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![[Post New]](/s/i/i.gif) 2013/08/21 17:58:04
Subject: Piranhas, moving flat out and seeker missiles.
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Been Around the Block
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Hey, my question is as follows;
If I equip my Piranhas with seeker missiles can I spend market light tokens to fire the missiles after I move flat out?
The entry for the ML guided seekers state that it's shot in addition to anything else the model could fire but moving flat out obviously makes you unable to shoot.
Which one do you guys see it being?
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This message was edited 1 time. Last update was at 2013/08/21 17:58:57
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![[Post New]](/s/i/i.gif) 2013/08/21 18:18:14
Subject: Piranhas, moving flat out and seeker missiles.
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Nasty Nob on Warbike with Klaw
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Unless part of the ML rules alow for shooting when unable, the answer would be No.
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![[Post New]](/s/i/i.gif) 2013/08/21 18:29:27
Subject: Piranhas, moving flat out and seeker missiles.
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Dark Angels Librarian with Book of Secrets
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Flat out preempts any shooting for a model. Ofherwise, POTMS would still work after flat out.
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![[Post New]](/s/i/i.gif) 2013/08/22 03:22:15
Subject: Piranhas, moving flat out and seeker missiles.
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Sneaky Lictor
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Some if the seeker missile rules don't make sense from a fluff/technology standpoint. This is one of them.
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work. It wouldn't matter if the vehicle was going the other direction at top speed, if something else is lasing the target a missle will track just fine.
But maybe for balance reasons they chose to downplay guided missiles.
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![[Post New]](/s/i/i.gif) 2013/08/22 03:51:08
Subject: Piranhas, moving flat out and seeker missiles.
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Sneaky Sniper Drone
Firebase Zulu
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Steel-W0LF wrote:Some if the seeker missile rules don't make sense from a fluff/technology standpoint. This is one of them.
Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work. It wouldn't matter if the vehicle was going the other direction at top speed, if something else is lasing the target a missle will track just fine.
But maybe for balance reasons they chose to downplay guided missiles.
If the seeker missiles were AP2 or AP1 I would agree with you, but at AP3 I am very much unimpressed with them outside of a Skyray Alpha Strike.
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![[Post New]](/s/i/i.gif) 2013/08/23 13:00:38
Subject: Piranhas, moving flat out and seeker missiles.
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Nasty Nob on Warbike with Klaw
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Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed...
The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work.
I'm not hugel familiar with the Tau Dex, but i thought they could fire at a seperate target (that has marker lights on)?
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![[Post New]](/s/i/i.gif) 2013/08/23 20:51:04
Subject: Piranhas, moving flat out and seeker missiles.
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Shas'ui with Bonding Knife
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If the piranha moved flatout, another unit could fire their seeker missile since the wording for the Seeker rule is you draw line of sight from the piranha, but is fired from the unit that used the markerlight.
So if a firewarrior unit used a markerlight to fire a seeker missile, they fired the seeker missile.
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![[Post New]](/s/i/i.gif) 2013/08/23 20:52:41
Subject: Piranhas, moving flat out and seeker missiles.
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The Hive Mind
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Nilok wrote:If the piranha moved flatout, another unit could fire their seeker missile since the wording for the Seeker rule is you draw line of sight from the piranha, but is fired from the unit that used the markerlight.
So if a firewarrior unit used a markerlight to fire a seeker missile, they fired the seeker missile.
I thought that was how it worked last edition, not this one.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/24 04:35:42
Subject: Piranhas, moving flat out and seeker missiles.
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Sneaky Lictor
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grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed...
The same as it having to fire at the same target as the model carrying it. It's not the way externally guided weapons work.
I'm not hugel familiar with the Tau Dex, but i thought they could fire at a seperate target (that has marker lights on)?
Codex: Tau p68
-Does not need line of sight.
- Must be fired at the same target as the vehicle's other weapons.
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![[Post New]](/s/i/i.gif) 2013/08/24 08:35:40
Subject: Piranhas, moving flat out and seeker missiles.
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Rough Rider with Boomstick
Wiltshire
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grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Edit: failquotes
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This message was edited 1 time. Last update was at 2013/08/24 08:36:35
Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/08/24 15:28:22
Subject: Piranhas, moving flat out and seeker missiles.
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Nasty Nob on Warbike with Klaw
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Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
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![[Post New]](/s/i/i.gif) 2013/08/24 15:54:45
Subject: Piranhas, moving flat out and seeker missiles.
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Rough Rider with Boomstick
Wiltshire
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grendel083 wrote:Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
Except the fuel already has the same velocity as the vehicle?
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/08/24 15:57:11
Subject: Piranhas, moving flat out and seeker missiles.
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Sneaky Lictor
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grendel083 wrote:Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
Fluff but not rules: seeker missiles streak away faster than the eye can follow, often hitting targets before the pilot knows the missile is comming.
Like I said. Fluff wise it makes no sense, but maybe they needed them for balance reasons. But the one for firing at the same target I think is lame. So I have to fire my piranhas burst cannon or my missilesides at a land raider in order for another unit to fire the seeker missile off the model, even though they can't damage it.
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![[Post New]](/s/i/i.gif) 2013/08/24 17:34:14
Subject: Piranhas, moving flat out and seeker missiles.
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Decrepit Dakkanaut
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Tactical_Genius wrote: grendel083 wrote:Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
Except the fuel already has the same velocity as the vehicle?
the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
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![[Post New]](/s/i/i.gif) 2013/08/24 17:42:35
Subject: Piranhas, moving flat out and seeker missiles.
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Rough Rider with Boomstick
Wiltshire
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nosferatu1001 wrote:Tactical_Genius wrote: grendel083 wrote:Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
Except the fuel already has the same velocity as the vehicle?
the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
Wouldn't that depend on the force of the propellant?
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/08/24 17:57:06
Subject: Piranhas, moving flat out and seeker missiles.
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Nasty Nob on Warbike with Klaw
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Tactical_Genius wrote:nosferatu1001 wrote:Tactical_Genius wrote: grendel083 wrote:Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
Except the fuel already has the same velocity as the vehicle?
the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
Wouldn't that depend on the force of the propellant?
Depends on a lot of things. But liquids and fire are very Non-aerodynamic. They'll slow very fast.
Trying firing a water pistol forward out your car and see what happens
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![[Post New]](/s/i/i.gif) 2013/08/24 18:02:48
Subject: Piranhas, moving flat out and seeker missiles.
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Rough Rider with Boomstick
Wiltshire
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grendel083 wrote:Tactical_Genius wrote:nosferatu1001 wrote:Tactical_Genius wrote: grendel083 wrote:Tactical_Genius wrote: grendel083 wrote: Steel-W0LF wrote:Fluff wise there's no reason the seeker needs fired at a certain speed. The missile is getting its guidance from an external source.
Maybe the same reason you don't fire a flamer forward when going at high speed
What is that reason?
Vehicle moves faster than the thing you're firing. You'd drive into your own flame.
Except the fuel already has the same velocity as the vehicle?
the vehicle is under constant acceleration (to maintain its steady speed) ; the fuel is not. The fuel will slow in relation to the vehicle, meaning you eventually hit it. "Eventualy" is likely to be quite short.
Wouldn't that depend on the force of the propellant?
Depends on a lot of things. But liquids and fire are very Non-aerodynamic. They'll slow very fast.
Trying firing a water pistol forward out your car and see what happens
Good call. Wouldn't apply to the seekers though
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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