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Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

I was looking to get some infinity models, mostly for painting cause they looks awesome but a playable force would be nice.... but I have no idea where the rules/armylists are. Are the free rules the full rules or just "quick start"? and are there army books or are they in said pdf? and is there a basic run down or what the system is like? (coming from 40k I dunno what other games are like lol) the big thing I saw was d20s

also, what are these factions like?

Yu Jing

Haqqislam

PanOceania


I think im more interested in PanO since their kinda crusader-esque, but Haqq is also catching my eye then again I have yet to dig my teeth in that much..... anyways heres the kicker



I have half a mind to kill you, and the other half agrees 
   
Made in se
Raging Ravener





Sweden -kham

The army builder and rules should all be on their webiste.
There's also video tutorials for the basic rules on youtube. And some old blue table painting batreps that are nice.

youtube.com/user/SwedishWookie

 
   
Made in au
Norn Queen






Haqqislam is all about the Light Infantry. While other factions have Light Infantry, Haqqislam have some of the best Light Infantry with a massive amount of options. This is mostly thanks to the Hassassins, super specially trained Light Infantry with lots of tricks, plus other neat LI units like Al Hawwa, Odalisques, Hafza (holoprojectors that make them look like another model) and others I'm forgetting.

Their Medium and Heavy Infantry options are more limited, and generally aren't as specialised. They'll still kill things dead, but you won't be finding TO Camo HI or other nasty tricks in Haqqislam. They also have access to only a single native TAG, and Maghariba Guard, and need to branch out into the Qapu Kalkhi sectorial to get other TAGs as Mercenary forces.

Haqqislam also have a naturally higher WIP (Willpower) stat, intended to make their Doctors the best (of which, unlike other factions who usually only have one or two dedicated Doctor units, Haqqislam have lots of Doctor profiles in actual units). This has the side effect of making their basic infantry good options for your Lieutenant, and also making their Hackers better.

If you want to branch out into Sectorials, they have Qapu Khalki and Hassassin Bahram. Sectorials are like normal army lists, but with 2 differences - first is a lot of units are not available, and those that are have much higher AVA (availability). This creates very heavily themed forces. Second is they can make one Link team, up to 5 models that move around like a squad.

Qapu Khalki, as mentioned earlier, has access to Mercenaries. The thing that makes them different to everyone else, as any army can take Mercenaries, is they have them as part of their army list which makes them tournament legal. They also have access through 2 troops to Haris teams, which lets them make a 3 man Link team in addition to the Link team they already have with Odalisques or Sekban.

Qapu Khalki forces tend to come out a bit hodge podge looking, as you've got a lot of very different troops. You've got basic Ghulam with Odalisques with Sekban with Al Hawwa with mercenary forces like Kaplan and Druze with some Nomad units like Mobile Brigada. That's not to say it's not a great sectorial, and makes for a great Mercenary themed army.

Hassassin Bahram, on the other hand, is very uniform looking. Most lists will be based around a Muyib or Lasiq Link team, backed up by things like Barid hackers/forward observers, Farzan backup leaders, Lasiq snipers, Ragik airborne, etc. No TAGs, very few options outside of Hassassins. Very small, super elite light infantry force, with a very professional, uniform aesthetic. Pretty much the polar opposite of Qapu Khalki.
   
Made in us
Wicked Ghast





The vast blue ocean

Conversly, PanO have the best heavy infantry in the game. They trade willpower for increased ballistic skill, which makes them one of the best shooting armies in the game.

They have wide access to stealth skills and multi-spectrum visors (Anti-stealth gear), and their knightly orders kick ass, but are very specialized.

A couple highlights:
Aquila Guard- MSV 3 lets you see through invisibility completly and equiped with a heavy machine gun and the highest BS in the game will be your all star, especially while you are learning.

Fusilier- you want 2-3 of these in your list. Stick them in the rear out of the way to give your heavy hitters orders.

Auxilia- Same as Fusiliers, but for 4 points more you get a fast, disposable heavy flamethrower. Run the bot up to the 24" line and shut down entire corridors.
--- This works because if your opponent noves into his LOS, the flamethrower automatically hits. If the robot dies you lose nothing important.

Nisse- -3 to hit them and MSV 2 makes them a very good counter to stealthed enemies. Combi-rifles work on them but they shine with HMG's

Swiss Guard- Like Aquila Guard, but instead of the MSV they get thermal/optical camo. -6 to hit them and packing an HMG or even nastier- a Missle Launcher. Hidden deploy them and drink the tears of your enemy.

Knightly Orders- You can only have one knight in your list, so be choosy. Each one has something to make them useful. I prefer Santiago or the Sepulcher knights, with Spitfires.

Croc Men- A dude in hidden deployment right in the mid field with boarding shotgun. Cheap in points and deadly, comes with mines to shut down movement past him. At least one makes it in every list I make.

Kamau Hacker- The best defensive hacker we have. If your packing 2+ heavy infantry you need this guy.

