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![[Post New]](/s/i/i.gif) 2013/08/22 08:56:21
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Speedy Swiftclaw Biker
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Well as the title should suggest I'm asking what would grant the bonus attack for two CCW. Example: A Space Wolf wielding two Frost Blades, would he get +1 for two CCW? I know that a powerfist works in those regards seeing as how Calgar can do that...and I think others can in CSM. But I'd like this to be cleared up a bit more if that's alright. Still getting the hang of this game ><
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![[Post New]](/s/i/i.gif) 2013/08/22 09:04:47
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Captain of the Forlorn Hope
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Check out Page 51 (More than one weapon) and Page 24
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
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![[Post New]](/s/i/i.gif) 2013/08/22 09:04:49
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Utilizing Careful Highlighting
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If there are two pieces of non-grenade wargear in the models profile that you can use in melee (including pistols) you get the +1. If either of those weapons has the specialist trait, you don't get +1. If they both have it, you do get the +1.
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This message was edited 1 time. Last update was at 2013/08/22 09:08:35
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![[Post New]](/s/i/i.gif) 2013/08/22 09:17:22
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Speedy Swiftclaw Biker
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Badablack wrote:If there are two pieces of non-grenade wargear in the models profile that you can use in melee (including pistols) you get the +1. If either of those weapons has the specialist trait, you don't get +1. If they both have it, you do get the +1.
Obviously including wargear given/bought yes? Automatically Appended Next Post:
Ah okay I see. Sorry I just have an idea for a cool looking model(Space Wolves obviously ^^  ) Of a Wolf Lord or something having two Frost Blades and that going into his wargear as well. So I wanted a clarification of the ruling on that. Mainly because I see it work a lot for Wolf/Lightning Claws, sometimes with Powerfists etc.
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This message was edited 1 time. Last update was at 2013/08/22 09:22:18
"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/08/22 09:27:53
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Ferocious Black Templar Castellan
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Wolf Lord Kevin wrote: Badablack wrote:If there are two pieces of non-grenade wargear in the models profile that you can use in melee (including pistols) you get the +1. If either of those weapons has the specialist trait, you don't get +1. If they both have it, you do get the +1.
Obviously including wargear given/bought yes?
Yup. Note that you don't have to have two of the same weapons, just two weapons of any kind (or two specialist weapons).
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2013/08/22 09:33:13
Subject: Re:What goes into Bonus Close Combat Weapons? Melee stuff
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Speedy Swiftclaw Biker
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Thanks everyone for helping. And if I don't need two of the same then woot! But I think it'd look really cool if he had two Frost Blades ^^ Would just be awesome for some future models and I'm just looking forward to it all now. Thanks guys! ^^
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/08/22 10:02:19
Subject: Re:What goes into Bonus Close Combat Weapons? Melee stuff
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Chalice-Wielding Sanguinary High Priest
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You're welcome to give him two Frost Blades if you wish - but there's not much point in spending the points on both. You can only use the profile/rules for one weapon in any single round of close combat. So you may as well give him a Frost Blade and a normal close combat weapon. Likewise, some players will arm characters with a power fist and a lightning claw as they're both Specialist Weapons - you still get the bonus +1 Attack, and you can choose whether to use the claw or the fist in each round depending on what you're facing. It also costs less than double power fists.
As we're talking Space Wolves, note that Logan Grimnar is an exception to this and can in fact split his attacks between two weapon types each round, but that's only because his axe has a special rule that specifically allows it. He's the only example I can think of.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/22 12:09:17
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Powerful Phoenix Lord
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You could give him a frost blade and a frost axe, thus giving you the bonus attack with an option - attack at normal Init at lower strength and AP3, or attack at Init 1 with higher strength and AP2.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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![[Post New]](/s/i/i.gif) 2013/08/22 19:43:12
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Veteran Wolf Guard Squad Leader
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You could also give him a frost blade/axe and a bolt pistol. That would give him +1 attack AND he could still shoot his bolt pistol.
Seriously though...Frost weapons are a waste of points.
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This message was edited 1 time. Last update was at 2013/08/22 19:43:58
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/08/24 03:42:03
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Speedy Swiftclaw Biker
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Grugknuckle wrote:You could also give him a frost blade/axe and a bolt pistol. That would give him +1 attack AND he could still shoot his bolt pistol.
Seriously though...Frost weapons are a waste of points.
I like t think they are better then power weapons. Mainly for the +1 for swords and +2 for axes. But eh to each their own ya know?
Happyjew wrote:You could give him a frost blade and a frost axe, thus giving you the bonus attack with an option - attack at normal Init at lower strength and AP3, or attack at Init 1 with higher strength and AP2.
That is true and the model would look pretty cool.
