the case of MC) so really it would only benefit your mount to have the higher str. But again you don't get it. If you cast wildform you do trigger the lore attribute making it one easier to cast.
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ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+ |
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![[Post New]](/s/i/i.gif) 2013/08/20 21:26:14
Subject: Re:A questiopn about augment spells
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It will effect them both. It effects the unit, both the riders and mounts are part of the unit.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/08/20 21:28:28
Subject: Re:A questiopn about augment spells
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Trazyn's Museum Curator
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Grey Templar wrote:It will effect them both. It effects the unit, both the riders and mounts are part of the unit.
Yep. Does it specify it only affects the rider?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/08/20 21:32:50
Subject: Re:A questiopn about augment spells
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Thats the only way it could only effect part of the unit. It would have to explicitly say "Rider only" or "Mount only" for it to be the case.
The same for special rules. Unless the unit's profile explicitly says only the rider or mount has that rule it will apply to the entire model. Case in point: The Stonehorn consists of both a rider and the mount. Both are effected by Frenzy since the profile doesn't specify.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/08/21 03:31:15
Subject: A questiopn about augment spells
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Cosmic Joe
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A mount is part of the rider's unit as such anything that affects the unit will have to specify if it doesn't work on mounts.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2013/08/21 08:54:55
Subject: A questiopn about augment spells
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Decrepit Dakkanaut
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nathan2004 wrote:Just the riders not the mounts. But you always use the highest T of the two (at least in the case of MC) so really it would only benefit your mount to have the higher str. But again you don't get it. If you cast wildform you do trigger the lore attribute making it one easier to cast.
Please provide rulesbackup next time, as this assertion is NOT true
Something affecting the unit affects all models within the unit, and all profiles within the unit. So you can make a chariot +1S/T as well
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![[Post New]](/s/i/i.gif) 2013/08/21 09:53:08
Subject: A questiopn about augment spells
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Sniping Hexa
Dublin
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The Exception is the Chaos Marks as the "rider" has the Mark, not the model
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![[Post New]](/s/i/i.gif) 2013/08/21 16:11:35
Subject: Re:A questiopn about augment spells
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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But that is only because the Mark specifically says its the Rider only.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2013/08/21 16:24:19
Subject: A questiopn about augment spells
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Cosmic Joe
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And they still had to FAQ it.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2013/08/21 17:37:00
Subject: A questiopn about augment spells
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Regular Dakkanaut
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well spells that only affect one person/rider usually say either rider or character .
Thanks for the replies thus far,I was kinda afraid of that,,,bang head on desk,,,,,as with the brets lance rules most of my horses get to attack too,least the first round anyways....woops
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"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000
Bretonnians 3,000plus |
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![[Post New]](/s/i/i.gif) 2013/08/21 21:45:54
Subject: Re:A questiopn about augment spells
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Charging Bull
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Wildform does affect both the rider and the mount, however, Savage beast would only affect the Caracter and not the mount. both Augments but where wild form says the Unit, and the mounts are part of the Unit, Savage Beast says the Character and the mount is not part of the character. AS far as Horses in the lance, (While I am not sure i have not read the latest FAQ,) I know the last one that I read stated that all models down the sides of the Lance faught as though they where in the front rank, this means that even if they are charged, the rider and the horse will get to make all thier attacks as they are not supporting attacks, only the model in the middle second rank makes a supporting attack, so his/her horse would not be able to attack.
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2011 Throne of Skulls Champion (Lord of the Rings)
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![[Post New]](/s/i/i.gif) 2013/08/22 03:35:47
Subject: A questiopn about augment spells
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Cosmic Joe
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So what you're saying is a spell that specifies who it affects, doesn't affect anything else.
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Nosebiter wrote:Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army. |
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![[Post New]](/s/i/i.gif) 2013/08/22 06:36:53
Subject: A questiopn about augment spells
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Sniping Hexa
Dublin
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The Bret Lance fights like any normal unit when it's not charging - i.e it's crap (the FAQ only added the supporting attack part)
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![[Post New]](/s/i/i.gif) 2013/08/22 17:21:06
Subject: A questiopn about augment spells
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Regular Dakkanaut
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Brets do sometimes suffer from rubber lance syndrome,,,but this has been very helpful as my horses kill more sometimes than my knights,,,,giving them +1 strength is going to be very helpful.....thanks to all that have answered my question.
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"Ave, Imperator, morituri te salutant"
Black Templar-24,000+
Imperial Guard
Gaunts Ghost -2,000
Victoria's Own 33rd of Foot-2,000
Sisters of battle-2,500
Loyal Chaos Marines-2,000
Legio I Italica-8.000
Bretonnians 3,000plus |
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