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Made in fi
Been Around the Block




Hey, my question is as follows;

If I equip my Piranhas with seeker missiles can I spend market light tokens to fire the missiles after I move flat out?

The entry for the ML guided seekers state that it's shot in addition to anything else the model could fire but moving flat out obviously makes you unable to shoot.

Which one do you guys see it being?

This message was edited 1 time. Last update was at 2013/08/21 17:58:57


 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Unless part of the ML rules alow for shooting when unable, the answer would be No.
   
Made in us
Dark Angels Librarian with Book of Secrets






Flat out preempts any shooting for a model. Ofherwise, POTMS would still work after flat out.
   
Made in us
Sneaky Lictor





Idaho

Some if the seeker missile rules don't make sense from a fluff/technology standpoint. This is one of them.

Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.

The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work. It wouldn't matter if the vehicle was going the other direction at top speed, if something else is lasing the target a missle will track just fine.

But maybe for balance reasons they chose to downplay guided missiles.

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Made in us
Sneaky Sniper Drone




Firebase Zulu

 Steel-W0LF wrote:
Some if the seeker missile rules don't make sense from a fluff/technology standpoint. This is one of them.

Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.

The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work. It wouldn't matter if the vehicle was going the other direction at top speed, if something else is lasing the target a missle will track just fine.

But maybe for balance reasons they chose to downplay guided missiles.


If the seeker missiles were AP2 or AP1 I would agree with you, but at AP3 I am very much unimpressed with them outside of a Skyray Alpha Strike.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed...

The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work.
I'm not hugel familiar with the Tau Dex, but i thought they could fire at a seperate target (that has marker lights on)?
   
Made in us
Shas'ui with Bonding Knife





If the piranha moved flatout, another unit could fire their seeker missile since the wording for the Seeker rule is you draw line of sight from the piranha, but is fired from the unit that used the markerlight.

So if a firewarrior unit used a markerlight to fire a seeker missile, they fired the seeker missile.
   
Made in us
The Hive Mind





 Nilok wrote:
If the piranha moved flatout, another unit could fire their seeker missile since the wording for the Seeker rule is you draw line of sight from the piranha, but is fired from the unit that used the markerlight.

So if a firewarrior unit used a markerlight to fire a seeker missile, they fired the seeker missile.

I thought that was how it worked last edition, not this one.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Sneaky Lictor





Idaho

 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed...

The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work.
I'm not hugel familiar with the Tau Dex, but i thought they could fire at a seperate target (that has marker lights on)?

Codex: Tau p68
-Does not need line of sight.
- Must be fired at the same target as the vehicle's other weapons.

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Made in gb
Rough Rider with Boomstick



Wiltshire

 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed

What is that reason?
Edit: failquotes

This message was edited 1 time. Last update was at 2013/08/24 08:36:35


Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 grendel083 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.

Except the fuel already has the same velocity as the vehicle?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in us
Sneaky Lictor





Idaho

 grendel083 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.


Fluff but not rules: seeker missiles streak away faster than the eye can follow, often hitting targets before the pilot knows the missile is comming.

Like I said. Fluff wise it makes no sense, but maybe they needed them for balance reasons. But the one for firing at the same target I think is lame. So I have to fire my piranhas burst cannon or my missilesides at a land raider in order for another unit to fire the seeker missile off the model, even though they can't damage it.

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Made in gb
Decrepit Dakkanaut




Tactical_Genius wrote:
 grendel083 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.

Except the fuel already has the same velocity as the vehicle?

the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
   
Made in gb
Rough Rider with Boomstick



Wiltshire

nosferatu1001 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.

Except the fuel already has the same velocity as the vehicle?

the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.

Wouldn't that depend on the force of the propellant?

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Tactical_Genius wrote:
nosferatu1001 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.

Except the fuel already has the same velocity as the vehicle?

the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
Wouldn't that depend on the force of the propellant?
Depends on a lot of things. But liquids and fire are very Non-aerodynamic. They'll slow very fast.
Trying firing a water pistol forward out your car and see what happens
   
Made in gb
Rough Rider with Boomstick



Wiltshire

 grendel083 wrote:
Tactical_Genius wrote:
nosferatu1001 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
Tactical_Genius wrote:
 grendel083 wrote:
 Steel-W0LF wrote:
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.

Except the fuel already has the same velocity as the vehicle?

the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
Wouldn't that depend on the force of the propellant?
Depends on a lot of things. But liquids and fire are very Non-aerodynamic. They'll slow very fast.
Trying firing a water pistol forward out your car and see what happens

Good call. Wouldn't apply to the seekers though

Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. 
   
 
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