Super Ready wrote:You're welcome to give him two Frost Blades if you wish - but there's not much point in spending the points on both. You can only use the profile/rules for one weapon in any single round of close combat. So you may as well give him a Frost Blade and a normal close combat weapon. Likewise, some players will arm characters with a power fist and a lightning claw as they're both Specialist Weapons - you still get the bonus +1 Attack, and you can choose whether to use the claw or the fist in each round depending on what you're facing. It also costs less than double power fists.
As we're talking Space Wolves, note that Logan Grimnar is an exception to this and can in fact split his attacks between two weapon types each round, but that's only because his axe has a special rule that specifically allows it. He's the only example I can think of.
Oh I'm familiar with Logan(Favorite HQ. He does rank second in my favorite in 40K with the #1 having to go to the big Primarch himself, Leman Russ ^^). And yeah I can understand that giving them two different weapons defiantly offers more versatility. Part of the reason I made this thread was to learn what offers the +1 Attack since I'd like to make my own custom model(Wolf Lord), so I was thinking of what to give him. I thought the idea of duel Frost Blades would look so badass on a model especially them having a Wolf Pelt on and rocking some heavy wolfy armour. Kinda like how I think a duel Wolf Claw bike looks awesome as well for a Wolf Guard. Though with all this said Having a Close Combat guy with a Frost Blade and a Frost Axe would be pretty awesome. AP3 +1STR INT attacks or decide to go up against Termis with AP2 +2STR INT1. All of which are just awesome sounding and will be a lot of attacks. Again thank you everyone who has replied thus far. I'm hoping when I make the model to post the picture here and ya.
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![[Post New]](/s/i/i.gif) 2013/08/26 12:20:02
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Veteran Wolf Guard Squad Leader
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Here's the thing...A frost weapon costs the same as a power fist and 5 points more than a wolf claw. However, the re-roll to wound that a wolf claw gives you is better than the +1 strength of a frost blade, and the 2x strength that a power fist gives you is better than the +2 strength that a frost axe gives you. Other than that, the wolf claw and frost blade are both AP3 at initiative while the Power Fist and Frost Axe are both AP2 at initiative 1.
So the frost weapons are NOT as good as the other options.
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This message was edited 1 time. Last update was at 2013/08/26 12:20:24
2500 pts
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/08/26 12:29:51
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Nasty Nob on Warbike with Klaw
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Grugknuckle wrote:Here's the thing...A frost weapon costs the same as a power fist and 5 points more than a wolf claw. However, the re-roll to wound that a wolf claw gives you is better than the +1 strength of a frost blade, and the 2x strength that a power fist gives you is better than the +2 strength that a frost axe gives you. Other than that, the wolf claw and frost blade are both AP3 at initiative while the Power Fist and Frost Axe are both AP2 at initiative 1.
So the frost weapons are NOT as good as the other options.
...And is not a specialist weapon.
It's a lot easier to get +1 Attack from a Frost Blade/Axe. Works well with a bolt pistol, while a powerfist doesn't.
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![[Post New]](/s/i/i.gif) 2013/08/26 16:38:48
Subject: What goes into Bonus Close Combat Weapons? Melee stuff
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Speedy Swiftclaw Biker
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Grugknuckle wrote:Here's the thing...A frost weapon costs the same as a power fist and 5 points more than a wolf claw. However, the re-roll to wound that a wolf claw gives you is better than the +1 strength of a frost blade, and the 2x strength that a power fist gives you is better than the +2 strength that a frost axe gives you. Other than that, the wolf claw and frost blade are both AP3 at initiative while the Power Fist and Frost Axe are both AP2 at initiative 1.
So the frost weapons are NOT as good as the other options.
Wolf Claws allow you to re roll to hit or to wound but you have to choose before making the roll to hit. Everything has it's own place, a Wolf Claw is great for when you feel that you may need the re roll. Frost Weapons offer up bigger strength when compared to power weapons and the claw. Frost Axe vs Powerfist is a very situation thing. +2S to a guy who is S4 is already 2+ to would against Termis and most other things. Even more so is still AP2 so ya there ya go. Powerfist is a Powerfist. x2 Strength is amazing in it's own right don't get me wrong. But both are 2+ Wounding against most things. Also if you give someone Saga of the Beastslayer they get a re roll if they don't have enough. Same argument for the PF but the point still remains that both are amazing in their own rights.
Though let me clear this little number up right now...
1. I'm not a competitive Player other wise I'd run 2 Rune Priest out the wazoo instead of Logan.
2.I don't really care for "What is better" or Option A is greater then or Less then Option B. I'm just thinking up a cool looking model whom will get +1 Attack in CC on top of having all else that I mite give him. Powerfist with Claw looks cool to so I mite try that on someone else. But all weapons have awesome stuff. Frost vs Claw and Fist isn't really that appealing of a case to me. it's like comparing Bike vs Thunderwolf.
Grugknuckle wrote:...And is not a specialist weapon.
It's a lot easier to get +1 Attack from a Frost Blade/Axe. Works well with a bolt pistol, while a powerfist doesn't.
Very true point right there.
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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