Either way you want to work up from 150 points. Heres a sample list that is cheap to start up:

PANOCEANIA
──────────────────────────────────────────────────

GROUP 1 (Regular: 7/Irregular: 0):

AUXILIA Combi Rifle + AUXBOT_1 / Pistol, Knife. (14)
AUXBOT_1 Heavy Flamethrower / Electric Pulse.
CROC MAN Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (29)
FUSILIER Combi Rifle / Pistol, Knife. (10)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (10)
FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (14)
NISSE HMG / Pistol, Knife. (1.5 | 36)
NISSE HMG / Pistol, Knife. (1.5 | 36)

3 SWC | 149 Points
ARMY CODE: eNozNFRVNTSxVDVWNVUzVDOsMTJXMwJShmCOoZolmLQAkpZgcTCpWmYCAEBzC/Y=

At 150 points the heavier infantry is too expensive, this list was my go-to list until I picked up more stuff. Proxy battle and experiment before you buy stuff.

This message was edited 1 time. Last update was at 2013/08/21 22:50:25


2700 painted
Cryx: 100 pts painted
1500 painted
 
   
Made in ca
Judgemental Grey Knight Justicar





Ontario, Canada

awesome, I think Im going to go with pano then

also the infinity forum is great help too

I have half a mind to kill you, and the other half agrees 
   
Made in ca
Hauptmann





 BewareOfTom wrote:

also, what are these factions like?

Yu Jing


These guys are kind of the generalists of the game. They don't really lack in any area. They have high-tech gear and units (thermoptic camo, high-tech weapons, lots of access to heavy infantry and advanced equipment), but they also have a lot of "old-school" units as well (cheap camo units, access to smoke-tossing warbands and close combat specialists, and dirty tricks galore). If I were to characterize them, they are kind of half-way between Nomads (sneakiness and subterfuge for all!) and PanO (technology reigns supreme!).

They share top booking for heavy infantry specialists with Pan Oceania (including a few near carbon copy units in each faction, though on their own PanO ones tend to be slightly better while being slightly cheaper since they don't have high levels of CC, WIP or superfluous Martial Arts skills amping up their points).

They have units that are delightful fusings of old tactics (camouflage infiltration) and new tech (power armour) in the Dao Fei. They have cheap, fast heavy infantry (Haramaki links are terrifying in the Japanese Sectorial Army). They have one of the few "fast" (same movement profile as light infantry) Heavy Infantry units that doesn't sacrifice anything in the way of defence (Shang Ji Invincible) along with near mirror units they share with Pan Oceania (the Hac Tao vs. the Swiss Guard and the Hsien Warrior vs. the Aquila Guard). The one place where the Hsien shines over the Aquila is that it can combine with Yu Jing's cheap access to smoke to cause a lot of havoc.

But Yu Jing also have great medium and skirmisher choices as well which lends them a lot of versatility when building lists.

Yu Jing is the faction that can do everything fairly well with a bit of a penchant for aggressive tactics.



Haqqislam is the army of cheap and plentiful specialists (lots of light infantry and skirmishers). Their equipment tends to be on the low-tech side of things, save for anything biotech related. They are one of the few (non-alien) armies to have skills like regenerate, super climb/jump and a few others. Along with that, they have plentiful doctors (compared to most armies who may only have one or two doctor choices). They are one of the armies (along with Ariadna) that can really make use of multiple combat groups.

Their other neat trick right now is that they are the faction of link-teams (a rules conceit that allows multiple units to act in concert with each other). Though this may change in the future, they have some of the few units that can link together outside of sectorial lists (usually this is a unique feature of sectorial factions). And their sectorials themselves offer some of the best unit links in the game.

Haqqislam can basically throw a rolling wave of well-educated super soldiers at the enemy. What's not to like!



PanO's solution to everything is to shove more technology in. They get the best toys of all the human factions (not including Aleph as human here). They can see through smoke and all sorts of camo, they have the best general aim of any faction, and if there is an instance of a rule in their army, it is seldom anything less than the highest level of that rule available. If they have a camo unit it comes with thermoptic camo (though they recently received standard camo units... that are TAGs), if they have smoke then it is zero-visibility smoke that can block visors. They have among the best heavy infantry and TAGs in the game with only Aleph and the Combined one-upping them.

That said, they seldom get things that are considered "low-tech". Cheap camo skirmishers are unheard of, they have no proper warbands (which usually cost >10 points and can really punch higher than their cost might suggest), they have a hard time getting the same number of template weapons as other factions (though they are better able to get them now than they used to). Outside of Yu Jing (who usually ends up getting ballooned in price due to having a bit of close combat training on everyone without sacrificing any other stats) PanO tends to be on the pricier side of the human factions. And even when compared to Yu Jing, they tend to be tight on points because they lack Yu Jings ability to take some really (really) cheap troops (Shaolin Monks, Kuang Shi, etc.).

But their strengths are numerous, and due to a lack of a lot of underhanded tricks, they also tend to be fairly easy to learn. They are a pretty straightforward shooty force that relies on awesome technology to put them a step above the rest.

I think im more interested in PanO since their kinda crusader-esque, but Haqq is also catching my eye then again I have yet to dig my teeth in that much..... anyways heres the kicker[/img]


Yeah, the Military Orders are neat. Heavy on, well, heavy infantry and very characterful. Just beware one thing (this is speaking from the experience of a Yu Jing player): some of your units may be waving swords around and looking all bad-arse. Don't feel the need to charge them in to hand-to-hand combat. You see, despite the swordage you are still PanO and you still have a higher ballistic skill than other forces (yes, even though you are dressed as Space Knights). Just shoot thing until they are dead and remember the swords are largely decoration (just like they are on most Yu Jing units). This has been a public service announcement!
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

This has actually been pretty useful for me also, so thanks! And made me want to collect Yu Jing....

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
 
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